Todd Howard
Bethesda Softworks
Bruce Nesmith
Of Its
Will
game
release
setting
developer
performer
fantasy
Extreme
Elder Scrolls 6
Todd Howard
Bethesda Softworks
Bruce Nesmith
Of Its
Will
The website gametalkz.com is an aggregator of news from open sources. The source is indicated at the beginning and at the end of the announcement. You can send a complaint on the news if you find it unreliable.
Sega says development of its first ‘Super Game’ is progressing steadily - videogameschronicle.com - Japan
videogameschronicle.com
01.11.2023 / 17:59

Sega says development of its first ‘Super Game’ is progressing steadily

Sega has said development of its first “Super Game” is progressing steadily.

The Elder Scrolls 2: Daggerfall nearly destroyed Bethesda: "If you weren't putting in 60 hours minimum, your job was in danger" - gamesradar.com
gamesradar.com
28.10.2023 / 11:31

The Elder Scrolls 2: Daggerfall nearly destroyed Bethesda: "If you weren't putting in 60 hours minimum, your job was in danger"

The Elder Scrolls 2: Daggerfall, released way back in 1996, was the second installment in what went on to become Bethesda’s beloved, genre-defining RPG series, but it sounds like it was a particularly tricky one to get off the launchpad - and that if it hadn’t come together it could have meant the end of the studio itself.

After leaving Starfield mid-development, Skyrim designer couldn't believe how well it ran at launch: "The Bethesda guys may not like me for saying this" - gamesradar.com - Poland - After
gamesradar.com
26.10.2023 / 15:11

After leaving Starfield mid-development, Skyrim designer couldn't believe how well it ran at launch: "The Bethesda guys may not like me for saying this"

Former Skyrim lead designer Bruce Nesmith left Bethesda, and his updated role as senior systems designer, partway through Starfield's development, so he was as surprised as the rest of us when the massive space RPG was released in remarkably good condition. 

Starfield Designs Reveals Different Philosophies Between It And Baldur’s Gate 3 - gameranx.com - Reveals
gameranx.com
25.10.2023 / 18:49

Starfield Designs Reveals Different Philosophies Between It And Baldur’s Gate 3

A lot of big games came out this year, and we, as gamers, should be grateful for everything we’ve gotten to play. The twist is that there are still things coming out, and the farther we get from other releases, the more we will see the “cracks” in their armor or compare them to other releases to determine “who did what better.” Two big games that are serious Game of the Year Contenders that have been widely compared are Starfield and Baldur’s Gate 3. Both are deep adventures full of customization and choices, but the teams’ behind them had different philosophies when it came to deciding what players experienced.

The actual Elder Scrolls 6 reveal will probably be like Fallout 4's, predicts former dev: "You won't hear much in the way of details until 6 months before" - gamesradar.com
gamesradar.com
25.10.2023 / 18:23

The actual Elder Scrolls 6 reveal will probably be like Fallout 4's, predicts former dev: "You won't hear much in the way of details until 6 months before"

A former Bethesda developer who served as Skyrim's lead designer predicts The Elder Scrolls 6's full reveal will mirror Fallout 4's, in the sense that we probably won't hear much else about the RPG until about six months before launch.

Former Starfield dev agrees the space RPG could've focused more on fewer planets, and "exploration didn't come through as well" as a result of its scope - gamesradar.com
gamesradar.com
25.10.2023 / 18:23

Former Starfield dev agrees the space RPG could've focused more on fewer planets, and "exploration didn't come through as well" as a result of its scope

One of Starfield's senior developers has been reflecting on the game after launch, revealing in a new interview that they reckon the space RPG could have benefited from going into greater detail on fewer planets. One of the reasons is that "some of the exploration stuff didn't come through as well as it could've."

Former Skyrim designer says his “fingerprints” will be on The Elder Scrolls 6 - destructoid.com
destructoid.com
25.10.2023 / 14:33

Former Skyrim designer says his “fingerprints” will be on The Elder Scrolls 6

At this point, it’s safe to say that people are ready for The Elder Scrolls 6. While we’re likely still years away from playing it, it feels as though Bethesda will start putting more stock into the Skyrim follow-up now that Starfield is out.

The Elder Scrolls 6 Was Announced Early to Calm Fans Down – Developer - gamingbolt.com
gamingbolt.com
25.10.2023 / 13:41

The Elder Scrolls 6 Was Announced Early to Calm Fans Down – Developer

In a recent interview with MinnMax, Bethesda developer Bruce Nesmith—whose work as a systems designer can be seen in Starfield—revealed that the company made the decision to announce The Elder Scrolls 6 so early because “pitchforks and torches were out”.

The Elder Scrolls 6 Will Feature the Same Leveling System as Skyrim - gamingbolt.com
gamingbolt.com
25.10.2023 / 12:43

The Elder Scrolls 6 Will Feature the Same Leveling System as Skyrim

While Bethesda Game Studios’ Starfield will still receive support, the studio is pivoting towards its next highly-anticipated title, The Elder Scrolls 6. While it’s gone from pre-production to early development, there’s still a lot we don’t know, from the setting and the mechanics to when it releases. Even Microsoft is unsure about its exclusivity period, though it believes a release some five years down the line is possible.

Marvel's Spider-Man 2 sleuths have realized that one of its villains is mysteriously absent - gamesradar.com - New York - city New York - city Sandman - Marvel
gamesradar.com
25.10.2023 / 12:15

Marvel's Spider-Man 2 sleuths have realized that one of its villains is mysteriously absent

Marvel's Spider-Man 2 fans have realized that the game is missing a villain they expected to return from the first game.

Ex-Bethesda dev says Starfield could've focused on 'two dozen solar systems', but 'people love our big games … so let's go ahead and let 'em have it' - pcgamer.com
pcgamer.com
25.10.2023 / 11:23

Ex-Bethesda dev says Starfield could've focused on 'two dozen solar systems', but 'people love our big games … so let's go ahead and let 'em have it'

Starfield's big. Real big. Over 1,000 planets big. However that illusion of bigness really vanishes when the game reuses particular prefabs. You can only go through the exact same space base so many times before you start feeling like you're on the Truman Show.

Elder Scrolls 6 revealed so early due to "pitchforks and torches" - eurogamer.net
eurogamer.net
25.10.2023 / 10:35

Elder Scrolls 6 revealed so early due to "pitchforks and torches"

Bethesda and Todd Howard announced Elder Scrolls 6 when they did because of fan demand, or in the words of Skyrim's lead designer Bruce Nesmith, because «the pitchforks and torches were out».

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