A former Bethesda developer who served as Skyrim's lead designer predicts The Elder Scrolls 6's full reveal will mirror Fallout 4's, in the sense that we probably won't hear much else about the RPG until about six months before launch.
09.10.2023 - 21:09 / rockpapershotgun.com / Todd Howard
Starfield has only been out a month, and someone has already been to every planet in its universe. While Todd Howard said we’d be able to visit over 1,000 planets, the Bethesda dev actually undersold the sheer scale of Starfield’s galaxy - there are actually close to 1,700 planets, and now someone’s seen them all just weeks after launch.
That person is Reddit user DoomZero, who revealed their achievement by posting a screenshot of Starfield’s menu showing 1,694 planets fully surveyed, with 1,695 scanned - some planets were apparently impossible to survey due to bugs.
Despite the huge number of planets in Starfield, DoomZero’s playtime feels surprisingly small given the work involved in surveying some planets, which require not only entering orbit but scanning specific creatures, plants or resources. (Apparently finding aquatic creatures was the most difficult bit, DoomZero told IGN.)
That took around 180 hours in total, on top of 20 hours spent doing other things in the game - meaning that they needed to play an average of six and a half hours a day, seven days a week, to survey everything so quickly.
That’s a lot of time in a fairly short period, but it also feels quite fast for crossing the entire galaxy - by my maths, it means each planet only needed six minutes to be fully surveyed on average. Having said that, some gas planets can be surveyed simply by flying close enough, so that’s likely to have brought the average down a bit. DoomZero acknowledged that Howard’s statement that only 10% of the game's planets have life on them is likely accurate, with most being moons and gas giants with resources due to the different planet traits in Starfield.
Another detail is that surveying the entire galaxy took DoomZero’s character to level 130, having started on their completionist quest after finishing only a couple of the early main missions and side quests.
Bethesda devs previously said that some of Starfield’s planets are far more empty (but not “boring”) by design, to help the player better appreciate their place in its “overwhelming” cosmos. In DoomZero’s case, at least, that seems to have paid off.
“When you get out into the galaxy and start exploring everything does feel vast and overwhelming,” they said, “Some of my favourite places that I surveyed were moons that may have only had a couple of resources on them, but they were extremely close in proximity to large planets and the entire landscape is just a visual of that planet on the horizon.”
A former Bethesda developer who served as Skyrim's lead designer predicts The Elder Scrolls 6's full reveal will mirror Fallout 4's, in the sense that we probably won't hear much else about the RPG until about six months before launch.
Liked Starfield? Hated Starfield? You probably have Todd Howard to thank. A recent chat between MinnMax and Skyrim lead designer Bruce Nesmith shed some light on Bethesda's structure and organisation, and it sure sounds like pretty much every choice the company makes needs Howard's stamp of approval before it can go ahead, even as it's grown bigger over the years. To be fair to Howard, though, it seems like that's in spite of his own wishes.
It's been five years since Todd Howard revealed the startling news that yes, Bethesda is going to make The Elder Scrolls 6, and it will be years yet before it actually arrives. It's a virtually unprecedented gap between a game's «announcement» (such as it was) and tangible evidence that something's being done to make it happen, and Howard himself said not too long ago that he regrets handling the reveal the way he did. The obvious question then is, why announce it at all? According to longtime Bethesda designer Bruce Nesmith, the fans basically bullied him into it.
The Elder Scrolls 6 is going to be a mixture of new ideas and RPG systems that go all the way back to The Elder Scrolls 4: Oblivion, according to Bethesda's former design director Bruce Nesmith, who was lead designer on The Elder Scrolls 5: Skyrim and senior designer on Starfield. In particular, Nesmith reckons it will "absolutely" continue with Skyrim's approach to levelling and progression, whereby you improved skills by performing the associated actions. He also thinks the game will "probably" retain elements of the magic system he designed for Skyrim, which broke away from Oblivion and Morrowind in being simpler to understand and more immediately powerful, at the price of flexibility and inventiveness.
By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku.
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