Tetsuya Nomura has confirmed that the third game in the Final Fantasy 7 Remake trilogy will "link up" to Advent Children if you play all the way through to the end.
15.09.2023 - 10:45 / thegamer.com / Yoshinori Kitase / Playstation Blog / Tetsuya Nomura / Will
Tetsuya Nomura has confirmed that Final Fantasy 7 Rebirth will end after "the greatest fate" takes place at the Forgotten Capital, which is, of course, referencing where Aerith dies in the original game.
Yesterday, PlayStation had its first State of Play presentation for the Summer and it was a surprisingly great one, with looks at Spider-Man 2, Helldivers 2, and more. By far the best part of the showcase was a release date reveal and extended look at Final Fantasy 7 Rebirth, with a ton of new gameplay and story stuff being shown. That wasn't it, though, as the game's development team then revealed even more about the game through social media posts and interviews.
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One of the most interesting things that was revealed following the trailer's release is the answer to a question that fans have had ever since Final Fantasy 7 Rebirth was revealed to be the second game in a planned trilogy - where will it end? There's been a ton of speculation about this for some time now, with one very obvious answer always given, but we now know for sure how much game we've got to get through.
Over on the PlayStation Blog, creative director Tetsuya Nomura took part in a group interview with other developers working on the game. The final question of the interview asked the team where the game is going to end, something that I'm surprised was even answered. Nomura replied, revealing that Rebirth will go all the way up to The Forgotten Capital and end there.
Nomura said, "Although there are some changes in the order of the locations, the locations depicted in this title extend up to “The Forgotten Capital,” where the greatest fate of Final Fantasy VII awaits you". Nomura is, of course, referencing Aerith's death, which takes place in the Forgotten Capital in the original game and seems likely to be the case again, although I can't imagine it'll actually be her dying this time.
This isn't the only reference to Aerith's death scene that the developers have made since last night's trailer. A post from the Final Fantasy 7 Remake Twitter account shared messages from the game's development team and the one from Rebirth's producer, Yoshinori Kitase, has him mentioning that he knows that "fans are dying to see one scene in particular", another obvious reference to Aerith dying.
Nomura's comment about "the greatest fate" and Kitase saying that he's aware of one scene that fans want to see make it clear that Aerith's death scene is going to be what ends Final Fantasy 7 Rebirth, even if it's pretty clear by now that another character altogether is probably going to kicking the bucket.
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Tetsuya Nomura has confirmed that the third game in the Final Fantasy 7 Remake trilogy will "link up" to Advent Children if you play all the way through to the end.
Set two years after the climactic events of the original Final Fantasy VII, for gamers of a certain vintage, the 2006 CG film Final Fantasy VII: Advent Children was really all we had in the way of closure, if you can call it that. Visually stunning, if narratively nonsensical, it contained insane action sequences that are still incredible today. That Final Fantasy VII Remake largely succeeded in being a playable Advent Children is a testament to how good we've got things these days.
The Final Fantasy 7 Remake trilogy can never be faulted for its scale or ambition, and in its drive to be the most thorough, comprehensive, and frankly, unexpected retelling and reimagination of the original’s iconic story, it’s managed to already go above and beyond in ways that have taken many by surprise. But by the time it’s all over and the dust has settled, how well will its story connect with other chapters of the FF7 universe, especially given the intriguing changes and alterations that its making to the original’s own story?
Final Fantasy 7 Rebirth producer Yoshinori Kitase and creative director Tetsuya Nomura have discussed the term JRPG, and shared contrasting opinions.
Square Enix’s Final Fantasy 7 Rebirth offers quite a lot for fans of the original and Final Fantasy 7 Remake. It has 100 hours of gameplay, with the side content double that of the main quest. It has tons of mini-games, from the Gold Saucer to The Grasslands. You can also play as Sephiroth (though terms and conditions apply).
Final Fantasy VII Rebirth, the middle chapter of the ambitious Final Fantasy VII Remake project, arrives in just a few short months, and Square Enix has provided more info about the game’s world. We know FF7 Rebirth will feature a much larger, more open world than FF7 Remake and Square Enix has detailed some of the regions you’ll be exploring, including the Grasslands, Junon, and the Gold Saucer.
Square Enix’sFinal Fantasy 7 Rebirth has had many details revealed over the past week or so, from the reveal of Junon and The Grasslands to the sheer amount of content in the upcoming RPG. The developer also clarified that Vincent Valentine, who appeared in the State of Play trailer, would not be playable.
Final Fantasy 7 Rebirth apparently isn't getting any sort of post-launch DLC.
If there’s one that recent weeks have taught us about Final Fantasy 7 Rebirth, Square Enix’s second part in the remake trilogy, it’s the sheer size of its world. Final Fantasy 7 Remake was a bit more confined due to its chapter-wise setup and Midgar setting, but Rebirth goes much bigger and employs a seamless map.
Several new details and gameplay for Square Enix’sFinal Fantasy 7 Rebirth are available following various hands-on impressions and previews. Thanks to an interview with Game Informer, the team has confirmed that Vincent Valentine will not be playable.
Square Enix has decreased the overall scope of Final Fantasy 7 Rebirth, from shipping on two Blu-ray discs to creative director Tetsuya Nomura promising 100 hours of adventure. However, in an interview with Game Informer, director Naoki Hamaguchi confirmed the game’s installation size on PS5 – a whopping 150 GB.
After playing Final Fantasy VII Rebirth for the first time (check out my full impressions here), I then spoke with director Naoki Hamaguchi, producer Yoshinori Kitase, and creative director Tetsuya Nomura to seek answers to some burning questions. That includes how much narrative ground Rebirth covers, the decision behind splitting it between two discs, and if there’s any form of data transfer between Remake and Rebirth.