A Fallout 76 player may have found a rather creative way to show their disapproval for Xbox closing down Tango Gameworks and Arkane Austin.
06.05.2024 - 17:23 / rockpapershotgun.com / Thomas Mahler / Private Division
After a bit of a bumpy landing on PC, it looks like No Rest for the Wicked is finally finding its feet. The early access action-RPG launched with notable performance problems that developers Moon Studios promised they’d address, starting with several hotfixes over the last few weeks that managed to claw back some frames. The game’s first big patch goes a step further, seemingly boosting the game’s performance to a degree that its minimum and recommended hardware specs have been lowered as a result.
The first major early access patch for the Diablo-cross-Souls-game-like particularly offers “significant” improvements in traversal zones and typically GPU and CPU-heavy areas, according to Moon Studios’ patch notes, with further optimisations made around the way content is loaded and unloaded while travelling across maps to recover some dropped frames and generally boost performance.
The upshot is that No Rest for the Wicked’s minimum specs - targeting 30 frames a second at 1080p - now start with a GTX 970 or RX Vega 56 plus an i5-8400 or Ryzen 5 2600, while its recommended specs to bring the framerate up to 60fps at 1080p asks for an RTX 2060/RX 5600 XT paired with at least an i7-11700K or Ryzen 7 5800X.
There are plenty more improvements and additions in the patch beyond polishing performance, too. You can now rebind keyboard controls as you like, as well as switching to an entirely new default mouse and keyboard control scheme. The expanded control options join quality-of-life improvements such as being able to access your resources in storage directly from vendors and crafting tables or refineries, the chance to gain housing earlier in the game - after the Sacrament quest - and better sorting across a plethora of item categories. For those on Steam Deck, controller icons have also been made clearer, with controller button remapping planned for a future update.
Behind the scenes there have been dozens of bug fixes and other tweaks, such as boosting inventory stacks and changing bows to use stamina instead of focus when attacking, which you can check out in the full rundown.
Moon Studios CEO Thomas Mahler recently said that the Ori studio plan to support No Rest for the Wicked for up to a decade, with its exiting of early access into 1.0 “just the beginning” for the game - which Mahler described as “our 'Fellowship of the Ring’” and “magnum opus”.
A Fallout 76 player may have found a rather creative way to show their disapproval for Xbox closing down Tango Gameworks and Arkane Austin.
When No Rest for the Wicked was released in Early Access, there was excitement, bt it wasn't without issue. Initially, the game had a staggeringly unsteady frame rate and other technical issues — which is to be expected from a game in Early Access. But developer Moon Studio has rolled out patch after patch, rectifying these issues and more or less changing the game over a series of weeks. I had the opportunity to play No Rest for the Wicked in its earlier stages, marred by frame drops and freezes, and more recently, as the game itself has evened out. And what I’ve found lies beneath is a game that blends the isometric and action RPG genres together in a tantalizing way that could shape up to be something exciting, even if it isn’t exactly original.
No Rest for the Wicked, the action RPG developed by Moon Studios, has received a major performance update with the first Early Access patch, lowering the recommended system requirements.
presents many engaging and thrilling boss fights, including the formidable Riven Twins. These torn conjoined twins, branded as heretics and imprisoned, are encountered during the quest as players traverse The Nameless Pass on a mission from Madrigal. Defeating bosses in the game yields significant XP and provides valuable rewards, including specialized weapons and gear, making these encounters a crucial aspect of gameplay.
To celebrate its second launch week anniversary, Moon Studios releases its first Early Access patch for No Rest for the Wicked, a massive update that addresses performance concerns, bug fixes, quality of life updates, and much more. It has been a busy couple of weeks for Moon Studios, after launching its ARPG title in Early Access on Steam. The release of No Rest For the Wicked wasn't as smooth as many had hoped, however, with various issues both on the technical side and certain gameplay mechanics as well.
From the start of , it’s clear that money is hard to come by. There are no shortage of needs that will drain your wallet, from meal recipes to armor repairs. To afford the bare necessities and luxury purchases later down the line, making silver becomes increasingly important.
opens up many new features after reaching the partially ruined town of Sacrament. Inside the city walls are dozens of quest givers, merchants, and even houses that are eventually available for purchase. Houses certainly aren't free and require both money and effort.
Merchants are a key part of character progression in . Weapons, armor, upgrades, materials, Runes, and more are most reliably found from the merchants in Sacrament. Although the town has seen better days, the merchants inside are still happy to take coin.
is a souls-like ARPG that features a desolate environment, challenging bosses, and plenty of stats to upgrade as you level up. The core stats include Health, Stamina, Strength, Dexterity, Intelligence, Faith, and Focus. Each stat directly impacts your gameplay and character strength in direct, distinct ways.
Of Rats and Raiders is a side quest in that leads to the second boss of the game against Falstead Darak. This is a two-phase fight that requires a bit of backtracking in between. Completing this quest is extremely useful as it grants players housing as a reward.
If you’re holding out hope for another Ori and the Blind Forest sequel after Will of the Wisps, bad news: it’s probably going to be a while. Developers Moon Studios have said they’re all-in on Soulslike action-RPG No Rest for the Wicked, suggesting that their “magnum opus” will be their focus for up to a decade.
Fans of the acclaimed Ori games may have to wait a long time for the next entry in the franchise. The last game in the series, Ori and the Will of the Wisps, was released in 2020 by developer Moon Studios, who recently launched its new action-RPG, No Rest for the Wicked, in Early Access for PC. For this brand-new IP, the studio is committed to a longer support cycle.