Amazon has dropped a new meaty teaser to get us in the mood for the upcoming Fallout TV show.
Amazon has dropped a new meaty teaser to get us in the mood for the upcoming Fallout TV show.
Following his comments to a Brazilian magazine about the recent price increase of the Xbox Series S console in the LATAM country, Microsoft Gaming CEO Phil Spencer was interviewed yesterday on the CCXP main stage and revealed a new player count milestone for Starfield.
Amazon’s Fallout TV series has got its first teaser trailer, and a release date, with the studio confirming the series will be available to stream from April 12th. The series focuses on a Vault Dweller from Vault 33 making the way to the surface, learning to survive in a new world 200 years after the bomb’s fell.
Prime Video has unveiled the first trailer for its coming Fallout TV show at Brazil's CCXP – and holy crap, it's epic.
is arguably Bethesda Softworks’ most ambitious project to date. Offering players over 1,000 planets to explore, the scale of is immense; it’s fitting, then, that it was Bethesda’s biggest game launch of all time. Like with the studio’s other hits like and, offers players a huge amount of choice when it comes to how, when, and even if they complete its main story. The game took over seven years to make and, judging by studio head Todd Howard’s comments, was designed to be played for even longer.
Before we're bombarded with trailers at The Game Awards next week, and even before we get a glimpse of GTA 6 in its first-ever trailer on December 5, there's something else coming along to tease your eager eyeballs.
Prime Video's Fallout TV show is a ways away, but we already have a ton of information so far. From the complete list of core cast members to plot points revealed by Bethesda director Todd Howard, there's plenty be excited about already.
In Bethesda’s expansive role-playing game Starfield, not even the sky is the limit. When you decide to become one of its spacefaring inhabitants, you may quickly start to feel like there are infinite planets and potatoes to conquer. It could take a lifetime to do it all. Could you ever want for more?
You know what I've always wondered when playing Fallout? Where did that silly little Vault Boy come from? He's always got his thumb up, looking happy as the world burns. Gee, what's his story? Nobody else? Well, it doesn't matter. We're gonna find out in Amazon's TV show as it delves into the creation of the iconic mascot.
Fallout's highly-anticipated TV show is approaching ever closer to its release date, with Amazon recently having released the first official images earlier today. These images feature several characters from the show, including a good look at Vault Dwellers, the Brotherhood of Steel, and Walter Goggins' portrayal of a currently unnamed Ghoul.
Fallout fans are eager to see more on the upcoming adaption of the popular video game that is making its way to Amazon Prime next year. Now, fans have been treated to new details and images of the upcoming series thanks to a first look and interview from Vanity Fair, including a look at its main character and several iconic elements of the video games, as well as some words from the director Jonathan Nolan and executive producer Todd Howard on what fans can expect.
Big thumbs up here.
The upcoming Fallout TV series will launch on April 12, 2024, and backer Amazon Prime has now shared a first look behind-the-scenes with Vanity Fair. The game's retro-futuristic post-apocalyptic aesthetic does seem like a natural fit for a TV show and the choice of creative leads couldn't be better: the husband and wife team Jonathan Nolan and Lisa Joy, best-known for the Westworld series (which I thought was excellent, albeit I didn't watch beyond the first season). The show's main characters include Lucy (played by Yellowjackets star Ella Purnell), who much like the player characters has spent her entire life in a vault, and her father Hank (Kyle MacLachlan) who's the vault overseer. Some sort of crisis sees Lucy leave the vault and enter the wasteland we know and love. «The games are about the culture of division and haves and have-nots that, unfortunately, have only gotten more and more acute in this country and around the world over the last decades,» says Nolan, who directed the show's opening three episodes. «We get to talk about that in a wonderful, speculative-fiction way.» The basic setup seems to be that Lucy is a nice but naive person whose vault-coddled existence has ill-prepared her for what lies above. Nolan points out the nature of virtue in such a setting as «circumstantial… it's a luxury virtue. You have your point of view because you never ran out of food, right?» Todd Howard also chimes in on the show, on which he serves as executive producer. «We had a lot of conversations over the style of humor, the level of violence, the style of violence,» says Howard, which is quite amusing coming from a guy who directed the Fallouts that gave us the VATs targeting system and its beautifully glitchy slow-mo gibfests. «Look, Fallout can be very dramatic, and dark, and postapocalyptic, but you need to weave in a little bit of a wink…. I think they threaded that needle really well on the TV show.» Howard discusses various previous approaches to such a project, and why they were turned down, saying that when people wanted to make a movie of Fallout 3 his thoughts were basically, «Yeah, we told that story.» The Fallout TV show is set within the games' universe with its own tale, and one that Howard says is canon: which is an interesting detail, and an approach I wouldn't be too surprised to see other shows based on games take.
