It’s hard to write a review of Unicorn Overlord: the game is big, and after over 30 hours I’ve covered little more than half its map, traversing grasslands, desert, winding mountain paths, and a magical forest on my prince’s conquest to liberate the fantasy land of Fevrith and reclaim his throne. It’s hard because a lot of the games I’ve seen people compare Unicorn Overlord to — Tactics Ogre, Final Fantasy Tactics — were released before I was born. I was worried about not getting it, not connecting with the supposed fun of spending hours in menus when the tactics games I played most growing up with a DS found their wider appeal through other systems, like romance. And it’s hard for me to write a review of Unicorn Overlord because I’d have to stop playing it long enough to write.