A former Bethesda veteran says that all decisions at the studio “run through” director Todd Howard.
12.10.2023 - 22:29 / gamesradar.com / Todd Howard / Howard
Starfield has been out for about six weeks, and as the dust settles on the honeymoon period, some players are finding that the spacefaring RPG just doesn't have the staying power of Bethesda's previous games, most notably Skyrim.
Obviously, a lot of people like Starfield. It's been enormously successful and generally well-reviewed, even if it is one of the worst-reviewed games in Bethesda's library. Our Starfield review gives it a 5/5, and the writeup from our own Leon Hurley goes to show how engrossing the game can be if you really vibe with it. (I also maintain that it's unreasonable to expect games to be bottomless, especially when you've already had a good amount of fun with them, but I digress.)
The point is, for a non-trivial amount of players, the jump from Skyrim's focused, handcrafted journey to Starfield's massive, largely procedurally generated universe has left them wanting more. This isn't an unheard-of take on Starfield, but what's struck me, six weeks into the life of a game that Todd Howard says was built with years of support in mind, is just how many Bethesda fans seem to be feeling the same exact weariness.
"It's sad, but I can't bring myself to play anymore," reads a recent post from Reddit user CarefulMode. I've seen a zillion posts like this all over the internet; again, it's not news that everyone isn't head-over-heels in love with Starfield. But this innocuous post has racked up over 9,500 upvotes on the Starfield subreddit in a day, and the replies are filled with hundreds of like-minded Bethesda fans airing out their letdowns. To sum it up, some fans were hoping Starfield would be their next Skyrim, the next impossible-to-put-down adventure, and it's just not.
"There's something missing in Starfield, a kind of feeling that I did get with every other Bethesda game but that for the life of me I can't seem to find here," CarefulMode argues. "Everything feels so... disconnected, I guess? I don't know how to explain it any better than that ... Environmental storytelling is supposed to be Bethesda's thing, but this game's world building could have been made by Ubisoft and I wouldn't have noticed a difference."
Many people are nodding along with a reply from Waferssi, who compares Starfield's quests and exploration to Skyrim's.
"Skyrim for instance, you accept a quest, see a quest marker halfway across the map, find a route you haven't taken and walk there. Along the way you come across a giant camp and take it down. You come across a ruin with some dude who needs to help his aunt protect the graves of his relatives, and you kill some draugr and a necromancer to help the guy out. After the ruin you are hit up by a thief or attacked by two sabrecats and turn them into a stain
A former Bethesda veteran says that all decisions at the studio “run through” director Todd Howard.
The Elder Scrolls 2: Daggerfall, released way back in 1996, was the second installment in what went on to become Bethesda’s beloved, genre-defining RPG series, but it sounds like it was a particularly tricky one to get off the launchpad - and that if it hadn’t come together it could have meant the end of the studio itself.
Stop for a second and picture your favorite video game developer or publisher. It doesn’t matter their “scale” as long as they’re prominent. More than likely, you can name-drop at least one or two people who are the “faces” of that company. For example, Nintendo has Eiji Aonuma, Shigeru Miyamoto, Doug Bowser, etc. Microsoft has Phil Spencer, Sony has/had Jim Ryan, and on it goes. For Bethesda, they have/had many people who have helped define them over the years for one reason or another. Easily, the one that most people know is Todd Howard. He’s the guy who honestly makes the biggest announcements for the company and helps crank out their best games.
If Todd Howard up and left Bethesda, it would "leave a big hole," says Skyrim's lead designer, insisting that the Starfield director has "an attribute that none of the rest of us did."
Liked Starfield? Hated Starfield? You probably have Todd Howard to thank. A recent chat between MinnMax and Skyrim lead designer Bruce Nesmith shed some light on Bethesda's structure and organisation, and it sure sounds like pretty much every choice the company makes needs Howard's stamp of approval before it can go ahead, even as it's grown bigger over the years. To be fair to Howard, though, it seems like that's in spite of his own wishes.
It's been five years since Todd Howard revealed the startling news that yes, Bethesda is going to make The Elder Scrolls 6, and it will be years yet before it actually arrives. It's a virtually unprecedented gap between a game's «announcement» (such as it was) and tangible evidence that something's being done to make it happen, and Howard himself said not too long ago that he regrets handling the reveal the way he did. The obvious question then is, why announce it at all? According to longtime Bethesda designer Bruce Nesmith, the fans basically bullied him into it.
Bethesda's former design director thinks The Elder Scrolls 6 will keep The Elder Scroll 5: Skyrim's levelling up and progression system.
Todd Howard reportedly told Bethesda executives that a multiplayer game would be "a bad idea" on several occasions - before pressure from fans eventually encouraged him to make Fallout 76.
As Starfield developers begin to depart Bethesda after the release of the studio's massive RPG, some fans are despondently casting their minds forward to the eventual departure of studio lead Todd Howard.
Pete Hines, Bethesda's head of publishing, has announced his intention to retire from the company.
Pete Hines, head of publishing at Bethesda Softworks and the second-most prominent face of the company that makes Fallout, The Elder Scrolls, and Starfield, is retiring. Hines announced his departure from Bethesda on Monday after 24 years with the company, indicating that he was exiting the gaming industry.
Ahead of the launch of Starfield, Bethesda chief Todd Howard said there were over 1,000 planets to explore in the science fiction role-playing game. "From barren but resource-heavy ice balls, to Goldilocks planets with life,” Howard said during the Xbox and Bethesda Games Showcase in June. “And not just this system, but over 100 systems — over 1,000 planets, all open for you to explore."