The first full look at Amazon’s Fallout series is here – and even the end of the world can’t take the sheen off the game-accurate take on this nuclear wasteland.
After a series of vague teasers and press releases, we finally have a first real look at what Amazon Prime's Fallout TV series is going to look like, courtesy of Vanity Fair. The images showcase all the classic iconography you'd expect from the series, including vaults, ghouls, and power armor.
Ghoul Blimey! A new set of images have been released for Amazon Prime's Fallout series.
Anybody who’s tried setting up some mods for Starfield will know that the process is a tad bit more complicated than it was with prior mainstream Bethesda releases, like Skyrim or Fallout 4. That’s partially due to the changes made to Starfield‘s game engine, but there’s hope on the horizon.
A first look at the upcoming Fallout TV show has discussed in detail its characters and setting, as well as its existence in Fallout canon.
Bethesda director Todd Howard has revealed that everything in the Fallout TV show is canon. .
Amazon Prime Video’s Fallout TV series is set to premiere in April next year, and fans of the post-apocalyptic franchise will be hoping that it will be able to cement itself as another recent example of well-made and well-received adaptations of games. In the lead-up to the premiere a few months from now, new images published by Vanity Fair have offered a first look at what the show will look like, while additional details have also been revealed.
Bethesda has taken the unusual step for a triple-A video game maker of responding to negative reviews of Starfield on Steam.
If you’re a Starfield player who hates being forced to make awkward eye contact with every NPC you speak to, your pain is finally over. Well, if you’re a PC player, anyway. A brand-new Starfield mod allows you to completely switch off the dialogue camera, stopping those awkward face zoom-ins that feel like they were pulled straight out of The Elder Scrolls IV: Oblivion.
Bethesda Game Studios has made it abundantly clear that it plans to keep up support for Starfield for years to come, with the sci-fi RPG having received plenty of updates (the most recent of which added DLSS support) in the aftermath of its launch, and development on DLC also underway. In fact, it seems like a vast chunk of the developer’s workforce is still focusing on working on the game above its other projects.
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Naughty Dog's co-president and head of creative Neil Druckmann will receive the Andrew Yoon Legend Award at the 13th annual New York Game Awards.
Fallout 76 landed with all the grace of an atom bomb. Back when it first released, PC Gamer's Christopher Livingston called it a «A beautifully crafted but ultimately repetitive world», giving it a 60 in his Fallout 76 review.
Back when The Elder Scrolls IV: Oblivion was in development, Bethesda threw a part when they were informed about the Xbox 360 specs, according to Todd Howard.
Todd Howard went up on a new video with Wired to talk about his career, game by game.
Todd Howard is feeling nostalgic, and in a new video he's outlining the history of his work at Bethesda and how it's informing the next era of the studio's RPGs, including Starfield and The Elder Scrolls 6.
Recently, a group of modders released their own Community Patch for Starfield, representing a collaboration working to improve the studio’s new IP. Creative fans have crafted mods left, right, and center since the game’s release, and that’s without official modding support from Bethesda.
