No Rest for the Wicked: The First Hands-On Preview
I’ve played both Ori games. I survived the Water Tower in Blind Forest. So I knew that, even though developer Moon Studios was changing genres for its next game, No Rest for the Wicked, I shouldn’t expect to breeze through it. And sure enough, after playing the first 90 minutes of an early build, culminating in a punishing boss fight, I had to earn every new piece of gear, every bit of loot, and every inch of progress. No Rest for the Wicked is beautiful, it is challenging, and it is rewarding. You are not a walking death machine here, like in Diablo. Instead, your enemies are the walking death machines, and you’ll need to learn how to survive them. It’s more like Dark Souls in an isometric-view action-RPG form.