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The Elder Scrolls 2: Daggerfall nearly destroyed Bethesda: "If you weren't putting in 60 hours minimum, your job was in danger" - gamesradar.com
gamesradar.com
28.10.2023 / 11:31

The Elder Scrolls 2: Daggerfall nearly destroyed Bethesda: "If you weren't putting in 60 hours minimum, your job was in danger"

The Elder Scrolls 2: Daggerfall, released way back in 1996, was the second installment in what went on to become Bethesda’s beloved, genre-defining RPG series, but it sounds like it was a particularly tricky one to get off the launchpad - and that if it hadn’t come together it could have meant the end of the studio itself.

Skyrim Designer Says If Todd Howard Left Bethesda It’d Leave a “Big Hole” - gameranx.com
gameranx.com
27.10.2023 / 23:07

Skyrim Designer Says If Todd Howard Left Bethesda It’d Leave a “Big Hole”

Stop for a second and picture your favorite video game developer or publisher. It doesn’t matter their “scale” as long as they’re prominent. More than likely, you can name-drop at least one or two people who are the “faces” of that company. For example, Nintendo has Eiji Aonuma, Shigeru Miyamoto, Doug Bowser, etc. Microsoft has Phil Spencer, Sony has/had Jim Ryan, and on it goes. For Bethesda, they have/had many people who have helped define them over the years for one reason or another. Easily, the one that most people know is Todd Howard. He’s the guy who honestly makes the biggest announcements for the company and helps crank out their best games.

If Todd Howard left Bethesda, it would "leave a big hole," says former Skyrim designer: "Todd had an attribute that none of the rest of us did" - gamesradar.com - county Howard
gamesradar.com
27.10.2023 / 16:27

If Todd Howard left Bethesda, it would "leave a big hole," says former Skyrim designer: "Todd had an attribute that none of the rest of us did"

If Todd Howard up and left Bethesda, it would "leave a big hole," says Skyrim's lead designer, insisting that the Starfield director has "an attribute that none of the rest of us did."

Even more than GTA 3, Skyrim "proved to the world that open-world games were the place to be," says ex-Bethesda dev - gamesradar.com
gamesradar.com
26.10.2023 / 17:55

Even more than GTA 3, Skyrim "proved to the world that open-world games were the place to be," says ex-Bethesda dev

Skyrim design lead Bruce Nesmith, who's now ex-Bethesda after leaving the studio during Starfield's development, reckons the iconic RPG largely kickstarted the open-world-ification of games.

Ex-Skyrim Developer Explains the Key Difference Between Bethesda Games and Baldur’s Gate 3 - ign.com
ign.com
26.10.2023 / 15:20

Ex-Skyrim Developer Explains the Key Difference Between Bethesda Games and Baldur’s Gate 3

The lead designer of The Elder Scrolls 5: Skyrim has discussed the difference in design philosophy between Bethesda games and Larian’s Baldur’s Gate 3.

After leaving Starfield mid-development, Skyrim designer couldn't believe how well it ran at launch: "The Bethesda guys may not like me for saying this" - gamesradar.com - Poland - After
gamesradar.com
26.10.2023 / 15:11

After leaving Starfield mid-development, Skyrim designer couldn't believe how well it ran at launch: "The Bethesda guys may not like me for saying this"

Former Skyrim lead designer Bruce Nesmith left Bethesda, and his updated role as senior systems designer, partway through Starfield's development, so he was as surprised as the rest of us when the massive space RPG was released in remarkably good condition. 

The actual Elder Scrolls 6 reveal will probably be like Fallout 4's, predicts former dev: "You won't hear much in the way of details until 6 months before" - gamesradar.com
gamesradar.com
25.10.2023 / 18:23

The actual Elder Scrolls 6 reveal will probably be like Fallout 4's, predicts former dev: "You won't hear much in the way of details until 6 months before"

A former Bethesda developer who served as Skyrim's lead designer predicts The Elder Scrolls 6's full reveal will mirror Fallout 4's, in the sense that we probably won't hear much else about the RPG until about six months before launch.

Former Starfield dev agrees the space RPG could've focused more on fewer planets, and "exploration didn't come through as well" as a result of its scope - gamesradar.com
gamesradar.com
25.10.2023 / 18:23

Former Starfield dev agrees the space RPG could've focused more on fewer planets, and "exploration didn't come through as well" as a result of its scope

One of Starfield's senior developers has been reflecting on the game after launch, revealing in a new interview that they reckon the space RPG could have benefited from going into greater detail on fewer planets. One of the reasons is that "some of the exploration stuff didn't come through as well as it could've."

Skyrim's retired lead designer says anything other than the 'Bethesda usual' has to be approved by Todd Howard: 'He doesn't believe it's true, but unfortunately it's true' - pcgamer.com
pcgamer.com
25.10.2023 / 16:55

Skyrim's retired lead designer says anything other than the 'Bethesda usual' has to be approved by Todd Howard: 'He doesn't believe it's true, but unfortunately it's true'

Liked Starfield? Hated Starfield? You probably have Todd Howard to thank. A recent chat between MinnMax and Skyrim lead designer Bruce Nesmith shed some light on Bethesda's structure and organisation, and it sure sounds like pretty much every choice the company makes needs Howard's stamp of approval before it can go ahead, even as it's grown bigger over the years. To be fair to Howard, though, it seems like that's in spite of his own wishes.

Skyrim's former design lead tips his hat to Baldur's Gate 3: 'Very few of the decisions in a Bethesda game feel highly meaningful, you get maybe three or four' - pcgamer.com
pcgamer.com
25.10.2023 / 16:55

Skyrim's former design lead tips his hat to Baldur's Gate 3: 'Very few of the decisions in a Bethesda game feel highly meaningful, you get maybe three or four'

In Starfield,there's a quest where you get to betray a major player. I'm going to keep the details vague to avoid spoilers, but in a lot of other RPGs this would be a massive story moment. If you walk down this path, you'll never be able to interact with that faction again. You're signing up for this life over that one.

Former Skyrim designer says his “fingerprints” will be on The Elder Scrolls 6 - destructoid.com
destructoid.com
25.10.2023 / 14:33

Former Skyrim designer says his “fingerprints” will be on The Elder Scrolls 6

At this point, it’s safe to say that people are ready for The Elder Scrolls 6. While we’re likely still years away from playing it, it feels as though Bethesda will start putting more stock into the Skyrim follow-up now that Starfield is out.

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