Sega has said development of its first “Super Game” is progressing steadily.
24.10.2023 - 08:47 / rockpapershotgun.com / Todd Howard / Bethesda Softworks / Bruce Nesmith / Of Its / Will
The Elder Scrolls 6 is going to be a mixture of new ideas and RPG systems that go all the way back to The Elder Scrolls 4: Oblivion, according to Bethesda's former design director Bruce Nesmith, who was lead designer on The Elder Scrolls 5: Skyrim and senior designer on Starfield. In particular, Nesmith reckons it will "absolutely" continue with Skyrim's approach to levelling and progression, whereby you improved skills by performing the associated actions. He also thinks the game will "probably" retain elements of the magic system he designed for Skyrim, which broke away from Oblivion and Morrowind in being simpler to understand and more immediately powerful, at the price of flexibility and inventiveness.
All that's from a new interview with MinnMax, in which Nesmith - who started at Bethesda back in 1995, and retired in 2021 to write fantasy novels, including the Loki Redeemed series - reflected on his contributions to Elder Scrolls and Fallout, and speculated a little as to the next Elder Scrolls game, which was announced back in 2018.
Nesmith noted that while Bethesda Softworks director and executive producer Todd Howard will have set the overall direction for the game, much remains to be thrashed out - or at least, such was the case when he retired from the studio. "Todd knew what he wanted, knows what he wants, but that's this set [of ideas] over here - there's the whole rest of the game that is not defined," he mused. "And that's going to be worked on and decided by the people who are there now. What will probably come through, because you can see it in the history of the game, is things that were developed in Oblivion and in Skyrim will be further developed in The Elder Scrolls 6. I don't know what they will be, but you will find my fingerprints on many of those things."
"The whole magic system for Skyrim, that I persuaded Todd to let me throw the baby and the bathwater and start from scratch, and he trusted me enough to do that, there will probably still be traces of that in 6," he went on. "The whole 'you do it to get better at it', while that was not my unique idea, I had a large hand in that - that's absolutely going to continue. A lot of the concepts dealing with how you level, things like that - there'll be a bunch of new ideas thrown in, but I'm betting some of the stuff I worked on will still survive."
All this follows what Nesmith terms the "triage" approach to creating sequels. "I do a talk for colleges and universities about sequels, and how to make a sequel, and at the time I created the talk it was for Fallout 3 to Fallout 4, but it applies everywhere," he said. "And basically it comes down to a triage system - you got to know what to keep, you got to know what to throw
Sega has said development of its first “Super Game” is progressing steadily.
The Elder Scrolls 2: Daggerfall, released way back in 1996, was the second installment in what went on to become Bethesda’s beloved, genre-defining RPG series, but it sounds like it was a particularly tricky one to get off the launchpad - and that if it hadn’t come together it could have meant the end of the studio itself.
Former Skyrim lead designer Bruce Nesmith left Bethesda, and his updated role as senior systems designer, partway through Starfield's development, so he was as surprised as the rest of us when the massive space RPG was released in remarkably good condition.
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A former Bethesda developer who served as Skyrim's lead designer predicts The Elder Scrolls 6's full reveal will mirror Fallout 4's, in the sense that we probably won't hear much else about the RPG until about six months before launch.
One of Starfield's senior developers has been reflecting on the game after launch, revealing in a new interview that they reckon the space RPG could have benefited from going into greater detail on fewer planets. One of the reasons is that "some of the exploration stuff didn't come through as well as it could've."
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In a recent interview with MinnMax, Bethesda developer Bruce Nesmith—whose work as a systems designer can be seen in Starfield—revealed that the company made the decision to announce The Elder Scrolls 6 so early because “pitchforks and torches were out”.
While Bethesda Game Studios’ Starfield will still receive support, the studio is pivoting towards its next highly-anticipated title, The Elder Scrolls 6. While it’s gone from pre-production to early development, there’s still a lot we don’t know, from the setting and the mechanics to when it releases. Even Microsoft is unsure about its exclusivity period, though it believes a release some five years down the line is possible.
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Starfield's big. Real big. Over 1,000 planets big. However that illusion of bigness really vanishes when the game reuses particular prefabs. You can only go through the exact same space base so many times before you start feeling like you're on the Truman Show.
Bethesda and Todd Howard announced Elder Scrolls 6 when they did because of fan demand, or in the words of Skyrim's lead designer Bruce Nesmith, because «the pitchforks and torches were out».