One of the developers behind No Rest for the Wicked recently talked about the usefulness of early access releases, suggesting that even well-regarded titles such as Dark Souls could have benefited from this practice. Early access is becoming increasingly popular in gaming, and No Rest for the Wicked is just one of the many recent projects to use this release model.
No Rest for the Wicked entered early access last week and has already released a road map detailing future updates. The first major update will bring multiplayer to the action RPG. The second one will be called “The Breach” and will focus on bringing more content, including a new region, enemies, and more narrative.
Now, Moon Studios’ creative director, Thomas Mahler, talked more about the company’s experience with early access for No Rest for the Wicked. According to Mahler, this was one of the best decisions the studio could have made, as games are getting “more complex and sophisticated,” and gaining data from the public is vital for a satisfactory 1.0 release. Mahler even claimed that classic games such as the first Dark Souls could have benefited from early access. The creative director defended that if FromSoftware had released its game at early access, the devs would have more time and could polish otherwise rushed late-game Dark Souls areas such as Lost Izalith, for example. The No Rest for the Wicked developer also defended that even companies like Sony and Nintendo could embrace this practice, helping more AAA devs polish their products before 1.0 releases.
Thomas Mahler’s statements will likely be deemed controversial by many gamers. Dark Souls is one of the most influential games ever made and is often considered a masterpiece. However, some gamers would likely remember that Dark Souls had plenty of boarded doors and broken bridges, indicating that more content could have been planned at a time, and was never finished due to time constraints.
It’s no secret that early access releases are getting popular even for big hits. Palworld is an early-access release and is one of the best-selling games of 2024. Baldur’s Gate 3 was the GOTY of 2023, and it spent years in early access. Some games are going even further, though. For instance, the developers of Hades 2 recently announced a technical test period before early access, allowing a very small number of gamers to test the content before any public release.
From Moon Studios, creators of the Ori franchise, is an ARPG-style game called No Rest for the Wicked. The plague Pestilence has swept over the land and King Harol has died, leaving the land in turmoil. Players become a Cerim, a member of a group of holy warriors sworn to take up arms against Pestilence and cleanse the land.
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When No Rest for the Wicked was released in Early Access, there was excitement, bt it wasn't without issue. Initially, the game had a staggeringly unsteady frame rate and other technical issues — which is to be expected from a game in Early Access. But developer Moon Studio has rolled out patch after patch, rectifying these issues and more or less changing the game over a series of weeks. I had the opportunity to play No Rest for the Wicked in its earlier stages, marred by frame drops and freezes, and more recently, as the game itself has evened out. And what I’ve found lies beneath is a game that blends the isometric and action RPG genres together in a tantalizing way that could shape up to be something exciting, even if it isn’t exactly original.
presents many engaging and thrilling boss fights, including the formidable Riven Twins. These torn conjoined twins, branded as heretics and imprisoned, are encountered during the quest as players traverse The Nameless Pass on a mission from Madrigal. Defeating bosses in the game yields significant XP and provides valuable rewards, including specialized weapons and gear, making these encounters a crucial aspect of gameplay.
contains many characteristics of the typical soulslike RPG, including difficult bosses that can half health bars in one hit. For players familiar with the genre, this means that parrying and dodge rolling are essential mechanics to master. Few builds are as evasive as the dual-wield dagger dexterity build.
To celebrate its second launch week anniversary, Moon Studios releases its first Early Access patch for No Rest for the Wicked, a massive update that addresses performance concerns, bug fixes, quality of life updates, and much more. It has been a busy couple of weeks for Moon Studios, after launching its ARPG title in Early Access on Steam. The release of No Rest For the Wicked wasn't as smooth as many had hoped, however, with various issues both on the technical side and certain gameplay mechanics as well.
In , bows introduce a dynamic ranged combat option that allows players to engage enemies from a distance. This versatility is highly advantageous in battles, but utilizing bows effectively requires skillful aiming and a strategic approach to when and how to use them. As a complement to melee combat, bows offer tactical advantages that can decisively influence the outcome of various encounters.
From the start of , it’s clear that money is hard to come by. There are no shortage of needs that will drain your wallet, from meal recipes to armor repairs. To afford the bare necessities and luxury purchases later down the line, making silver becomes increasingly important.
opens up many new features after reaching the partially ruined town of Sacrament. Inside the city walls are dozens of quest givers, merchants, and even houses that are eventually available for purchase. Houses certainly aren't free and require both money and effort.
Merchants are a key part of character progression in . Weapons, armor, upgrades, materials, Runes, and more are most reliably found from the merchants in Sacrament. Although the town has seen better days, the merchants inside are still happy to take coin.
Of Rats and Raiders is a side quest in that leads to the second boss of the game against Falstead Darak. This is a two-phase fight that requires a bit of backtracking in between. Completing this quest is extremely useful as it grants players housing as a reward.
The hotfixes for Moon Studios’ No Rest for the Wicked continue to roll following its launch into Steam Early Access. The sixth hotfix addresses complaints of the game feeling too dark with improvements to rim light rendering in shadows. It improves visibility in darker areas and makes the characters “feel more integrated into the environments.”
is an ARPG with distinctive soul-like combat mechanics and difficulty. The dangerous and plague-ridden island of Sacra is filled with hostile enemies, both human and Torn. Mastering combat is essential to survive in this harsh landscape.
Despite its rough early access launch last week, Moon Studios has worked extensively to improve No Rest for the Wicked. The Souls-like action RPG has garnered some positive impressions, though – check them out in the trailer below.