Microsoft has appointed Jill Braff as head of Bethesda/ZeniMax studios.
01.12.2023 - 23:55 / screenrant.com / Todd Howard / Inon Zur
is arguably Bethesda Softworks’ most ambitious project to date. Offering players over 1,000 planets to explore, the scale of is immense; it’s fitting, then, that it was Bethesda’s biggest game launch of all time. Like with the studio’s other hits like and, offers players a huge amount of choice when it comes to how, when, and even if they complete its main story. The game took over seven years to make and, judging by studio head Todd Howard’s comments, was designed to be played for even longer.
’s review dubbed“an instant classic”, often citing the game’s ability to immerse players in its fictional universe as a distinct high point. To help achieve that through music, the game developers turned to a longtime Bethesda Softworks collaborator in composer Inon Zur. Zur’s prior works include and. For, Zur had to navigate making fiction feel like reality and crafting music that will fit playthroughs hundreds of hours long.
Inon Zur spoke with about his work on, how the game is meant to be played, and more. Note: This interview has been edited for length and clarity.
Screen Rant: I saw that you came onto this project in 2016, so it's almost a decade. How much did what the game was going to be change over that time?
Inon Zur: Well, a lot, because there was no game. There were some thoughts, some ideas, and maybe some art design, but nothing was really in place. It was mainly Todd’s dream to create a space game, [with] some of the philosophical ideas behind it, the questions behind it, [and] what it was going to be in a very general way. But Todd always says that he likes to bring the music in as soon as the actual idea is conceptualized, so the music can be born with the project. So, that’s what we did, and I'm a really strong supporter of this idea.
Yeah, I saw that you started composing from that conversation, or from concept art. Does that make it harder in any way?
Inon Zur: I mean, it is vague. You don't get any gameplay, you don't get any pictures, [and] you don't get anything specific that you can really write to. I was starting to imagine what the music should sound like, but that’s actually something where you don't really need to have the game; you just need to imagine the idea behind the game. It was, “What happens to a person when you throw them in space?”
There are three pillars. The first one is the awe. Its, “Wow, this thing is much bigger than anything I can even imagine.” Then comes the fear--almost terror--like, “What's going to happen?” It’s totally unsafe; it's unfamiliar. It's, “I'm basically lost.” Then, the third pillar is the excitement: “Okay, but this is a huge opportunity for me to conquer, to discover, [and] to explore. It's all new, and it's just waiting for me.” Taking these
Microsoft has appointed Jill Braff as head of Bethesda/ZeniMax studios.
Bethesda Game Studios has confirmed that the first story expansion forStarfield, Shattered Space, will launch in 2024. It confirmed that more details on the “major expansion” will be revealed next year. Players can look forward to new locations, gear, story content and “much more.”
Microsoft announced that Activision Blizzard CEO is finally stepping down, effective December 29. He is not the only high-profile departure, though Microsoft intends to leave most of the company’s management in place.
Today Bethesda posted a recap of the year Starfield has had in the form of a few fun facts: in 2023 players visited a collective 1.9 billion planets, spent 26 million hours building ships, and ate more than 18 million battlemeal multipacks. (Weirdly, no sandwich tally was provided.)
A new Starfield mod has gone out of its way to buff the Adoring Fan — the iconic (and rather irritating) companion character first seen in The Elder Scrolls4: Oblivion.
We often discuss the impressive turnaround of games like No Man's Sky and Cyberpunk, but Fallout 76 should probably be included in that discussion. While the game launched as an empty wasteland back in 2018, Bethesda has since added a ton of new features to make it feel more like, well, a Fallout game. NPCs, new locations, more fulfilling quests, iconic Fallout factions like the Brotherhood of Steel, and downright weird stuff like alien invasions. It may have suffered a torrid development, but the general consensus is that it's now a Good Videogame.
Gareth Edwards’ latest movie The Creator has set its streaming release date.
Developer and writer Chris Avellone, formerly of Interplay and Obsidian Entertainment, has recently been musing on Twitter about some of the roads not travelled during his time at the latter studio. One of Avellone's biggest credits is his work on Fallout: New Vegas, regarded by some as the finest 3D Fallout and the closest in spirit to the original isometric games, and—as spotted by GamesRadar+—he says after that Obsidian wanted to do the same: but for The Elder Scrolls.
Warning! This interview contains SPOILERS for EA's Jedi: SurvivorEA's is the sequel to, continuing the story of Jedi Cal Kestis as he attempts to fight the Empire during the Dark Times in an action-packed game allowing players to become Jedi themselves. Set in the aftermath of and the brutal purge known as Order 66, Cal Kestis has very few allies while attempting to maintain the ideals of the Jedi while also resisting the might of the Empire. Often facing overwhelming loss, Kestis' story is one of the timeline's most tragic and intense, and it's made even better by its rich and dynamic soundtrack.
Bethesda reportedly turned down multiple proposals from Obsidian to develop more Fallout games as well as The Elder Scrolls spin-offs.
Bethesda Game Studios plans to update Starfield every six weeks or so in 2024, a studio representative posted on the game’s Reddit forum. This comes after Bethesda addressed several issues in a patch on Monday, one of which fixes a bug that gave player ship’s a “pet asteroid” — space stuff was getting stuck to ships.
Bethesda's RPG has received a minor update that should get rid of interstellar stowaways.