You can now download or watch the latest episode of the GI Microcast, our weekly quick dive into the biggest stories of the past week.
You can now download or watch the latest episode of the GI Microcast, our weekly quick dive into the biggest stories of the past week.
Take-Two CEO Strauss Zelnick has claimed that the publisher didn’t shut down Private Division studios Roll7 and Intercept Games, despite reports suggesting it planned to.
After a bit of a bumpy landing on PC, it looks like No Rest for the Wicked is finally finding its feet. The early access action-RPG launched with notable performance problems that developers Moon Studios promised they’d address, starting with several hotfixes over the last few weeks that managed to claw back some frames. The game’s first big patch goes a step further, seemingly boosting the game’s performance to a degree that its minimum and recommended hardware specs have been lowered as a result.
Early Access title Kerbal Space Program 2 is currently being review bombed on Steam, after the game's developer, Intercept Games, was closed down by Take-Two. The closure has naturally led to questions surrounding the future of Kerbal Space Program 2, which first entered Early Access in February 2023.
To celebrate its second launch week anniversary, Moon Studios releases its first Early Access patch for No Rest for the Wicked, a massive update that addresses performance concerns, bug fixes, quality of life updates, and much more. It has been a busy couple of weeks for Moon Studios, after launching its ARPG title in Early Access on Steam. The release of No Rest For the Wicked wasn't as smooth as many had hoped, however, with various issues both on the technical side and certain gameplay mechanics as well.
In the midst of its “cost reduction program,” Take-Two Interactive appears to plan to shutter two of its subsidiary studios, Intercept and Roll7. This is also in the midst of a wider layoff of about 5% of its staff, approximately 600 staffers according to some estimates, and some shut-downs of internal projects.
This Week in Business is our weekly recap column, a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry.
Take-Two Interactive recently joined the ever-growing list of video game companies implementing layoffs, with the company announcing that it was cutting 5% of its workforce (roughly 600 jobs) as part of a wider cost-saving initiative that would also see projects being cancelled. Unfortunately, it seems one publishing label operating under the company has been hit the hardest.
Take-Two publishing label Private Division has reportedly laid off the “vast majority” of its teams in Seattle, New York, Las Vegas and Munich.
More details have emerged about the ongoing layoffs at Take-Two Interactive, with reports suggesting the publisher has shut down two indie-size studios.
Take-Two Interactive Software will shut down Private Division subsidiary studios Roll7 and Intercept Games, according to a Bloomberg report by Jason Schreier.
Private Division-owned studio Roll7 is being shut down, as per a report published by Bloomberg. The studio, best known for the OlliOlli series and Rollerdrome, will be shuttered soon as part of Private Division parent company Take-Two Interactive’s recently announced mass layoffs, which will see the company cutting around 5 percent of its workforce, which is about 600 jobs. Roll7 was acquired by Private Division in 2021.
Take-Two is reportedly planning to shut down Private Division studios Roll7 and Intercept Games as part of recently announced restructuring.
Last month, GTA 6 publishers Take-Two Interactive announced plans to "rationalize" their "pipeline" by laying off five per cent of their workforce - around 580 people - and cancelling various games. As part of that, they're reportedly now doing away with 70 positions at their Seattle offices - Seattle being the home of the Take-Two-owned Intercept Games, the current developers of space sim Kerbal Space Program 2.
The future of Kerbal Space Program 2 studio Intercept Games appears uncertain amid ongoing restructuring at owner Take-Two Interactive.
Take-Two Interactive recently announced that it was laying off 5 percent of its staff as part of a wider cost-saving initiative, and it seems like those cuts are also going to entail the shuttering of an entire studio- specifically, Intercept Games, the team behind Kerbal Space Program 2.
If you’re holding out hope for another Ori and the Blind Forest sequel after Will of the Wisps, bad news: it’s probably going to be a while. Developers Moon Studios have said they’re all-in on Soulslike action-RPG No Rest for the Wicked, suggesting that their “magnum opus” will be their focus for up to a decade.
The hotfixes for Moon Studios’ No Rest for the Wicked continue to roll following its launch into Steam Early Access. The sixth hotfix addresses complaints of the game feeling too dark with improvements to rim light rendering in shadows. It improves visibility in darker areas and makes the characters “feel more integrated into the environments.”
Bloober Team has plenty of irons in the fire, with Silent Hill 2’s long anticipated remake being the game that the studio is currently focused on most, but it looks like it will soon begin talking about its other projects as well.
The horror veterans at Bloober Team have partnered with a Take-Two Interactive subsidiary on a new game based on an original IP. Bloober Team itself recently confirmed the existence of this mysterious project, in addition to providing a status update on one other yet-to-be-revealed game that it currently has in the works.
