Call of Duty: Modern Warfare III is out today on all platforms, and you can check the launch patch notes here. However, the game's early reception, specifically for the campaign portion that has been out since last week, has been especially bad.
25.10.2023 - 12:43 / gamingbolt.com / Todd Howard / Bruce Nesmith
Todd Howard of The Elder Scrolls and Fallout 3 and 4 fame had apparently told Bethesda that a multiplayer game would be a bad idea. Ultimately, however, pressure from fans convinced him to give multiplayer games a shot, resulting in the release of Fallout 76.
Speaking to MinnMax, The Elder Scrolls 5: Skyrim lead designer Bruce Nesmith revealed that executives at Bethesda had been pushing the studio for a multiplayer title for quite some time, with Howard holding them off and saying “that’s a bad idea”.
Nesmith, responding to a question about Fallout 76‘s notorious launch, revealed that executives would push for a multiplayer game every year, with Howard repeatedly saying no, until pressure from fans of the studio’s games ultimately compelled Howard to do it.
It is worth noting that, at one point, Xbox was considering just outright cancelling Fallout 76. The game has since hit major milestones, and at one point was even played by over 13 million players.
Despite its rocky launch, Fallout 76 has gone on to get quite a few updates by Bethesda. The game’s next major content release will feature Atlantic City, and previous updates have brought features like NPCs and storylines, and even The Pitt as a location.
Call of Duty: Modern Warfare III is out today on all platforms, and you can check the launch patch notes here. However, the game's early reception, specifically for the campaign portion that has been out since last week, has been especially bad.
Bethesda Game Studio's latest RPG, , carries on the developer's long tradition of highly customizable character creation systems. As one of the main draws of Bethesda games, these systems are all but expected to include detailed face and body sliders, a decent variety of hair, beard, and accessory options, and variable background choices. certainly delivers in this area, and although some complaints have been aired regarding the quality of the character graphics in, there's no doubt that Bethesda has at least allowed players to create the character they really want, even if those characters may not look as stellar as some might hope.
Movies inspired by H.P. Lovecraft’s writing are often so oppressive that they can be exhausting. Lovecraft’s most central theme (apart from the virulent racism and all) was the idea that we live in a howling, empty void — a cosmos that’s indifferent to humanity at absolute best, and so inimical at worst that even a glimpse at the true horrors of the universe would drive most people insane.
The Elder Scrolls 2: Daggerfall, released way back in 1996, was the second installment in what went on to become Bethesda’s beloved, genre-defining RPG series, but it sounds like it was a particularly tricky one to get off the launchpad - and that if it hadn’t come together it could have meant the end of the studio itself.
Bruce Nesmith, a former Bethesda veteran who was lead designer on The Elder Scrolls V: Skyrim, has said that he “probably played Skyrim for 1,000 hours" and that for "950 of those hours, it was broken”.
The lead designer of The Elder Scrolls 5: Skyrim has discussed the difference in design philosophy between Bethesda games and Larian’s Baldur’s Gate 3.
Former Skyrim lead designer Bruce Nesmith left Bethesda, and his updated role as senior systems designer, partway through Starfield's development, so he was as surprised as the rest of us when the massive space RPG was released in remarkably good condition.
A former Bethesda developer who served as Skyrim's lead designer predicts The Elder Scrolls 6's full reveal will mirror Fallout 4's, in the sense that we probably won't hear much else about the RPG until about six months before launch.
One of Starfield's senior developers has been reflecting on the game after launch, revealing in a new interview that they reckon the space RPG could have benefited from going into greater detail on fewer planets. One of the reasons is that "some of the exploration stuff didn't come through as well as it could've."
In a recent interview with MinnMax, Bethesda developer Bruce Nesmith—whose work as a systems designer can be seen in Starfield—revealed that the company made the decision to announce The Elder Scrolls 6 so early because “pitchforks and torches were out”.
The Fallout TV series finally has a release date. In a tweet, Amazon Prime Video confirmed that the live-action adaptation of the eponymous Bethesda video game franchise will premiere April 12, 2024, exclusively on the streamer. The news comes in celebration of the annual Fallout Day — October 23 — which marks the day when the retro-futuristic in-game world was turned into a nuclear wasteland, causing survivors to scavenge and live off irradiated junk. HBO's Westworld creators Jonathan Nolan and Lisa Joy are developing the series under their Kilter Films banner — billed as an original story set in a post-apocalyptic Los Angeles and will be included as Fallout universe canon.
In a recent interview with YouTube channel MinnMax, Bethesda veteran Bruce Nesmith touched on Fallout 76's disastrous launch, stating that the team's «hubris caught up» with them. He goes on to say that the studio was starting to talk itself into thinking it was «infallible,» thanks to all the critical acclaim.