Dragon’s Dogma 2 has arrived, and the game is a bit of beast on pretty much any hardware you’ll play it on. Not only is it a “dynamic” 30fps on current-gen consoles (in other words, often under 30fps) but not even a high end PCs are free from troubles – Wccftech’s reviewer Alessio Palumbo had issues despite rocking an RTX 4090 and a Ryzen 7800X3D. A lack of promised DLSS 3 at launch also means there are limited ways to smooth over the problems.
Thankfully, it seems Capcom is aware of the issues, and is vowing improvements. That said, those improvements may be somewhat difficult to achieve – according to Capcom, the issue is not fancy visuals weighing on the GPU, but rather, the game’s complex systems and large number of dynamic NPCs overwhelming the CPU. In other words, this isn’t a situation where optimization and tuning down some visual sliders is going to make the game run better.
Related Story Dragon’s Dogma 2 PS5 vs Xbox Series Comparison Shows Better Shadows, Draw Distance on PS5; Higher XSX Avg FPS
"In Dragon's Dogma 2, a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate. We are aware that in such situations, settings that reduce GPU load may currently have a limited effect -- however, we are looking into ways to improve performance in the future."
Despite the performance issues, Alessio generally enjoyed Dragon’s Dogma 2, even if it could have been a somewhat bolder update…
“This review may read negatively, but it's only because of the lofty expectations that surrounded Dragon's Dogma 2. The original game was an amazing foundation to build upon, and yet Capcom seemed content with keeping the same strengths without improving much on the weaknesses. Twelve years later, though, the effect cannot be the same. Still, make no mistake: Dragon's Dogma 2 is a highly enjoyable fantasy action/adventure with RPG elements that will provide you with about 40 hours of pure fun. Its peerless sense of exploration, meaty combat system, and stunning visuals will motivate you throughout the entire playthrough. Just don't expect to find a fantasy world simulator or, indeed, a narrative worth remembering.”
Dragon’s Dogma 2 on PC, Xbox Series X/S, and PS5 this Friday (March 22).
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With about a month and a half left before the game's launch, Ninja Theory has finally shown Senua's Saga: Hellblade II to a few outlets. The sequel to 2017's 'triple-I' masterpiece is scheduled to launch on May 21 for PC and Xbox Series S|X and will benefit from the increased production values that the studio based in Cambridge, UK, can access following the acquisition by Microsoft in 2018.
Over six months ago, independent developer Ascendant Studios promised to bring AMD FSR 3 to the console versions of Immortals of Aveum. No console game so far includes any frame generation technique, making this a world-first.
Dragon's Dogma 2 launched around ten days ago, earning a favorable reception from critics (I gave it an 8/10 in my review) but not equally enthusiastic from fans, especially on Steam. That was largely due to the microtransactions and technical performance, but there are other minor issues that PC users can easily fix with the help of mods.
Following CD Projekt RED's recent quarterly report, where we learned that The Witcher 4 (Polaris) is still in pre-production, a couple of executives were invited by the Polish financial site StockWatch to answer a few questions.
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Stellar Blade is Sony’s big release for next month, but if you don’t want to wait, you can get a taste of the game today as a demo has just dropped (after being accidentally released for a minute earlier this month). The demo lets you experience the first chapter of the game or around one to two hours of gameplay. Check out a teaser trailer and a bit more detail, below.
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Dragon's Dogma 2 only launched a few days ago, and yet CAPCOM has already sent out a survey to players asking whether they'd be interested in purchasing DLC.
Today is the day that Diablo IV gets its ray tracing update, which was developed in collaboration with NVIDIA. Blizzard has released a detailed explanation of each improved effect, starting with shadows.
Final Fantasy XVI producer Naoki Yoshida has shared much news at PAX East. To begin with, during the panel held last Friday, we learned a lot about the upcoming Rising Tide DLC, which drops on April 18 for PlayStation 5 and adds a new area, ally, and the Leviathan Eikon.
Dragon’s Dogma 2 is finally here, and while many are enjoying the experience, there have been some complaints, leading to a bit of a mini-backlash against the game. One of the issues that’s brought up in a lot of negative reviews on Steam and elsewhere are microtransactions tied to items that provide quality-of-life features like being able to re-edit your character, place warp makers, and more. Now, most of these things can be earned via regular play in-game, but getting them is just difficult enough that some may be enticed to pay real money for them. Here’s the list of the items you can buy with real money or earn in game (there are also a couple of music and sound collections that can only be purchased with real money).
Yesterday, Square Enix announced the final release date for Final Fantasy XIV: Dawntrail, the latest expansion coming to its popular MMORPG. Dawntrail will go live on July 2 on all platforms. Funnily enough, Game Director Naoki Yoshida said it could have launched sooner, but they wanted to give players (and themselves) a bit more space to play Elden Ring: Shadow of the Erdtree, which launches on June 21.