It’s pretty well known that Bethesda nearly had a voiced protagonist in Starfield. The developer decided against it in the end. However, did you know that one of those actors could well have been the voice behind Adam Jensen?
is a massive game, touting over 100 different star systems and 1,000 planets in its enormous scope. Sadly, since the game launched, many have complained that while expansive, the Settled Systems in feel empty, making its thousand planets far less appealing and impressive. Recently, however, it's been revealed by an ex-Bethesda employee that early in the game's development, conversations took place that may have resulted in a completely different game.
Bethesda Game Studios has announced that it will be releasing its Nvidia DLSS update for Starfield in a Steam Beta next week.
Bethesda Game Studio's latest RPG, , carries on the developer's long tradition of highly customizable character creation systems. As one of the main draws of Bethesda games, these systems are all but expected to include detailed face and body sliders, a decent variety of hair, beard, and accessory options, and variable background choices. certainly delivers in this area, and although some complaints have been aired regarding the quality of the character graphics in, there's no doubt that Bethesda has at least allowed players to create the character they really want, even if those characters may not look as stellar as some might hope.
A former Bethesda veteran says that all decisions at the studio “run through” director Todd Howard.
The Elder Scrolls 2: Daggerfall, released way back in 1996, was the second installment in what went on to become Bethesda’s beloved, genre-defining RPG series, but it sounds like it was a particularly tricky one to get off the launchpad - and that if it hadn’t come together it could have meant the end of the studio itself.
Stop for a second and picture your favorite video game developer or publisher. It doesn’t matter their “scale” as long as they’re prominent. More than likely, you can name-drop at least one or two people who are the “faces” of that company. For example, Nintendo has Eiji Aonuma, Shigeru Miyamoto, Doug Bowser, etc. Microsoft has Phil Spencer, Sony has/had Jim Ryan, and on it goes. For Bethesda, they have/had many people who have helped define them over the years for one reason or another. Easily, the one that most people know is Todd Howard. He’s the guy who honestly makes the biggest announcements for the company and helps crank out their best games.
If Todd Howard up and left Bethesda, it would "leave a big hole," says Skyrim's lead designer, insisting that the Starfield director has "an attribute that none of the rest of us did."
A former Bethesda developer who served as Skyrim's lead designer predicts The Elder Scrolls 6's full reveal will mirror Fallout 4's, in the sense that we probably won't hear much else about the RPG until about six months before launch.
Liked Starfield? Hated Starfield? You probably have Todd Howard to thank. A recent chat between MinnMax and Skyrim lead designer Bruce Nesmith shed some light on Bethesda's structure and organisation, and it sure sounds like pretty much every choice the company makes needs Howard's stamp of approval before it can go ahead, even as it's grown bigger over the years. To be fair to Howard, though, it seems like that's in spite of his own wishes.
It’s no secret that Bethesda games are notorious for being pretty broken. Starfield is no exception and while we wait around for Todd Howard and his crew to unleash an update for its latest IP, the fan base has things covered for now.
Todd Howard of The Elder Scrolls and Fallout 3 and 4 fame had apparently told Bethesda that a multiplayer game would be a bad idea. Ultimately, however, pressure from fans convinced him to give multiplayer games a shot, resulting in the release of Fallout 76.
While Bethesda Game Studios’ Starfield will still receive support, the studio is pivoting towards its next highly-anticipated title, The Elder Scrolls 6. While it’s gone from pre-production to early development, there’s still a lot we don’t know, from the setting and the mechanics to when it releases. Even Microsoft is unsure about its exclusivity period, though it believes a release some five years down the line is possible.
Bethesda and Todd Howard announced Elder Scrolls 6 when they did because of fan demand, or in the words of Skyrim's lead designer Bruce Nesmith, because «the pitchforks and torches were out».
Starfield contributed to the single most successful day in Xbox Game Pass's history.
