Update:
29.10.2023 - 16:45 / gamesradar.com / Todd Howard / Bruce Nesmith / Howard
A former Bethesda veteran says that all decisions at the studio “run through” director Todd Howard.
In an interview with YouTube channel MinnMax, Bruce Nesmith reminisced on his long career at the studio, where he began work on Daggerfall, graduated to become the lead designer on Skyrim, and then eventually contributed to Starfield before leaving to become a novelist.
The success of several Bethesda-produced games meant that the team enlarged to a slightly uncomfortable size, according to Nesmith, which partially contributed to his leaving. “There were a lot of changes going on,” Nemsith says, “and the structure of the company also was such that - half because of the pandemic and half just because of the necessary changes - you didn’t get to interact with Todd as much anymore.”
Nesmith was understanding of the change, though. “When you’re running six different studios and you've got a dozen projects going on at a time, he’s only one man,” Nesmith explains. But despite the “lines of communication” becoming “a lot more rigid,” Howard supposedly had the final say on most creative decisions.
“All decisions run through Todd,” Nesmith says, “He would hate, hate, hate me for saying that because he doesn’t believe it’s true. But unfortunately, it is true.” Nesmith recalled that when developers wanted “anything different than the Bethesda usual,” they would have to get the idea “in front of him.”
The Starfield lead was quick to point out that Howard wasn’t keen on that organizational structure either. “I will give him credit: he has tried really, really hard to not be the Last Say Guy… it’s not something he wants intellectually.” The studio supposedly molded into that shape because Howard is “somebody that has opinions and whose opinions are highly valuable.”
According to Nesmith, the longtime Bethesda director “was able to put himself in the seat of your everyday player to a far better extent than the rest of the design team.” That attribute meant he was naturally the “Last Say Guy” because “he was always able to see it from a Joe Average player’s perspective.” Whatever the studio was doing, it seems to have worked if Starfield's recent success is any indication.
Minnmax’s interview is stuffed with interesting tidbits about the “hubris” that led to Fallout 76 , what could be carried over to The Elder Scrolls 6 , and the main differences between Baldur’s Gate 3 and other RPGs .
Update:
Fallout 76 landed with all the grace of an atom bomb. Back when it first released, PC Gamer's Christopher Livingston called it a «A beautifully crafted but ultimately repetitive world», giving it a 60 in his Fallout 76 review.
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Todd Howard is feeling nostalgic, and in a new video he's outlining the history of his work at Bethesda and how it's informing the next era of the studio's RPGs, including Starfield and The Elder Scrolls 6.
is a massive game, touting over 100 different star systems and 1,000 planets in its enormous scope. Sadly, since the game launched, many have complained that while expansive, the Settled Systems in feel empty, making its thousand planets far less appealing and impressive. Recently, however, it's been revealed by an ex-Bethesda employee that early in the game's development, conversations took place that may have resulted in a completely different game.
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Bruce Nesmith, a former Bethesda veteran who was lead designer on The Elder Scrolls V: Skyrim, has said that he “probably played Skyrim for 1,000 hours" and that for "950 of those hours, it was broken”.
Stop for a second and picture your favorite video game developer or publisher. It doesn’t matter their “scale” as long as they’re prominent. More than likely, you can name-drop at least one or two people who are the “faces” of that company. For example, Nintendo has Eiji Aonuma, Shigeru Miyamoto, Doug Bowser, etc. Microsoft has Phil Spencer, Sony has/had Jim Ryan, and on it goes. For Bethesda, they have/had many people who have helped define them over the years for one reason or another. Easily, the one that most people know is Todd Howard. He’s the guy who honestly makes the biggest announcements for the company and helps crank out their best games.
If Todd Howard up and left Bethesda, it would "leave a big hole," says Skyrim's lead designer, insisting that the Starfield director has "an attribute that none of the rest of us did."
A former Bethesda developer who served as Skyrim's lead designer predicts The Elder Scrolls 6's full reveal will mirror Fallout 4's, in the sense that we probably won't hear much else about the RPG until about six months before launch.
One of Starfield's senior developers has been reflecting on the game after launch, revealing in a new interview that they reckon the space RPG could have benefited from going into greater detail on fewer planets. One of the reasons is that "some of the exploration stuff didn't come through as well as it could've."
Liked Starfield? Hated Starfield? You probably have Todd Howard to thank. A recent chat between MinnMax and Skyrim lead designer Bruce Nesmith shed some light on Bethesda's structure and organisation, and it sure sounds like pretty much every choice the company makes needs Howard's stamp of approval before it can go ahead, even as it's grown bigger over the years. To be fair to Howard, though, it seems like that's in spite of his own wishes.