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The Elder Scrolls 2: Daggerfall nearly destroyed Bethesda: "If you weren't putting in 60 hours minimum, your job was in danger" - gamesradar.com
gamesradar.com
28.10.2023 / 11:31

The Elder Scrolls 2: Daggerfall nearly destroyed Bethesda: "If you weren't putting in 60 hours minimum, your job was in danger"

The Elder Scrolls 2: Daggerfall, released way back in 1996, was the second installment in what went on to become Bethesda’s beloved, genre-defining RPG series, but it sounds like it was a particularly tricky one to get off the launchpad - and that if it hadn’t come together it could have meant the end of the studio itself.

Skyrim Designer Says If Todd Howard Left Bethesda It’d Leave a “Big Hole” - gameranx.com
gameranx.com
27.10.2023 / 23:07

Skyrim Designer Says If Todd Howard Left Bethesda It’d Leave a “Big Hole”

Stop for a second and picture your favorite video game developer or publisher. It doesn’t matter their “scale” as long as they’re prominent. More than likely, you can name-drop at least one or two people who are the “faces” of that company. For example, Nintendo has Eiji Aonuma, Shigeru Miyamoto, Doug Bowser, etc. Microsoft has Phil Spencer, Sony has/had Jim Ryan, and on it goes. For Bethesda, they have/had many people who have helped define them over the years for one reason or another. Easily, the one that most people know is Todd Howard. He’s the guy who honestly makes the biggest announcements for the company and helps crank out their best games.

If Todd Howard left Bethesda, it would "leave a big hole," says former Skyrim designer: "Todd had an attribute that none of the rest of us did" - gamesradar.com - county Howard
gamesradar.com
27.10.2023 / 16:27

If Todd Howard left Bethesda, it would "leave a big hole," says former Skyrim designer: "Todd had an attribute that none of the rest of us did"

If Todd Howard up and left Bethesda, it would "leave a big hole," says Skyrim's lead designer, insisting that the Starfield director has "an attribute that none of the rest of us did."

Skyrim's retired lead designer says anything other than the 'Bethesda usual' has to be approved by Todd Howard: 'He doesn't believe it's true, but unfortunately it's true' - pcgamer.com
pcgamer.com
25.10.2023 / 16:55

Skyrim's retired lead designer says anything other than the 'Bethesda usual' has to be approved by Todd Howard: 'He doesn't believe it's true, but unfortunately it's true'

Liked Starfield? Hated Starfield? You probably have Todd Howard to thank. A recent chat between MinnMax and Skyrim lead designer Bruce Nesmith shed some light on Bethesda's structure and organisation, and it sure sounds like pretty much every choice the company makes needs Howard's stamp of approval before it can go ahead, even as it's grown bigger over the years. To be fair to Howard, though, it seems like that's in spite of his own wishes.

Skyrim lead designer says Todd Howard only revealed The Elder Scrolls 6 because the fans had 'pitchforks and torches' out - pcgamer.com
pcgamer.com
24.10.2023 / 20:19

Skyrim lead designer says Todd Howard only revealed The Elder Scrolls 6 because the fans had 'pitchforks and torches' out

It's been five years since Todd Howard revealed the startling news that yes, Bethesda is going to make The Elder Scrolls 6, and it will be years yet before it actually arrives. It's a virtually unprecedented gap between a game's «announcement» (such as it was) and tangible evidence that something's being done to make it happen, and Howard himself said not too long ago that he regrets handling the reveal the way he did. The obvious question then is, why announce it at all? According to longtime Bethesda designer Bruce Nesmith, the fans basically bullied him into it.

Former Bethesda Design Director Confident The Elder Scrolls 6 Will Keep Skyrim's Levelling System - ign.com
ign.com
24.10.2023 / 15:55

Former Bethesda Design Director Confident The Elder Scrolls 6 Will Keep Skyrim's Levelling System

Bethesda's former design director thinks The Elder Scrolls 6 will keep The Elder Scroll 5: Skyrim's levelling up and progression system.

Todd Howard repeatedly batted down attempts to make a multiplayer Bethesda game - until fan enthusiasm led to Fallout 76 - gamesradar.com
gamesradar.com
24.10.2023 / 10:46

Todd Howard repeatedly batted down attempts to make a multiplayer Bethesda game - until fan enthusiasm led to Fallout 76

Todd Howard reportedly told Bethesda executives that a multiplayer game would be "a bad idea" on several occasions - before pressure from fans eventually encouraged him to make Fallout 76.

Todd Howard's eventual retirement looms over Bethesda fans as post-Starfield departures begin - gamesradar.com
gamesradar.com
17.10.2023 / 19:49

Todd Howard's eventual retirement looms over Bethesda fans as post-Starfield departures begin

As Starfield developers begin to depart Bethesda after the release of the studio's massive RPG, some fans are despondently casting their minds forward to the eventual departure of studio lead Todd Howard.

With Starfield finally out, Pete Hines is leaving Bethesda after 24 years - gamesradar.com - After
gamesradar.com
16.10.2023 / 16:11

With Starfield finally out, Pete Hines is leaving Bethesda after 24 years

Pete Hines, Bethesda's head of publishing, has announced his intention to retire from the company.

The face of Bethesda — no, not Todd Howard — is retiring - polygon.com
polygon.com
16.10.2023 / 15:39

The face of Bethesda — no, not Todd Howard — is retiring

Pete Hines, head of publishing at Bethesda Softworks and the second-most prominent face of the company that makes Fallout, The Elder Scrolls, and Starfield, is retiring. Hines announced his departure from Bethesda on Monday after 24 years with the company, indicating that he was exiting the gaming industry.

Meet the Starfield Player Who Surveyed All 1,000 Planets - ign.com - state Indiana - county Howard
ign.com
09.10.2023 / 12:11

Meet the Starfield Player Who Surveyed All 1,000 Planets

Ahead of the launch of Starfield, Bethesda chief Todd Howard said there were over 1,000 planets to explore in the science fiction role-playing game. "From barren but resource-heavy ice balls, to Goldilocks planets with life,” Howard said during the Xbox and Bethesda Games Showcase in June. “And not just this system, but over 100 systems — over 1,000 planets, all open for you to explore."

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