Despite its rough early access launch last week, Moon Studios has worked extensively to improve No Rest for the Wicked. The Souls-like action RPG has garnered some positive impressions, though – check them out in the trailer below.
One of the developers behind No Rest for the Wicked recently talked about the usefulness of early access releases, suggesting that even well-regarded titles such as Dark Souls could have benefited from this practice. Early access is becoming increasingly popular in gaming, and No Rest for the Wicked is just one of the many recent projects to use this release model.
Dark Souls, one of the most widely acclaimed video games of the last two decades - perhaps all time - and progenitor of one of modern video gaming’s most influential and oft-copied-rarely-bettered genres, the Soulslike, would’ve been a better game had it launched into early access. That’s the suggestion from the head of Ori and the Blind Forest developers Moon Studios in the wake of launching their own early access Soulslike, No Rest For The Wicked.
Moon Studios’ action RPG No Rest for the Wicked, currently in Steam Early Access, has received a new hotfix. Hotfix 4 offers one performance improvement, fixing a GPU culling leak, but adjusts several gameplay features. One of the most important is that Bounties and Challenges will no longer be deleted if you abandon them, which is excellent news.
No Rest for the Wicked launched into early access as a bit of a fixer-upper, even by the standards of its 'buy now, play finished game later' model. The good news is that the grim action-RPG’s wonky performance is already being straightened out, with two of its three hotfixes thus far delivering a noticeable improvements, even on older graphics cards.
As promised, developer Weta Workshop and publisher Private Division have premiered the debut trailer for Tales of the Shire: A Lord of the Rings Game, their upcoming life sim title, showcasing glimpses of its cozy setting, art style, core mechanics, and more.
games have always offered plenty of options for fans of fantasy action. However, the newly revealed offers an option for those who just want to live in Tolken’s world. Launching on Xbox Series X/S, PS5, PC, and Nintendo Switch this year, the upcoming game lets players live out a cozy hobbit fantasy.
Single-player life simulation game Tales of the Shire: A The Lord of the Rings Game will launch digitally for PlayStation 5, Xbox Series, Switch, and PC via Steam this fall, publisher Private Division and developer Weta Workshop announced. It will support English, French, German, Italian, Polish, Turkish, Spanish, Latin American Spanish, Brazilian Portuguese, Japanese, Korean, Traditional Chinese, and Simplified Chinese language options.
New details about Tales of the Shire: A The Lord of the Rings Game have been revealed.
Perhaps you are fatigued by orcs and swords. Maybe you yearn for a simple life of bucolic betterment to recover from your addiction to spicy wedding bands but still fear to stray too far from your beloved fantasy franchise. Oh look, it's Tales of the Shire, a game set in Middle-earth which features not a single ounce of stabbing nor - as far as I can tell - any gigantic spiders at all. It's a life sim about building a home in Hobbiton and keeping up with the Proudfeet. Maybe you will also get to lie around getting totally blazed on halfling reefer. Although I did not spot that in this hearthful new trailer.
Moon Studios’ No Rest for the Wicked launched into Steam Early Access last Thursday and received a mixed response due to various issues, including performance. Nevertheless, the development team has been quick to address many of these. Its second hotfix is now available, improving the overall performance of rendering, visual effects and fog.
No rest for No Rest For The Wicked's developers, it seems. The punishing action-RPG launched in Steam Early Access last week with performance issues, among other issues, and Moon Studios have now deployed their first hotfix.
No Rest for the Wicked's first early access hotfix has been rolled out, and a second patch is «already in progress».
Ori developer Moon Studios launched No Rest for the Wicked into Steam Early Access yesterday, and it’s seen mixed impressions from players for various reasons. These include performance issues, lack of key rebinding in-game, untranslated text, etc.
Lured like an unsatisfied sailor by the siren song of alleged performance woes, I’ve been giving No Rest for the Wicked a cursory benchmarkin’, and yes! The isometric ARPG does suffer from all the early access wonkiness you’ve likely heard about already today.
No Rest For The Wicked, the top-down soulslike that released yesterday in Steam early access, is already seeing its fair share of performance and QOL issues, including instability, lack of keybinding options, and players losing their progress. In response, developer Moon Studios have put out a blog saying that, yes, they’re aware of the problems and, yes, they’re actively looking to address the most common hiccups.
No Rest For the Wicked launched in early access yesterday, but has unfortunately hit a few bumps on its debut.
Moon Studios delivered two excellent Metroidvanias with its Ori games, and though its next project, No Rest for the Wicked, is heading in an entirely different direction, it’s also looked increasingly promising. The action RPG has, of course, launched in early access on Steam, giving players the chance to dive in and see how the experience is shaping up, and as detailed by Moon Studios co-founder Gennadiy Korol, it’s already got plenty of meat on the bone.
