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Would A Smaller Starfield Have Been A Better Game? - screenrant.com - Britain
screenrant.com
03.11.2023 / 20:33

Would A Smaller Starfield Have Been A Better Game?

is a massive game, touting over 100 different star systems and 1,000 planets in its enormous scope. Sadly, since the game launched, many have complained that while expansive, the Settled Systems in feel empty, making its thousand planets far less appealing and impressive. Recently, however, it's been revealed by an ex-Bethesda employee that early in the game's development, conversations took place that may have resulted in a completely different game.

Starfield will add Nvidia DLSS support next week for Steam Beta, full launch to arrive later - techradar.com
techradar.com
02.11.2023 / 12:03

Starfield will add Nvidia DLSS support next week for Steam Beta, full launch to arrive later

Bethesda Game Studios has announced that it will be releasing its Nvidia DLSS update for Starfield in a Steam Beta next week.

10 Funniest Custom Characters Made In Starfield - screenrant.com - Usa
screenrant.com
30.10.2023 / 14:09

10 Funniest Custom Characters Made In Starfield

Bethesda Game Studio's latest RPG, , carries on the developer's long tradition of highly customizable character creation systems. As one of the main draws of Bethesda games, these systems are all but expected to include detailed face and body sliders, a decent variety of hair, beard, and accessory options, and variable background choices. certainly delivers in this area, and although some complaints have been aired regarding the quality of the character graphics in, there's no doubt that Bethesda has at least allowed players to create the character they really want, even if those characters may not look as stellar as some might hope.

The actual Elder Scrolls 6 reveal will probably be like Fallout 4's, predicts former dev: "You won't hear much in the way of details until 6 months before" - gamesradar.com
gamesradar.com
25.10.2023 / 18:23

The actual Elder Scrolls 6 reveal will probably be like Fallout 4's, predicts former dev: "You won't hear much in the way of details until 6 months before"

A former Bethesda developer who served as Skyrim's lead designer predicts The Elder Scrolls 6's full reveal will mirror Fallout 4's, in the sense that we probably won't hear much else about the RPG until about six months before launch.

Starfield’s Community Patch is here, bringing bug fixes and tweaks - destructoid.com
destructoid.com
25.10.2023 / 14:33

Starfield’s Community Patch is here, bringing bug fixes and tweaks

It’s no secret that Bethesda games are notorious for being pretty broken. Starfield is no exception and while we wait around for Todd Howard and his crew to unleash an update for its latest IP, the fan base has things covered for now.

The Elder Scrolls 6 Will Feature the Same Leveling System as Skyrim - gamingbolt.com
gamingbolt.com
25.10.2023 / 12:43

The Elder Scrolls 6 Will Feature the Same Leveling System as Skyrim

While Bethesda Game Studios’ Starfield will still receive support, the studio is pivoting towards its next highly-anticipated title, The Elder Scrolls 6. While it’s gone from pre-production to early development, there’s still a lot we don’t know, from the setting and the mechanics to when it releases. Even Microsoft is unsure about its exclusivity period, though it believes a release some five years down the line is possible.

Skyrim lead designer says Todd Howard only revealed The Elder Scrolls 6 because the fans had 'pitchforks and torches' out - pcgamer.com
pcgamer.com
24.10.2023 / 20:19

Skyrim lead designer says Todd Howard only revealed The Elder Scrolls 6 because the fans had 'pitchforks and torches' out

It's been five years since Todd Howard revealed the startling news that yes, Bethesda is going to make The Elder Scrolls 6, and it will be years yet before it actually arrives. It's a virtually unprecedented gap between a game's «announcement» (such as it was) and tangible evidence that something's being done to make it happen, and Howard himself said not too long ago that he regrets handling the reveal the way he did. The obvious question then is, why announce it at all? According to longtime Bethesda designer Bruce Nesmith, the fans basically bullied him into it.

Starfield Designer Says He Stressed For Two Years Straight Before The Game Launched - gameranx.com
gameranx.com
24.10.2023 / 17:59

Starfield Designer Says He Stressed For Two Years Straight Before The Game Launched

There are many misconceptions about video game development that continue to this day despite decades of proof to the contrary. One of them is that video game developers rarely “stress about their titles” unless they’re in “crunch mode” or simply unsure how people will receive the game. The fact is that game developers stress about their titles all the time for various reasons, both internal and external. The bigger the game, the more the stress piles in. Starfield is an excellent example of this. Numerous people, from Todd Howard to others at Bethesda, have noted the stresses of working on the game and attempting to make it great.

Former Bethesda Design Director Confident The Elder Scrolls 6 Will Keep Skyrim's Levelling System - ign.com
ign.com
24.10.2023 / 15:55

Former Bethesda Design Director Confident The Elder Scrolls 6 Will Keep Skyrim's Levelling System

Bethesda's former design director thinks The Elder Scrolls 6 will keep The Elder Scroll 5: Skyrim's levelling up and progression system.

Elder Scrolls 6 will keep Skyrim's approach to levelling and "traces" of its magic, says Starfield designer - rockpapershotgun.com
rockpapershotgun.com
24.10.2023 / 08:47

Elder Scrolls 6 will keep Skyrim's approach to levelling and "traces" of its magic, says Starfield designer

The Elder Scrolls 6 is going to be a mixture of new ideas and RPG systems that go all the way back to The Elder Scrolls 4: Oblivion, according to Bethesda's former design director Bruce Nesmith, who was lead designer on The Elder Scrolls 5: Skyrim and senior designer on Starfield. In particular, Nesmith reckons it will "absolutely" continue with Skyrim's approach to levelling and progression, whereby you improved skills by performing the associated actions. He also thinks the game will "probably" retain elements of the magic system he designed for Skyrim, which broke away from Oblivion and Morrowind in being simpler to understand and more immediately powerful, at the price of flexibility and inventiveness.

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