Jedi: Survivor Interview With Composers Stephen Barton & Gordy Haab
19.12.2023 - 01:43
/ screenrant.com
/ Cal Kestis
Warning! This interview contains SPOILERS for EA's Jedi: SurvivorEA's is the sequel to, continuing the story of Jedi Cal Kestis as he attempts to fight the Empire during the Dark Times in an action-packed game allowing players to become Jedi themselves. Set in the aftermath of and the brutal purge known as Order 66, Cal Kestis has very few allies while attempting to maintain the ideals of the Jedi while also resisting the might of the Empire. Often facing overwhelming loss, Kestis' story is one of the timeline's most tragic and intense, and it's made even better by its rich and dynamic soundtrack.
Having been released for PC and consoles in April, is one of 2023's most popular AAA games. This is partly due to its impressive soundtrack from composers Stephen Barton and Gordy Haab whose work has been nominated for a Grammy in the Best Score for Video Game category.
In honor of their Grammy nomination, got the chance to interview Barton and Haab where they shared insights about creating their own distinct sound, adapting the legacy of film composer John Williams, the dark evolution of Cal Kestis, favorite moments from the galaxy far, far away, and more.
is a huge hit and a great sequel. A lot of that is dynamic story and gameplay but it's also how perfectly the score draws you into all the different planets and the overall space that's been created. Considering the epic legacy that is John Williams, what does that initial development process look like when you guys sit down to figure out how to create another great chapter for the galaxy far, far away?
Stephen Barton: It's a mixture of terror, terror and fun. You know, it's really fun. I mean, We knew from the outset, a lot of what the story was going to be for this game. So we kind of had a bit of an idea towards the end of the last one of the sort of things we were going to play with. We knew that Merrin's stuff was going to be really important because we knew she was going to have a big role in before it was even called ...going in we kind of knew the arc of it and every time you get to the end of the game, where there's a potential of a sequel you sort of you have it kind of in mind. So, yeah, and then I think then just to sort of, you know, step back to look at it...and then the terror sets in.
Gordy Haab: I mean, there's always a bit of terror. But, you know, the truth is we kind of looked at it more like having to live up to what we'd done on than trying to live up to any other legacy. We really kind of leaned into our own personal aesthetic more. I have a history with gaming. My first game was, and I did both 1 and 2 with EA ( as well). Each one has progressively sort of deviated a little not further away necessarily from you know, the original