Final Fantasy 7 Rebirthco-director Naoki Hamaguchi wants players to «feel more empathy with Sephiroth» during his playable segments.
Final Fantasy 7 Rebirthco-director Naoki Hamaguchi wants players to «feel more empathy with Sephiroth» during his playable segments.
A new ESRB rating for Final Fantasy 7 Rebirth, the second part of Square Enix's reimagining of the original, confirms that there will be "characters impaled or slashed by swords". If you've played the original, you'll get why that's significant. If you haven't...
One of the key writers in the Final Fantasy series has asked fans to stop demanding that he kill off characters they don’t like.
Tetsuya Nomura has revealed that Sephiroth can be considered a "protagonist" of Final Fantasy 7 Rebirth, which has caused some players to think that his redemption might be part of the game's story.
Final Fantasy 7 Rebirth isn't going to stick to the script of the original game, we know that for certain. For starters, everyone's favorite himbo Zack Fair is alive and well, and it's already been stated by creative director Tetsuya Nomura that the remake trilogy will attempt to bring in certain story elements from spinoffs and movies such as Advent Children.
Final Fantasy 7 Rebirth will reportedly take you around 40 hours to beat if you're just focused on the main story content.
Final Fantasy 7 Rebirth's director, Naoki Hamaguchi, says there's a "big surprise" planned for the original JRPG's most iconic twist, and it's far from the first time fans – myself included – have been given reason to sweat over what's to come.
Square Enix has taken to social media platform X to explain the artwork featured on the cover for the upcoming Final Fantasy 7 Rebirth. Created by creative director of the game Tetsuya Nomura, the artwork is meant to represent three distinct worlds that Cloud Strife, Sephiroth, and Zack Fair find themselves in.
When it comes to video game hype, game developers will do all kinds of things to get their fans ready for what’s coming, including leaving plenty of clues or “insights” into various promotional materials for the game to see if they notice them. For Final Fantasy VII Rebirth, Square Enix has already dropped a couple of trailers highlighting the game world’s larger scale and the characters you’ll see in it. They’ve also dropped hints about the game’s story, including whether a certain character will die at the end of the title. But now, Square Enix has revealed something interesting about a key piece of art.
Set two years after the climactic events of the original Final Fantasy VII, for gamers of a certain vintage, the 2006 CG film Final Fantasy VII: Advent Children was really all we had in the way of closure, if you can call it that. Visually stunning, if narratively nonsensical, it contained insane action sequences that are still incredible today. That Final Fantasy VII Remake largely succeeded in being a playable Advent Children is a testament to how good we've got things these days.
The Final Fantasy 7 Remake trilogy can never be faulted for its scale or ambition, and in its drive to be the most thorough, comprehensive, and frankly, unexpected retelling and reimagination of the original’s iconic story, it’s managed to already go above and beyond in ways that have taken many by surprise. But by the time it’s all over and the dust has settled, how well will its story connect with other chapters of the FF7 universe, especially given the intriguing changes and alterations that its making to the original’s own story?
Final Fantasy 7 Rebirth producer Yoshinori Kitase and creative director Tetsuya Nomura have discussed the term JRPG, and shared contrasting opinions.
Claiming your game has 100 hours of content is all the rage lately. Larian Studios said a typical playthrough of Baldur’s Gate 3 would take about 75 to 100 hours for a standard playthrough. Final Fantasy 7 Rebirth creative director Tetsuya Nomura promised 100 hours of content for the follow-up.
Despite Final Fantasy 7 Rebirth still having months until launch, it's been revealed that an initial draft of its impending sequel has already been written.
Square Enix’s Final Fantasy 7 Rebirth offers quite a lot for fans of the original and Final Fantasy 7 Remake. It has 100 hours of gameplay, with the side content double that of the main quest. It has tons of mini-games, from the Gold Saucer to The Grasslands. You can also play as Sephiroth (though terms and conditions apply).
Final Fantasy VII Rebirth, the middle chapter of the ambitious Final Fantasy VII Remake project, arrives in just a few short months, and Square Enix has provided more info about the game’s world. We know FF7 Rebirth will feature a much larger, more open world than FF7 Remake and Square Enix has detailed some of the regions you’ll be exploring, including the Grasslands, Junon, and the Gold Saucer.
Final Fantasy 7 Rebirth isn't even out yet, but a first draft for the sequel has already been written.
Square Enix’sFinal Fantasy 7 Rebirth has had many details revealed over the past week or so, from the reveal of Junon and The Grasslands to the sheer amount of content in the upcoming RPG. The developer also clarified that Vincent Valentine, who appeared in the State of Play trailer, would not be playable.
The Final Fantasy 7 Remake trilogy will eventually connect to the movie sequel Advent Children.
Final Fantasy 7 series creative director Tetsuya Nomura has confirmed that Final Fantasy 7 Rebirth won't be getting any DLC.
Final Fantasy 7 Rebirth apparently isn't getting any sort of post-launch DLC.
If there’s one that recent weeks have taught us about Final Fantasy 7 Rebirth, Square Enix’s second part in the remake trilogy, it’s the sheer size of its world. Final Fantasy 7 Remake was a bit more confined due to its chapter-wise setup and Midgar setting, but Rebirth goes much bigger and employs a seamless map.
