With about a month and a half left before the game's launch, Ninja Theory has finally shown Senua's Saga: Hellblade II to a few outlets. The sequel to 2017's 'triple-I' masterpiece is scheduled to launch on May 21 for PC and Xbox Series S|X and will benefit from the increased production values that the studio based in Cambridge, UK, can access following the acquisition by Microsoft in 2018.
However, speaking to Gamesradar, Ninja Theory studio head Dominic Matthews said:
Related Story Senua’s Saga: Hellblade II Will Only Run At “Cinematic” 30 FPS on Xbox Series X|S
I still think of Ninja Theory as kind of a boutique studio. If I were to draw an analogy with film production, to me, Hellblade 2 isn't a Hollywood blockbuster – it's a quality independent film.
That's not to say there weren't a lot of production improvements the studio could access for the sequel. One of the goals is to achieve not only cinematic narrative but cinematic combat, too.
Environmental art director Dan Attwell explains:
We've gone really realistic, there's no camera cuts, and there's no HUD – we've given ourselves a really hard job, but these are all choices we stand by. We only had one piece of photogrammetry in Hellblade: Senua's Sacrifice, and we've used over 370 in Hellblade 2. It's all contributing to this sense of immersion. Even if you've never been to Iceland, at a subconscious level, we want you to have this feeling that our world is a real, lived-in place.
Benoit Macon, combat director of Senua's Saga: Hellblade II, adds:
On Hellblade: Senua's Sacrifice, we spent two days on mo-cap. On Hellblade 2, we spent 75 days recording – 60 on our stage here and then an extra 15 on external shoots.
You will not see any animation in this game that has been keyframes. Mo-cap is completely different. However we want to stage combat in-engine, we can film that exactly on the stage and there is no retouch at all. That's what we strive for, to give a cinematic feel to our combat – creating combat in the same way that the narrative team creates its cinematics. If Senua gets hit, it triggers something; if she kills an enemy, it triggers something different and so on, building up these stories in every battle we have created.
Actress Melina Juergens and the main cast got to don period-accurate costumes this time around to increase immersion both for the actors and, hopefully, for the players too. As for Senua, she has now learned how to manage the voices in her head - the Furies - and is deadly focused on ensuring no one else would suffer like she had for the sacrifice of her partner to the Old Gods. That's why she ventures to the source of the problem to stop it for good. Combat will remain focused on one-on-one encounters, making fights
The website gametalkz.com is an aggregator of news from open sources. The source is indicated at the beginning and at the end of the announcement. You can send a complaint on the news if you find it unreliable.
The 2018 medieval action RPG Kingdom Come: Deliverance is getting a follow-up this year that promises to be twice the size of the original game, hinting at a bigger map, more features, and a greater number of quests. While the original courted controversy over depicting a recreation of 15th Century Bohemia devoid of people of color due to 'historical accuracy,' Kingdom Come: Deliverance 2's grander scope means "a wide range of ethnicities."
Star Wars Outlaws has been in the headlines recently for some less-than-ideal reasons. Still, one thing we are genuinely looking forward to is the inclusion of Sabacc, the blackjack/poker hybrid popular among rogues like Han Solo and Lando Calrissian. Strangely, despite the rules being first revealed in 1989, its inclusion will mark the first time Sabacc has ever graced a video game.
Warhorse Studios finally announced Kingdom Come: Deliverance 2 after various rumors, and it sees Henry of Skalitz returning as the protagonist. The open-world action RPG has a much larger scale than its predecessor, with spokesperson Tobias Stolz-Zwilling calling it a “behemoth” of a game that’s “twice the size” of the original.
Earlier today, Warhorse Studios officially announced Kingdom Come: Deliverance II, the sequel to its popular RPG set in medieval Bohemia. In a private presentation to media, Warhorse Studios revealed it would be "twice as big" as the first game, among other details. It also confirmed that the sequel will continue the story of Henry, the protagonist of the first game.
For nearly two years, Microsoft's unprecedented $68.7 billion acquisition of Activision Blizzard stayed in the news, mostly due to the Windows and Xbox company's battle with certain regulators (chiefly the US FTC and the UK CMA). That came to an end, even though the FTC is still trying to unmake the deal, on October 13, when Microsoft announced the closure of the acquisition.
New characters for upcoming arena fighter Dragon Ball: Sparking! Zero have been revealed. Spotted by X (formerly Twitter) user @SLOplays, the characters were shown off through an issue of Japanese publication V-jump magazine.
Diablo 4's Global Community Development Director, Adam Fletcher has announced that the development team will be hosting a live stream to address player feedback from the recent Season 4 PTR.
Qualcomm might find it difficult to tame the power consumption of the upcoming Snapdragon 8 Gen 4, despite the chipset reported on multiple occasions to be mass produced on TSMC’s 3nm ‘N3E’ node. Theoretically, an improved manufacturing process should mean that the flagship SoC will be energy-efficient, but a tipster hints that smartphone makers opting to use the Snapdragon 8 Gen 4 in their models will add bigger batteries. Companies may compensate for the silicon’s increased power by incorporating bigger cells to deliver that record runtime.
The first season of the Fallout TV show may have only just been released, but that hasn’t stopped the creators from teasing season 2. When asked about what viewers can expect if they return to the wasteland, Jonathan Nolan and Graham Wagner had some interesting reveals.
Baldur's Gate 3 has completed its own Grand Slam of Game of the Year Awards with last night's win at the BAFTA ceremony, following its previous triumphs at The Game Awards, Golden Joystick, New York Game Awards, DICE Awards, NAVGTR Awards, Steam, GDC Awards, and our own Awards.
We’ve been hearing about Lost Soul Aside for years at this point, and though the Final Fantasy and Devil May Cry-inspired action RPG has looked promising in each of its showings, the long stretches of silence that have characterized recent years have certainly not gone unnoticed. And while developer UltiZero Games still hasn’t received a substantial new update, its developer has resurfaced and provided assurances that more details will arrive… at some point.