Square Enix Answers 6 Burning Questions About Final Fantasy VII Rebirth
21.09.2023 - 04:43
/ gameinformer.com
/ Yoshinori Kitase
/ Tetsuya Nomura
/ Naoki Hamaguchi
After playing Final Fantasy VII Rebirth for the first time (check out my full impressions here), I then spoke with director Naoki Hamaguchi, producer Yoshinori Kitase, and creative director Tetsuya Nomura to seek answers to some burning questions. That includes how much narrative ground Rebirth covers, the decision behind splitting it between two discs, and if there’s any form of data transfer between Remake and Rebirth.
Rebirth launches on February 29, a couple of months shy of Remake’s fourth anniversary. According to Hamaguchi, Remake’s development cycle was around four years, making the turnaround for Rebirth, a much larger game, seem relatively quick. It’s especially impressive since Square developed and released the PlayStation 5-exclusive Intermission story expansion and Intergrade upgrade in between.
Hamaguchi credits working on Intermission/Intergrade for the smoother dev cycle, as it allowed the designers to become more intimately familiar with the PS5 (which Rebirth is exclusive to) and finish Rebirth within a similar timeframe despite its larger scope.
“But at the same time, we were able to keep the development time [down] and be able to release in sort of this normal or standard time while having this immense volume of content,” Hamaguchi says through a translator. “So that's something that we're very confident about and very proud of.”
When I asked what Rebirth’s stopping point will be, Tetsuya Nomura confirmed the story runs up to the end of the Forgotten Capital (a.k.a. The City of the Ancients). However, as anyone who finished Remake should know, Nomura stresses that Rebirth will not follow events in the same order or manner as the original game.
Square Enix also confirms there will be no shared progression between any version of Remake and Rebirth. That means you won’t be bringing over the gear and materia earned in the first game.
“While there is sort of this story that they are following throughout these different titles, [Rebirth] is sort of supposed to be a standalone on its own,” Hamaguchi explains. “So there's no particular sort of growth parameters or abilities that you will be carrying over from the previous title.”
However, Hamaguchi does reveal that players with Remake/Intergrade saved data will receive an unknown summon materia at the start of Rebirth.
Rebirth is so big that Square is splitting it between two discs. Hamaguchi states that the game is 150GB, with 100 on one disc and 50 on the other. However, you won’t be swapping discs like fans did with the original. Due to the PS5 architecture, players will first install the entire game by inserting both discs. After that, only one of them will be needed to play the full game.
Hamaguchi explains the decision to split