To celebrate its second launch week anniversary, Moon Studios releases its first Early Access patch for No Rest for the Wicked, a massive update that addresses performance concerns, bug fixes, quality of life updates, and much more. It has been a busy couple of weeks for Moon Studios, after launching its ARPG title in Early Access on Steam. The release of No Rest For the Wicked wasn't as smooth as many had hoped, however, with various issues both on the technical side and certain gameplay mechanics as well.
Being part of an Early Access launch, player feedback has been constant, helping Moon Studios to release a number of smaller hot fixes for No Rest for the Wicked, allowing the developer to quickly address some of the more pressing issues. There have been plenty of balance changes that have happened in the past 14 days, along with bug fixes, and minor changes to core gameplay mechanics like loot, gear durability, as well as combat mechanics. However, Moon Studios saved its biggest changes for its first major update.
The first Early Access patch comes on the heels of No Rest for the Wicked's second week launch anniversary, a massive patch that impacts nearly every aspect of the game. In addition to over 45 bug fixes, Moon Studios has made quality of life changes to make the player's experience smoother, which includes allowing vendors and crafting tables to access storage resources in addition to what's in the player's inventory. Housing is available sooner, sorting within inventories has been improved, the last equipped food/quick item is now saved between leaving and rejoining the realm, and cinematics can now be skipped with a button press instead of a hold.
For many players, the biggest part of this update is the performance tweaks and changes. Patch 1 optimizes a whole slew of settings, including what Moon Studios calls «significant CPU and GPU» improvements, especially when the player is traversing the world or visiting areas with a lot of enemies or objects being rendered. In fact, the performance changes were so substantial that Moon Studios adjusted the PC requirements, lowering the minimum and recommended settings, which should make No Rest for the Wicked more accessible for all players, even for those who may not have a top of the line PC.
There's little doubt that the Early Access release has been hugely important for Moon Studios. Not only has the studio been able to release multiple hot fixes thanks in large part to feedback from players, but the studio has been outspoken in its praise for the development model. In fact, one Moon Studios employee even suggested that classic games like Dark Souls could have benefited from an Early Access period. Creative director Thomas Mahler indicated
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Less than 24 hours after launching on Steam, the early access version of Hades 2 has already doubled the all-time peak concurrent player account set by the original Hades. While Supergiant Games certainly found success with its earlier titles like Bastion, Pyre, and Transistor, the studio really took off after it released the roguelike action title, Hades. Although Hades was originally an Epic Games store exclusive, it eventually launched on Steam a year later in 2019 through Early access, releasing Version 1.0 on September 17, before eventually launching across most other platforms like the Switch, PlayStation, and Xbox consoles.
When No Rest for the Wicked was released in Early Access, there was excitement, bt it wasn't without issue. Initially, the game had a staggeringly unsteady frame rate and other technical issues — which is to be expected from a game in Early Access. But developer Moon Studio has rolled out patch after patch, rectifying these issues and more or less changing the game over a series of weeks. I had the opportunity to play No Rest for the Wicked in its earlier stages, marred by frame drops and freezes, and more recently, as the game itself has evened out. And what I’ve found lies beneath is a game that blends the isometric and action RPG genres together in a tantalizing way that could shape up to be something exciting, even if it isn’t exactly original.
No Rest for the Wicked, the action RPG developed by Moon Studios, has received a major performance update with the first Early Access patch, lowering the recommended system requirements.
presents many engaging and thrilling boss fights, including the formidable Riven Twins. These torn conjoined twins, branded as heretics and imprisoned, are encountered during the quest as players traverse The Nameless Pass on a mission from Madrigal. Defeating bosses in the game yields significant XP and provides valuable rewards, including specialized weapons and gear, making these encounters a crucial aspect of gameplay.
contains many characteristics of the typical soulslike RPG, including difficult bosses that can half health bars in one hit. For players familiar with the genre, this means that parrying and dodge rolling are essential mechanics to master. Few builds are as evasive as the dual-wield dagger dexterity build.
In , bows introduce a dynamic ranged combat option that allows players to engage enemies from a distance. This versatility is highly advantageous in battles, but utilizing bows effectively requires skillful aiming and a strategic approach to when and how to use them. As a complement to melee combat, bows offer tactical advantages that can decisively influence the outcome of various encounters.
From the start of , it’s clear that money is hard to come by. There are no shortage of needs that will drain your wallet, from meal recipes to armor repairs. To afford the bare necessities and luxury purchases later down the line, making silver becomes increasingly important.
Sucker Punch releases a surprise update for Ghost of Tsushima, addressing numerous issues and preparing Crossplay functionality for the PC version, though the patch also seems to have added an unintentional side effect. Following its launch back in 2020, Ghost of Tsushima has quickly become one of Sucker Punch's best games, not only in terms of critical reviews but surpassing 10 million copies sold 2 years after launch.
opens up many new features after reaching the partially ruined town of Sacrament. Inside the city walls are dozens of quest givers, merchants, and even houses that are eventually available for purchase. Houses certainly aren't free and require both money and effort.
Merchants are a key part of character progression in . Weapons, armor, upgrades, materials, Runes, and more are most reliably found from the merchants in Sacrament. Although the town has seen better days, the merchants inside are still happy to take coin.
Of Rats and Raiders is a side quest in that leads to the second boss of the game against Falstead Darak. This is a two-phase fight that requires a bit of backtracking in between. Completing this quest is extremely useful as it grants players housing as a reward.
Fans of the acclaimed Ori games may have to wait a long time for the next entry in the franchise. The last game in the series, Ori and the Will of the Wisps, was released in 2020 by developer Moon Studios, who recently launched its new action-RPG, No Rest for the Wicked, in Early Access for PC. For this brand-new IP, the studio is committed to a longer support cycle.