Final Fantasy 7 Rebirth creative director Tetsuya Nomura and producer Yoshinori Kitase are in disagreement over the use of the term «JRPG» for their games.
Final Fantasy 7 Rebirth creative director Tetsuya Nomura and producer Yoshinori Kitase can't seem to agree on whether the term JRPG is a bad thing or not.
Final Fantasy 7 Rebirth won't let you directly control Vincent or Cid.
Several new details and gameplay for Square Enix’sFinal Fantasy 7 Rebirth are available following various hands-on impressions and previews. Thanks to an interview with Game Informer, the team has confirmed that Vincent Valentine will not be playable.
Square Enix has decreased the overall scope of Final Fantasy 7 Rebirth, from shipping on two Blu-ray discs to creative director Tetsuya Nomura promising 100 hours of adventure. However, in an interview with Game Informer, director Naoki Hamaguchi confirmed the game’s installation size on PS5 – a whopping 150 GB.
After playing Final Fantasy VII Rebirth for the first time (check out my full impressions here), I then spoke with director Naoki Hamaguchi, producer Yoshinori Kitase, and creative director Tetsuya Nomura to seek answers to some burning questions. That includes how much narrative ground Rebirth covers, the decision behind splitting it between two discs, and if there’s any form of data transfer between Remake and Rebirth.
Final Fantasy fans are feasting today with the reveal of a new trailer and release date for Final Fantasy VII Rebirth during Sony's State of Play livestream. The follow-up to 2020's Final Fantasy VII Remake and the second part of a planned trilogy, we got a bunch of our burning questions answered; chief amongst them how much of the original game's story will be covered and where the inevitable cutoff point will be.
The amount of side content will nearly double that of the game's main quest, according to game director Naoki Hamaguchi.
One of the things that makes Final Fantasy VII Rebirth interesting in the eyes of fans is that the game is building off of what the original “Remake” title did in 2020. We mean they’re not simply remaking the game graphically from top to bottom. Instead, they’re expanding everything that happens in the story and fleshing out moments and characters so that everything feels more robust and meaningful. The trick is that they’re doing this while also changing key moments in the key and rewriting the fates of known characters and their deaths. That “altering” will continue in the sequel.
Square Enix has confirmed that Final Fantasy 7 Rebirth will be a PlayStation 5 exclusive for a minimum of three months.
Final Fantasy 7 Rebirth putting Cloud on a segway is winning the hearts of a lot of fans.
Square Enix’sFinal Fantasy 7 Rebirth is one of the more talked-about parts from the recent State of Play, thanks in no small part to the release date announcement and new gameplay. Speaking to PlayStation Blog, creative director Tetsuya Nomura went into more detail on the trailer and its purpose.
Final Fantasy 7 bad boy Sephiroth will be fully playable in Final Fantasy 7 Rebirth.
Tetsuya Nomura has confirmed that Final Fantasy 7 Rebirth will end after "the greatest fate" takes place at the Forgotten Capital, which is, of course, referencing where Aerith dies in the original game.
Final Fantasy 7 Rebirth is set to launch on February 29, 2024, for PlayStation 5.
Final Fantasy 7 Rebirth's producer knows fans want to see "one scene" in particular, and we've got a pretty good idea of which scene they're talking about.
Sony’s State of Play had some heavy hitters, including Square Enix’s Final Fantasy 7 Rebirth, the second part in the Remake trilogy. It received a release date and extensive new gameplay, which looked very nice. In a new PlayStation Blog interview, director Naoki Hamaguchi spoke about the combat system, including the new synergy moves.
The developers of Final Fantasy VII: Rebirth have revealed the point at which the game ends, which is where the most iconic moment in the series happens. There are some concerns regarding this proposed endpoint, as there is still a lot of game left to cover, yet there are only supposed to be three games in the Remake series, so a lot is being thrust onto the third and final game.
Soon after showing off a new trailer announcing the release date for Final Fantasy 7 Rebirth, Square Enix has revealed more details about the upcoming game in a series of posts made on social media platform X, including the fact that the game will feature 100 hours of gameplay.
Final Fantasy VII Rebirth, the sequel to 2020's Final Fantasy VII Remake, will hit PlayStation 5 on February 29, 2024. This follows news from Summer Game Fest back in June where Square Enix announced Rebirth will require two discs and launch in «early 2024.»
Final Fantasy 7 Rebirth was arguably the biggest game of tonight's PlayStation State of Play showcase, with a jam-packed trailer delivering the long-awaited release date. One of the JRPG's most tantalizing reveals was reserved a post-show statement from director Naoki Hamaguchi, who says Rebirth delivers "nearly 100 hours of adventure."
Today’s State of Play included a brand-new look at Final Fantasy VII Rebirth. The trailer surely will delight both long-term FFVII fans as well as players eager to know what happens after the conclusion of Final Fantasy VII Remake, as Cloud and company embark on a journey that takes them to the world outside Midgar. In the trailer we caught glimpses of new party members, sprawling open areas to explore and the reimagining of some iconic moments from the original game.
It's no secret that Kingdom Hearts 3's toughest boss, Yozora, and Final Fantasy 15's Noctis have a lot in common, but a fan's datamine reveals that they originally had even more similarities.
Square Enix has released the “Countdown to Launch” trailer for Final Fantasy VII: Ever Crisis, which is due out for iOS via App Store and Android via Google Play on September 7.
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