Throughout my gaming history, few titles have offered the sheer scope and ambition of CAPCOM’s Dragon’s Dogma 2. Set to release on March 22, 2024, this highly anticipated sequel is currently poised to be one of the biggest RPG releases of the year – if not this generation. However, as a continuation of the 2012 cult classic Dragon’s Dogma, newcomers may find themselves grappling with several aspects that are deeply rooted in its predecessor’s niche appeal. Here’s our review of Dragon’s Dogma 2.
Setting the Stage: The Legacy of Dragon’s Dogma
The original Dragon’s Dogma garnered a dedicated following over the years, particularly among fans of CAPCOM’s other franchises. Despite its cult status, it never achieved mainstream success on the level of behemoths like Skyrim or Elden Ring. Part of this niche appeal stems from Dragon’s Dogma’s unique blend of open-world exploration and action-packed combat, drawing inspiration from CAPCOM’s own titles such as Devil May Cry and Monster Hunter.
However, players criticized the original game for its obtuse mechanics and seemingly unfinished content – such as the exclusion of an Elven village only hinted at in dialogue – leaving much to be desired for fans and developers alike.
With Dragon’s Dogma 2, CAPCOM appears to address the shortcomings of its predecessor while staying true to the vision that made the original so beloved. While the sequel still retains the same open-world RPG framework of its predecessor, it expounds upon it in such a way that offers both a more polished and complete experience, with a greater emphasis on accessibility and player engagement. The easiest – and most noticeable – example that demonstrates this is the improved combat, which has refined and polished its systems to deliver fast-paced encounters without feeling clunky like before.
Character Customization and Progression
The journey begins (as all good RPGs must) with the creation of your character – the Arisen. Dragon Dogma 2’s new character creator affords a level of customization that rivals even the most intricate character creators in gaming, including Black Desert Online and Cyberpunk 2077. Yeah, I said it! From the broad strokes of body type and facial features to the minutiae of eye color and scar patterns, every detail contributes to crafting a truly individualized character. This robust customization fosters a personal connection to its narrative and sets the stage for a deeply immersive experience.
While as impressive as these new character creation tools may be, it’s an entirely different story if you cannot properly utilize them (like myself). I’ve seen some examples online from creators using theCharacter Creator and Storage tool where they’ve made Pawns that look like
The website gametalkz.com is an aggregator of news from open sources. The source is indicated at the beginning and at the end of the announcement. You can send a complaint on the news if you find it unreliable.
The long-serving top producer of legendary RPG series Dragon Quest has stepped down from the role, according to sources that spoke to RPS Maw tribute site Bloomberg. Yu Miyake, who has been involved with numerous DQ games since he joined Enix in 1989 as marketer on DQ books, is moving on to head up Square Enix’s mobile games.
@ApostateMage haha these moments are the best. This is the location I had wandered off to while getting side tracked from everything else. I went in a sorcerer (I think) and came back as a Magick Archer, then switched to thief at Bakbhattal after i'd levelled up to about MA lv5.
From the world of Neil Gaiman's Sandman comes a spooky new series starring two dead boys who decide to ditch the afterlife and quite literally become detectives.
Colin Farrell says his upcoming neo-noir detective series Sugar and his Batman spin-off show The Penguin are polar opposites – with the later being a complete and total trip to the dark side.
It looks like another one of Square Enix's age-old JRPGs is being lined up for the remaster treatment, giving heaps of new RPG fans the chance to play Saga Frontier 2 who might not have had the opportunity - or, you know, might not have been alive - in 1999.
As the first new mainline entry in Square Enix’s Mana series in nearly twenty years, Visions of Mana is a game that may have had their eye on since its announcement late last year, and excitement surrounding it has only grown with each new promising showing since then. Recently, a number of outlets had the chance to go hands-on with the action RPG, following which more new gameplay footage has emerged.
Dragon's Dogma 2 players have discovered that catapults can do a lot more than just take down big enemies, as firing them in the correct place can actually uncover hidden areas.