Nowadays, I'm more than happy to sacrifice high frames and a big screen for the comforts of the Steam Deck. I like lounging on the couch, the light forearm workout, and heating my room in only a few minutes. So it's good news that Moon Studios' upcoming ARPG No Rest For The Wicked will be playable on launch for Deck, the ROG Ally and other handhelds. Minimum PC specs also don't look too taxing, but those after the shiniest-looking game on recommended hardware may be in for a shock.
2K is reportedly preparing to make a Mafia announcement.
Take-Two Interactive, the publisher behind Grand Theft Auto, has announced plans to cut around 5 percent of its workforce, or around 600 people.
2024’s brutal wave of games industry layoffs has seen the likes of Microsoft, EA, Sony, Riot Games, Sega, and many others cutting significant amounts of jobs, and another major name has now joined that list with Take-Two Interactive.
As a big fan of Ori And The Blind Forest, I am very excited for Moon Studios' new venture No Rest For The Wicked, an online ARPG which swaps the cutesyness of Ori and that ickle wickle forest for top-down fights against abominations slathered in muck and entrails. A new early access release trailer highlights said fights, alongside the devs saying that there's going to be no microtransactions, no always-online requirement, and no anti-cheat software bundled in. I don't want to speak too soon, but so far, it looks like we're onto something pretty darn good here.
Following the launch trailer of No Rest for the Wicked, Moon Studios has outlined pricing for its upcoming action RPG. It will cost $39.99/£34.99/€39.99 for early access, but from launch until May 2nd at 9 AM PST, players can pick it up for $35.99/£31.95/€35.99, a ten percent discount. The price is confirmed to increase once the title leaves early access.
Moon Studios’ No Rest for the Wicked will launch for PC via Steam Early Access on April 18th. It’s thus released a new launch trailer showcasing the setting and challenges players will encounter. Check it out below.
Weta Workshop promised the trailer for Tales of the Shire: A Lord of the Rings Game would debut soon and has finally provided a date. It airs on April 22nd with a short ten-second teaser available on Twitter. Though it doesn’t show much beyond the Baggins’ home in The Shire, the soft storybook-like visuals look relaxing.
Independent studio Yellow Brick Games has parted way with Private Division and has moved to self-publishing its debut title.
Next week’s free Epic Games Store title has seemingly leaked ahead of an official announcement on Thursday.
In September last year, developer Weta Workshop and publisher Private Division announced Tales of the Shire: A Lord of the Rings Game, describing it as a “heartwarming” game that will see players experiencing “a cozy Hobbit life”. Details on the title beyond those initial tidbits have been scant, but that will soon be changing with a new trailer.
Roll7’s Rollerdrome, a pro skating title with third-person shooting elements, has crossed one million players. It’s an important milestone for the title, which launched in August 2022 for PS5 and PC and later released for Xbox Series X/S.
Private Division's Rollerdome has hit one million players
A new update has been released for Penny's Big Breakaway that includes many improvements. Penny's Big Breakaway shadow dropped on February 21, making waves for gamers who love platformers. The game is developed by Evening Star, a studio comprised of Sonic Mania's developers, and it showcases flashy colors and retro-influenced visuals that blend the look of 2D and 3D. These elements garnered attention from fans of indie games as well as players who enjoyed Sonic Mania and may have been hoping for a follow-up.
For those burned by Suicide Squad: Kill the Justice League and Nightingale with their lack of offline options, there’s some good news. Moon Studios’ co-founder and tech/production director Gennadiy Korol revealed on Twitter that action RPG No Rest for the Wicked won’t require an online connection for single-player.
Ori and the Blind Forest developer Moon Studios has confirmed that its promising-looking Diablo-y Soulslike game No Rest for the Wicked will feature offline play for its solo mode.
The two Ori games were gorgeous platformers that challenged your dexterity while tugging on your heartstrings. The next game from developers Moon Studios seems more likely to do the former than the latter. No Rest For The Wicked is a Souls-ish action RPG that apparently thinks you're extremely wicked.
No Rest for the Wicked from Moon Studios launches for PC via Steam Early Access on April 18th, and a roadmap has already been laid out. However, several details and gameplay were also revealed during the Wicked Inside Showcase, including the opening section. Check it out below.
Ori and the Blind Forest developer Moon Studios has announced its dark action-RPG No Rest for the Wicked will launch into Steam early access on 18th April.
Following its announcement of No Rest for the Wicked launching on April 18th for PC via Steam Early Access, Moon Studios released a roadmap for the upcoming action RPG. Its first update, arriving at an unspecified date, will add multiplayer.
