San'layn Death Knight Interview with Meeix, Nate, and Bicepspump - Blood and Unholy Hero Talents
18.12.2023 - 19:52
/ wowhead.com
In an interview with Meeix, Nate, and Bicepspump, Lead Combat Designer Jade Martin and Game Producer George Velev discussed the upcoming San'layn Hero Talents for Blood and Unholy Death Knights.
San'layn Death Knight Hero Talents
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Interview Highlights
We've summarized the interview below. We encourage you to watch their videos, linked below, if you want to listen more about any specific questions.
What's the goal of Hero Talents?
The goal is to make your class/spec more than they are. They aren't intended to change the roots of your spec; add a twist. That said, their intention is to create opportunity and fun, not to be overly complex.
Do any new Hero Talents touch into more pet summoning abilities for Death Knights?
Yes, one of the examples is Blood Beasts on the San'layn tree. There is nothing to announce for baseline abilities yet, but especially for Unholy, there are some things Blizzard has been discussing internally.
Are you looking to add more options to a 'disease' build for Unholy?
While Dragonflight had some passive disease-build options, Infliction of Sorrow, a new hero talent from The War Within, works more actively, making you interact with your diseases. Pet summoning has taken center stage lately for Unholy, with diseases falling backstage, Infliction of Sorrow is kind of a first step into making diseases more interesting.
Will Vampiric Strike work with Epidemic?
Yes. With Dragonflight, we learned to make everything that procs from Death Coil also proc from Epidemic.
With a strong feedback loop from Scourge Strike and Death Coil, are you worried that part of the rotation will end up out of the rotation?
With hero talents, the intention is not to change your core rotation but to enhance it, adding flavorful gameplay. The design has this in mind and Blizzard has it on their radar, monitoring hero talents that may drive other abilities out of the main rotation. The idea is not to make hero talents so strong that they change the main rotation loop of the spec, for instance, making Infliction of Sorrow so strong that you always want to consume all your diseases with it frequently.
How will the duration of Essence of Blood Queen work?
The duration refreshes when you use VB/Dark Transformation, so it is always up for those windows. In other circumstances, Incite Terror gives you more breathing room outside these windows, but there might be room for a cap to reach tuning expectations.
Both Unholy and Blood already have a lot of buff management, so the intention isn't to make a new festerblight; it should feel smooth.
Any comment on how Blizzard intends to combat talent/buff convolution with so many new options/interactions being added?
It is one of the top priorities with
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