Legendary composer Nobuo Uematsu will compose the central theme for the as-yet-unnamed third game in Square Enix's Final Fantasy VII Remake trilogy, tentatively committing to the job after being put on the spot by Rebirth director Tetsuya Nomura.
14.03.2024 - 22:13 / blog.playstation.com / Square Enix / Nobuo Uematsu
We’ll say this up front for those of you still exploring Final Fantasy VII Rebirth’s vast world: there are no late-game story spoilers here. As seen in its pre-release debut via a new trailer late last year, the action RPG’s theme song “No Promises to Keep” is performed in-game by Aerith. Behind the scenes though, the track was composed by Nobuo Uematsu, the legendary composer behind the iconic soundtracks for much of the Final Fantasy series, including Final Fantasy VII Remake. The song’s vocals were performed by American singer Loren Allred, who brought her spellbinding singing voice to the track, augmenting the beautiful—yet tragic—world of Final Fantasy VII Rebirth and the epic story told within it.
The two musicians sat down for an exclusive interview to delve into the behind-the-scenes stories of the creation of this celebrated ballad, inspired by Aerith.
Nobuo Uematsu
Nobuo Uematsu is a Japanese composer whose prominent career started in 1986 when he joined Square, a Tokyo-based video game studio. During his 18 years of tenure as a composer for Square, he contributed to many game scores, including the Final Fantasy series, Final Fantasy Legend, and Chrono Trigger. In 2004, he left Square to establish his own production companies, SMILE PLEASE and Dog Ear Records, where he continued to work on various game music projects. In 2020, Uematsu composed a theme song for Final Fantasy VII Remake, which won the Japan Gold Disc Award for “Soundtrack Album of the Year.” Besides his renowned game scores, he has entered a new realm of global success by producing and directing orchestra world tours. More recently, he has held Nobuo Uematsu conTIKI SHOW, featuring various style performances by Nobuo Uematsu himself and his band, a live performance by his band, and a live reading of “The Story of Blik-O,” an original work for which he wrote both the story and the music.
Loren Allred
Loren Allred is a singer and songwriter who gained acclaim for her astounding vocal performance of the multi-platinum song “Never Enough” from the Oscar-nominated and Grammy award-winning “The Greatest Showman” soundtrack and film. Although she wasn’t a familiar face to the public, in April 2022, Loren appeared on Britain’s Got Talent, where she performed “Never Enough” and received a Golden Buzzer, sending shockwaves throughout the industry. Loren is widely regarded as one of the industry’s greatest voices and has collaborated with Michael Bublé and toured globally with recording legends Andrea Bocelli and David Foster.
Uematsu knew Allred’s singing voice was “it”
PlayStation Blog: As you composed the theme songs of both Remake and Rebirth, what are your feelings about having to work on Final Fantasy VII scores today?
Legendary composer Nobuo Uematsu will compose the central theme for the as-yet-unnamed third game in Square Enix's Final Fantasy VII Remake trilogy, tentatively committing to the job after being put on the spot by Rebirth director Tetsuya Nomura.
If you've ever caught yourself jamming out to a Latin-filled song in a Final Fantasy game, or any other game in which Nobuo Uematsu was credited as a composer, you might've been wondering just what the heck the singers are saying so elegantly, yet powerfully.
Matthew Mercer, the prolific voice actor who played Vincent Valentine in Final Fantasy 7 Rebirth, recently discussed how he first found out who he would be voicing and how much it took him by surprise. While Vincent Valentine was an optional, missable party member in the original Final Fantasy 7, he played a major role in the backstory and larger expanded universe of the original game, quickly becoming a fan favorite that gamers couldn’t wait to see again in Final Fantasy 7 Rebirth.
It’s been over a month since Final Fantasy 7 Rebirth’s launch, but the massive open world action RPG continues to occupy a sizeable portion of our headspace even now, thanks in no small part to how ambitious the game turned out to be, and how effectively Square Enix managed to make good on its vision in what was a relatively short development cycle. To shed some light on that process, the company has released a four-part behind-the-scenes series that details the development of Final Fantasy 7 Rebirth.
Square Enix has released a four-party documentary series for Final Fantasy VII Rebirth titled “Inside Final Fantasy VII Rebirth,” which uncovers the stories behind the making of the RPG through the eyes of the development team.
Square Enix has kicked off a new video series for Final Fantasy 7 Rebirth, focusing on the development of the game. The first episode is out now, and you can check it out below. Clocking in at almost 15 minutes, the episode focuses on how the developers went about creating the game’s expansive world.
Helldivers 2 has taken the world by storm ever since its launch in early February, so it’s no surprise that the game is continuing to top sales charts all over the world. Circana (formerly known as the NPD Group) recently released the data for software and hardware sales in the US for the month of February (via analyst Mat Piscatella on Twitter), and Arrowhead Game Studios and Sony’s co-op shooter has topped those charts.
Soon, Final Fantasy 14 will test Cross-region Data Center Travel in a limited fashion. Starting on March 24 and ending just before server maintenance for the Dawntrail expansion, Final Fantasy 14 players in Japan, Europe, and North America will be able to travel to and from the Materia Data Center in the Oceanic region as part of a limited global test to see how viable cross-region travel will be in the future.
Developers happy to mimic the style of Hollywood blockbusters in their video game soundtracks are stopping video game music from advancing, one of the best to ever do it - Final Fantasy composer Nobuo Uematsu - has said.
Final Fantasy composer Nobuo Uematsu believes game music has become too similar to film and «cannot develop further» if continuing in this direction.
Zanarkand is, arguably, one of the most haunting pieces of music ever composed for a Final Fantasy game. However, in a recent interview with Japanese outlet Weekly Ochiai, accomplished Final Fantasy composer Nobuo Uematsu revealed that the legendary theme from Final Fantasy 10 had an unlikely origin.
Legendary video game music composer Nobuo Uematsu says he doesn’t think some modern video game soundtracks are as interesting as those in older games.