As Final Fantasy 7‘s release date draws nearer, Square Enix has been revealing more information about the highly anticipated game. In a recent Tweet, we found out more about Chocobo customization and Chocobo races.
14.11.2023 - 16:19 / techradar.com / Yoshinori Kitase / Tetsuya Nomura / Naoki Hamaguchi / Best
Final Fantasy 7 Rebirthco-director Naoki Hamaguchi wants players to «feel more empathy with Sephiroth» during his playable segments.
In a recent interview with Everyeye, Hamaguchi along with producer Yoshinori Kitase discussed the upcoming sequel in great detail, from remaking the 1997 classic that is still held in high regard, to changes made to its story to benefit a new audience, and how the gameplay has been refined and expanded from Final Fantasy 7 Remake.
Speaking on new features and playable characters, the co-director explained that the decision to allow players to control Sephiroth — the game's antagonist and Cloud's nemesis — during a specific sequence came because the team wanted the player to have a deeper understanding of his character and motivations.
«The choice to allow the player to control Sephiroth was made after creating the flashback sequence with Cloud and the Soldier,» said Hamaguchi (translated via Google). «We asked ourselves how we could add a sort of 'surprise effect' at that moment. Controlling only Cloud, with Sephiroth managed by artificial intelligence, would not have returned the emotional impact we were trying to achieve.
»We wanted the player to feel more empathy with Sephiroth, and that's why we believed that making him playable was the best way to create a bond with the user. After the flashback, in fact, the players begin to witness the corruption of the Soldier. Sephiroth goes from being the legendary soldier to becoming an evil creature."
Hamaguchi continued, saying, «I repeat: having Sephiroth as a playable character is the best way to allow the player to understand his point of view, and thus adds an additional emotional layer to all future encounters with the character.»
Final Fantasy 7 Rebirth is set to launch on February 29, 2024, exclusively for PlayStation 5. It's essentially part two of Final Fantasy 7 Remake - which launched in 2020 — picking up exactly where the previous game left off.
We know that the RPG will also feature «nearly 100 hours of adventure,» according to Hamaguchi, but if you're hoping for even more after launch, creative director Tetsuya Nomura previously confirmed that Rebirth won't be getting any DLC.
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As Final Fantasy 7‘s release date draws nearer, Square Enix has been revealing more information about the highly anticipated game. In a recent Tweet, we found out more about Chocobo customization and Chocobo races.
Based on what we’ve seen so far, Final Fantasy 7 Rebirth looks similar to Final Fantasy 7 Remake. However, it also appears to hide subtle refinements underneath the surface that may make it a substantially different experience. And according to game director Naoki Hamaguchi, it seems this vibe is, indeed, by design.
Final Fantasy 7 Rebirth is juggling an impossible number of balls. In one fell swoop it’s aiming to remake the original’s shattering second act, continue where its 2020 predecessor ended, and set up an inevitable third game. But to make the burden bearable, the game’s development team is turning to a classic Star Wars sequel for some inspiration: The Empire Strikes Back.
Final Fantasy 7 Rebirth isn't that far away now, as the developers behind the title have been dishing out more and more details to get us nice and pumped for its February 2024 release. We already know that the game will include some much-requested character customization options, and that someone is getting impaled at some point, but it's now been revealed that Final Fantasy 7 Rebirth will also feature a fancy new 'Dynamic' difficulty mode.
Square Enix has released a five minute recap video of Final Fantasy 7 Remake ahead of the release of Rebirth.
Square Enix has released a new video for Final Fantasy 7 Rebirth, this time around offering us a recap on the events of Final Fantasy 7 Remake leading up to the upcoming sequel. The video, which you can check out below, can also be watched through the main menu of Final Fantasy 7 Rebirth when the game comes to PS5 on February 29.
Final Fantasy 7 Rebirth's producer, Yoshinori Kitase, recently said that he "can't say anything" about Genesis being in the game, which makes it sound like he probably won't make an appearance.
Final Fantasy 7's remake trilogy will ultimately link up with Advent Children, making the film part of the remake canon.
Final Fantasy 7 Rebirth won't feature one cat from Remake - because it probably died.
Final Fantasy 7 veteran Yoshinori Kitase has said the quiet part out loud regarding how the Remake trilogy approaches the original JRPG's story – there will be plenty of twists and turns to stop things being predictable, though it won't be wild enough to make eventually linking up with the spin-off film Advent Children unfeasible.
Final Fantasy 7 Rebirth will make the original's famed 'date scene' memorable no matter who you hang out with.
Final Fantasy 7 Rebirth's director celebrated its Golden Joystick Awards 2023 win by tapping into a much-memed scene from the upcoming game.