Moon Studios ended its showcase for No Rest for the Wicked by announcing that the action RPG will launch on PC via Steam Early Access on April 18th.
Isometric action RPG No Rest for the Wicked will launch in Early Access for PC via Steam on April 18, followed by a full launch across PlayStation 5, Xbox Series, and PC at a later date, publisher Private Division and developer Moon Studios announced.
Moon Studios and Private Division announce a special reveal event for the upcoming Action RPG, No Rest for the Wicked, which also promises to be rewarding for those who tune in to watch on Twitch. Having established itself within the Metroidvania genre with the Ori franchise, Moon Studios surprised a lot of fans by announcing No Rest for the Wicked at The Game Awards 2023. The newest game trades in the bright colors of Ori's world for something more dark and violent.
Ori developer Moon Studios will present a digital showcase for its new game, No Rest for the Wicked, later today.
Moon Studios’ dark fantasy action RPG No Rest for the Wicked will have a showcase on March 1st at 9 AM PT. It will provide more details and possible gameplay footage, but hands-on impressions will also be available after the show.
Developer Evening Star and publisher Private Division revealed the official launch trailer for Penny's Big Breakaway, as the game was shadow dropped across platforms during today's Nintendo Direct. Evening Star previously developed the 2017 plaftormer Sonic Mania, while Private Division has published The Outer Worlds, Hades, Kerbal Space Program, and more.
Kinetic 3D platformer Penny’s Big Breakaway is now available for PlayStation 5, Xbox Series, Switch, and PC via Steam for $29.99, publisher Private Division and developer Evening Star announced.
When it was first announced last June, Penny’s Big Breakaway instantly caught attention. Coming from the team that developed Sonic Mania and promising kinetic 3D platforming, the game has been on quite a few radars since its reveal, and at the recent Nintendo Direct Partner Showcase, not only did it show up with another look, it even got a surprise release.
Moon Studios’ next title, No Rest for the Wicked, is due for a showcase on March 1st. However, IGN First will have new gameplay and details until then, starting with nine minutes of exploration leading up to a boss fight against Warrick the Torn. Check it out below.
Take-Two CEO Strauss Zelnick says the company has “no current plans” for layoffs, despite the launch of a strategy to reduce costs across the company.
Take-Two publishing label Private Division has delayed No Rest for the Wicked, the upcoming action RPG from Ori developer Moon Studios.
With Ori and the Blind Forest and Ori and the Will of the Wisps, Moon Studios delivered two stellar Metroidvanias, but with its next project, the indie studio is looking to branch off into new directions. Dark fantasy action RPG No Rest for the Wicked was announced at The Game Awards in December, and though it was given an early 2024 release window for its early access version, it turns out players are going to have to wait a little longer to get their hands on it.
A recently published trademark filing for «PAND LAND» by Game Freak has fans wondering if this will be the official title for the studio's previously announced Project Bloom. Game Freak and Private Division announced Project Bloom in May 2023, and this newly publicized trademark may be connected to that game.
Ghostwire: Tokyo is gone, and now Obsidian Entertainment’s The Outer Worlds: Spacer’s Choice Edition is free to claim on the Epic Games Store. It’s available until 8 AM PST, December 26th, so if you have an Epic Games account, get it for free on PC now.
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Blumhouse Games has hired industry veterans Jo Lammert and Clint Brewer to help it carve out a space in the spooky corner of the video game industry.
Publisher Private Division and developer Evening Star have announced released an animated trailer for kinetic 3D platformer Penny’s Big Breakaway, which introduces the five bosses Sailor Sheila, Mr. Q, The Taboo Artist, Judge Rufus, and Emperor Eddie.
I’m Brad Flick, Design Director behind Penny’s Big Breakaway, an upcoming 3D action platformer, coming out early next year on PlayStation 5. Today, I will break down one of the bosses in our game.
Microsoft has revealed the wave 2 lineup of Game Pass additions for the month of November, and though the lineup is relatively lighter than the batches we usually get, it has some notable titles being added to the subscription service’s catalog in the coming days.
As those who’ve played it will tell you, Rollerdrome was one of 2022’s most refreshingly enjoyable releases, delivering a unique and adrenaline-fueled blend of rollerskating and third person shooting, and soon, the game will be opening the gates for more players to dive into its offerings. Having launched for PS5, PS4, and PC in August last year, soon, the game will also be making its way to Xbox.
What about learning something new reading the latest gardening Tips & Guides on Private Division knowing a lot of different lifehacks? If you enter this gametalkz.com once, you will stay with us forever! Stop wasting your time looking for something else, because here we have already gathered a lot of useful information and Private Division is going to share it with you! Do not miss the chance to check out our daily updates! Stay tuned and enjoy applying all DIY hacks in your life.