Upcoming survival MMO will let players attempt to make it on their own on Arrakis, the most dangerous planet in the galaxy. The title comes from Funcom, a developer that's no stranger to the online multiplayer genre, with previous releases like and. recently attended a special event for the game hosted by Funcom's creative director Joel Bylos, which featured a premiere of a new trailer and a showcase segment delving into the game's development.
Though it eschews the main narrative of Herbert's beloved series, the game still draws great inspiration from the worldbuilding of both the book series and the recent films of Denis Villeneuve. The influence of the movies' cinematography is evident from the title's new trailer, which utilizes striking visuals to emphasize both the dangers and potential to be found on Arrakis. While there's still a lot to learn about the MMO, the event did offer several key takeaways about .
When it comes to the giant sandworms shown in the trailer, players won't be able to tackle them head-on. Instead, surviving the worms is much more based around avoiding them entirely through things like where players place their base. It's possible that fights with the smaller sandworms that populate the world are still on the table, though that wasn't confirmed in the presentation.
As part of character creation, players will select a character to be their mentor. This will determine their starting abilities, though they won't be forced to completely adhere to that chosen archetype permanently. As players level up over time, they'll be able to further tailor their character to a certain playstyle by learning new techniques from the Great Schools of the Imperium, but mentor choice can still greatly impact overall gameplay by setting the tone at the beginning.
In terms of both mechanical improvements and cosmetic changes, players will have a lot of options when it comes to customizing their game. This applies to armor, weapons, and vehicles — and potentially more things not mentioned in the presentation — with Bylos giving examples like attaching a booster or an inventory system to a vehicle or customizing the scope of a gun. There will also be a "" in the game, though its specific mechanics weren't revealed.
The only customization caveat is that things like armor will need to at least maintain their core appearance for the benefit of other players in a PvP context — players can change the color of heavy armor, for example, but not make it look like light armor. In a broader sense, players will also have a lot of say in the composition and aesthetic of their home base and how they choose to traverse the land. Transportation like ornithopters and groundcars will be at their disposal, and
The website gametalkz.com is an aggregator of news from open sources. The source is indicated at the beginning and at the end of the announcement. You can send a complaint on the news if you find it unreliable.
Developer Funcom has stated that Dune: Awakening will not feature sandworm riding at launch, but it will be added as part of a future update. Although Dune: Awakening is still without a release date, its recent showcase generated plenty of excitement among fans.
Dune: Awakening won't let players ride sandworms from launch. Like other parts of Fremen culture, it will be relegated to a post-launch update, as the devs say they were told to leave certain aspects of the Dune universe out of the game at launch.
Dune: Part Twois the biggest movie of the year so far, and TikTok has latched onto every aspect — from Stilgar attributing everything as proof that Paul is the messiah to the appreciation for sandworms. The platform boasts a mix of explainers, jokes, and skits reinterpreting scenes from Dune: Part Two.But one final moment between Timothée Chalamet’s Paul Atreides and Austin Butler’s Feyd-Rautha Harkonnen has surprisingly taken off.
According to Funcom, the upcoming open-world survival MMO Dune Awakening won’t let engaging gameplay overshadow the title’s deep lore. With previews of the game starting to hit the web, longtime fans of the Dune universe and prospective players have cast doubt on everything the title promises—but its creative director Joel Bylos recently sat down with PCGamesN to set the record straight.
Funcom, developer of the upcoming Dune: Awakening, has issued a statement regarding the role of religion in the game after fan concerns erupted on the internet this week.
Hot on the heels of yesterday's gameplay reveal, we've learned more about Funcom's upcoming MMO, Dune: Awakening, which remains shrouded in mystery. Crucially, we knew the story would take place in an alternate universe set a few years before the events of the Frank Herbert books or Dennis Villeneuve films and would ignore one of the most critical aspects of its universe, religion, for undisclosed spoiler reasons. Now you've got our attention!
Visually, looks like it's set in the world of Denis Villeneuve's movie adaptations, with the studio behind these films, Legendary, having shared assets with the development team at Funcom, as well as inviting them on set. Despite this, the game's story has made at least one massive change from the book and the movies that could have major consequences going forward.
The creators of longtime survival MMO Conan Exiles – Funcom – have just shown off the upcoming Dune: Awakening, so it’s time for us to delve into some release date speculation, as well as taking a look at the pre-order situation, gameplay details and a trailer to cap it all off.
Joel Bylos, chief creative officer at Funcom and creative director of Dune: Awakening,has stated that the game will focus on a «topical» war «between humans and artificial intelligence.»
Denis Villeneuve’s Dune: Part Two film wormed its way through theaters over the weekend, and if you’ve still got sand in the brain, there’s plenty more where that came from. Namely, Funcom shared a closer look at the upcoming Dune: Awakening survival game, which is in the works for PlayStation 5, Xbox Series X|S, and PC.
Denis Villeneuve’smovie adaptations of Frank Herbert’s seminal sci-fi novel, Dune, has become a cultural and commercial hit. That’s big for Team Hollywood, but I still have a hard time believing that Dune has done more for movies than it has for video games — so long as you ignore the kerfuffle over whether it influenced Star Wars.