The Fallout TV series finally has a release date. In a tweet, Amazon Prime Video confirmed that the live-action adaptation of the eponymous Bethesda video game franchise will premiere April 12, 2024, exclusively on the streamer. The news comes in celebration of the annual Fallout Day — October 23 — which marks the day when the retro-futuristic in-game world was turned into a nuclear wasteland, causing survivors to scavenge and live off irradiated junk. HBO's Westworld creators Jonathan Nolan and Lisa Joy are developing the series under their Kilter Films banner — billed as an original story set in a post-apocalyptic Los Angeles and will be included as Fallout universe canon.
It's been five years since Todd Howard revealed the startling news that yes, Bethesda is going to make The Elder Scrolls 6, and it will be years yet before it actually arrives. It's a virtually unprecedented gap between a game's «announcement» (such as it was) and tangible evidence that something's being done to make it happen, and Howard himself said not too long ago that he regrets handling the reveal the way he did. The obvious question then is, why announce it at all? According to longtime Bethesda designer Bruce Nesmith, the fans basically bullied him into it.
Many “balances” go on in the video game space that are meant to protect all involved while also giving players the best games possible. Sadly, as we all know by now, not all of those balances work out. For example, video game developers often do “crunch” to try and rush a game out versus delaying it, which causes many problems. You might have heard of a game featuring King Kong that was a disaster because the team was forced to complete it in one year. Then, there’s the Elder Scrolls 6 announcement that people still make fun of today.
There are many misconceptions about video game development that continue to this day despite decades of proof to the contrary. One of them is that video game developers rarely “stress about their titles” unless they’re in “crunch mode” or simply unsure how people will receive the game. The fact is that game developers stress about their titles all the time for various reasons, both internal and external. The bigger the game, the more the stress piles in. Starfield is an excellent example of this. Numerous people, from Todd Howard to others at Bethesda, have noted the stresses of working on the game and attempting to make it great.
Bethesda's former design director has revealed an internal debate around the number of planets in Starfield early on in the game's development.
Bethesda's former design director thinks The Elder Scrolls 6 will keep The Elder Scroll 5: Skyrim's levelling up and progression system.
Bethesda's former design director has said the developer thought it was infallible ahead of Fallout 76's disastrous launch.
Todd Howard reportedly told Bethesda executives that a multiplayer game would be "a bad idea" on several occasions - before pressure from fans eventually encouraged him to make Fallout 76.
Amazon Studios' Fallout TV series will premiere on April 12, 2024.
Yesterday, the Fallout TV show received the official air date. The TV series will debut on April 12, 2024 via Amazon's Prime Video.
The Elder Scrolls 6 is going to be a mixture of new ideas and RPG systems that go all the way back to The Elder Scrolls 4: Oblivion, according to Bethesda's former design director Bruce Nesmith, who was lead designer on The Elder Scrolls 5: Skyrim and senior designer on Starfield. In particular, Nesmith reckons it will "absolutely" continue with Skyrim's approach to levelling and progression, whereby you improved skills by performing the associated actions. He also thinks the game will "probably" retain elements of the magic system he designed for Skyrim, which broke away from Oblivion and Morrowind in being simpler to understand and more immediately powerful, at the price of flexibility and inventiveness.
By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku.
More than three years after a TV adaptation of Fallout was first teased, we know when we’ll be able to watch the latest attempt to turn a video game into a live-action prestige series.
A Fallout: New Vegas fan has put the entire Mojave Wasteland map inside Fallout 4 with a new mod.
Amazon Prime’s series adaptation of Bethesda’s Fallout franchise now has a release date: April 12, 2024. The announcement was made via Prime Video’s Twitter account in celebration of Fallout Day (the day the bombs fell in the original Fallout game).
Back in 2020, Amazon Studios announced that it was creating a Fallout TV series. Three years after it was announced, we now know that the show will premiere on April 12, 2024. Check out the short announcement teaser below.
By Jess Weatherbed, a news writer focused on creative industries, computing, and internet culture. Jess started her career at TechRadar, covering news and hardware reviews.
The release date for Amazon Prime Video’s Fallout TV show has been announced.
