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Clockwork Revolution Features True Reactivity, Says Fargo, Who Then Shares His Favorite Scene from the Game - wccftech.com - Chad - city Fargo
wccftech.com
11.11.2023 / 17:01

Clockwork Revolution Features True Reactivity, Says Fargo, Who Then Shares His Favorite Scene from the Game

When Clockwork Revolution appeared at this year's Xbox Games Showcase, fans were surprised to see actual pre-Alpha gameplay from inXile's next game. As reported prior to the announcement, it's a steampunk roleplaying game led by the makers of Arcanum: Of Steamworks and Magick Obscura and powered by Epic's Unreal Engine 5. Unlike Arcanum, which was played from an isometric point of view, the upcoming project is a strictly first-person game.

Starfield very nearly had you playing as the voice of Deus Ex’s Adam Jensen - destructoid.com
destructoid.com
10.11.2023 / 16:19

Starfield very nearly had you playing as the voice of Deus Ex’s Adam Jensen

It’s pretty well known that Bethesda nearly had a voiced protagonist in Starfield. The developer decided against it in the end. However, did you know that one of those actors could well have been the voice behind Adam Jensen?

Would A Smaller Starfield Have Been A Better Game? - screenrant.com - Britain
screenrant.com
03.11.2023 / 20:33

Would A Smaller Starfield Have Been A Better Game?

is a massive game, touting over 100 different star systems and 1,000 planets in its enormous scope. Sadly, since the game launched, many have complained that while expansive, the Settled Systems in feel empty, making its thousand planets far less appealing and impressive. Recently, however, it's been revealed by an ex-Bethesda employee that early in the game's development, conversations took place that may have resulted in a completely different game.

Starfield dev says some of the space RPG's "planets are empty by design - but that's not boring" - gamesradar.com - county Howard - county Todd
gamesradar.com
02.11.2023 / 16:13

Starfield dev says some of the space RPG's "planets are empty by design - but that's not boring"

Starfield's procedurally generated planets and galaxy-sized landmasses have generated endless chatter in the dark void known as the internet. But one Bethesda developer has defended the game's planets, calling some of them "empty by design" in response to a negative user review.

Silent Hill: Ascension underestimates the rowdiness of stream chat, who—given the wheel—crashed the whole thing into a ditch so fast they had to turn it off - pcgamer.com - Britain
pcgamer.com
02.11.2023 / 15:25

Silent Hill: Ascension underestimates the rowdiness of stream chat, who—given the wheel—crashed the whole thing into a ditch so fast they had to turn it off

Silent Hill: Ascension is many things. It's an episodic drama. It lets you vote on outcomes, but only if you have a season pass. It is, technically, a new Silent Hill entry. In summary, it's Twitch plays Bandersnatch, but make it videogames. It's already not doing great.

The Elder Scrolls 2: Daggerfall nearly destroyed Bethesda: "If you weren't putting in 60 hours minimum, your job was in danger" - gamesradar.com
gamesradar.com
28.10.2023 / 11:31

The Elder Scrolls 2: Daggerfall nearly destroyed Bethesda: "If you weren't putting in 60 hours minimum, your job was in danger"

The Elder Scrolls 2: Daggerfall, released way back in 1996, was the second installment in what went on to become Bethesda’s beloved, genre-defining RPG series, but it sounds like it was a particularly tricky one to get off the launchpad - and that if it hadn’t come together it could have meant the end of the studio itself.

Skyrim Designer Says If Todd Howard Left Bethesda It’d Leave a “Big Hole” - gameranx.com
gameranx.com
27.10.2023 / 23:07

Skyrim Designer Says If Todd Howard Left Bethesda It’d Leave a “Big Hole”

Stop for a second and picture your favorite video game developer or publisher. It doesn’t matter their “scale” as long as they’re prominent. More than likely, you can name-drop at least one or two people who are the “faces” of that company. For example, Nintendo has Eiji Aonuma, Shigeru Miyamoto, Doug Bowser, etc. Microsoft has Phil Spencer, Sony has/had Jim Ryan, and on it goes. For Bethesda, they have/had many people who have helped define them over the years for one reason or another. Easily, the one that most people know is Todd Howard. He’s the guy who honestly makes the biggest announcements for the company and helps crank out their best games.

After leaving Starfield mid-development, Skyrim designer couldn't believe how well it ran at launch: "The Bethesda guys may not like me for saying this" - gamesradar.com - Poland - After
gamesradar.com
26.10.2023 / 15:11

After leaving Starfield mid-development, Skyrim designer couldn't believe how well it ran at launch: "The Bethesda guys may not like me for saying this"

Former Skyrim lead designer Bruce Nesmith left Bethesda, and his updated role as senior systems designer, partway through Starfield's development, so he was as surprised as the rest of us when the massive space RPG was released in remarkably good condition. 

The actual Elder Scrolls 6 reveal will probably be like Fallout 4's, predicts former dev: "You won't hear much in the way of details until 6 months before" - gamesradar.com
gamesradar.com
25.10.2023 / 18:23

The actual Elder Scrolls 6 reveal will probably be like Fallout 4's, predicts former dev: "You won't hear much in the way of details until 6 months before"

A former Bethesda developer who served as Skyrim's lead designer predicts The Elder Scrolls 6's full reveal will mirror Fallout 4's, in the sense that we probably won't hear much else about the RPG until about six months before launch.

Skyrim's retired lead designer says anything other than the 'Bethesda usual' has to be approved by Todd Howard: 'He doesn't believe it's true, but unfortunately it's true' - pcgamer.com
pcgamer.com
25.10.2023 / 16:55

Skyrim's retired lead designer says anything other than the 'Bethesda usual' has to be approved by Todd Howard: 'He doesn't believe it's true, but unfortunately it's true'

Liked Starfield? Hated Starfield? You probably have Todd Howard to thank. A recent chat between MinnMax and Skyrim lead designer Bruce Nesmith shed some light on Bethesda's structure and organisation, and it sure sounds like pretty much every choice the company makes needs Howard's stamp of approval before it can go ahead, even as it's grown bigger over the years. To be fair to Howard, though, it seems like that's in spite of his own wishes.

Former Skyrim designer says his “fingerprints” will be on The Elder Scrolls 6 - destructoid.com
destructoid.com
25.10.2023 / 14:33

Former Skyrim designer says his “fingerprints” will be on The Elder Scrolls 6

At this point, it’s safe to say that people are ready for The Elder Scrolls 6. While we’re likely still years away from playing it, it feels as though Bethesda will start putting more stock into the Skyrim follow-up now that Starfield is out.

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