The GSD’s physical and digital sales data for the United Kingdom is now available for September. Bethesda’s Starfield is the second best-selling game of the month, pacing “narrowly” behind launch sales for Forza Horizon 5 (the current fastest-selling first-party Xbox game this generation).
One incredibly lucky Starfield player has stumbled onto a space pirate that was three times their level and, somehow, walked away with both their life and a sweet legendary rifle.
As Starfield developers begin to depart Bethesda after the release of the studio's massive RPG, some fans are despondently casting their minds forward to the eventual departure of studio lead Todd Howard.
After nearly a quarter century of helping lead Bethesda Softworks, Pete Hines, the company's head of publishing and one of its most recognizable faces, has announced that he is leaving the company and retiring from the videogame industry.
Games have always existed in a numbers-obsessed industry. Sega vs. Nintendo defined a generation in the '90s, while today's comparatively mild console wars and monthly NPD reports keep sales figures near the forefront of games-related discussion. New monetization models require new metrics for success — monthly active users, player retention rates, in-game revenue, etc. — but one of the industry's biggest questions remains: What are the best-selling video games of all time?
After 24 years at Bethesda, industry veteran Pete Hines has announced his retirement. He explains that he came to this decision after a long and successful career that culminated with the launch of Starfield, and he feels that it is the right time to bow out.
Pete Hines, Bethesda's head of publishing, has announced his intention to retire from the company.
Pete Hines, one of the key executives at Bethesda Softworks, has announced his retirement from the company.
Pete Hines, head of publishing at Bethesda Softworks and the second-most prominent face of the company that makes Fallout, The Elder Scrolls, and Starfield, is retiring. Hines announced his departure from Bethesda on Monday after 24 years with the company, indicating that he was exiting the gaming industry.
Starfield has been out for about six weeks, and as the dust settles on the honeymoon period, some players are finding that the spacefaring RPG just doesn't have the staying power of Bethesda's previous games, most notably Skyrim.
While some doubt the power of Creation Engine 2, it can at least be agreed that Starfield looks pretty. From the metropolitan streets of New Atlantis to seeing planets from low orbit, Bethesda has given us an attractive-looking game. But it could always stand to look a little better.
Once you've finished screaming, let me re-emphasise that this story is one of those "according to report" stories. It comes from unnamed sources at Activision-Blizzard, describing a recent all-hands meeting during which CEO Bobby Kotick laid out his vision for the company and gaming at large following Activison's acquisition by Microsoft, which is tipped to finally conclude this week. Amongst other things, Kotick allegedly discussed machine learning, Guitar Hero and the apocalyptic power of Microsoft R&D. Activision hired James Corden to host the meeting, the sources claim. It sounds like a David Lynch fever dream.
Starfield has only been out a month, and someone has already been to every planet in its universe. While Todd Howard said we’d be able to visit over 1,000 planets, the Bethesda dev actually undersold the sheer scale of Starfield’s galaxy - there are actually close to 1,700 planets, and now someone’s seen them all just weeks after launch.
Ahead of the launch of Starfield, Bethesda chief Todd Howard said there were over 1,000 planets to explore in the science fiction role-playing game. "From barren but resource-heavy ice balls, to Goldilocks planets with life,” Howard said during the Xbox and Bethesda Games Showcase in June. “And not just this system, but over 100 systems — over 1,000 planets, all open for you to explore."
One of the main new systems that Bethesda Game Studios had to implement in Starfield was ship combat. Speaking with Insomniac Games CEO Ted Price in the latest episode of The AIAS Game Maker's Notebook Podcast, Game Director Todd Howard discussed the influences (FTL and early MechWarrior games) and revealed that the studio had to make the AI 'really stupid' to get ship combat to be fun for everyone.
One Starfield player has effectively become the galaxy's ultimate Good Samaritan by breaking down how to build an outpost network collecting every single resource with perfect efficiency - or, at least, nearly perfect efficiency.
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