Bethesda Game Studio’s creative director, Todd Howard, wasn’t expecting our Starfield ships to be so damn cool.
11.09.2023 - 00:01 / pcgamer.com / Todd Howard / Swen Vincke / Alpha Centauri / Howard
In an interview with Famitsu, Starfield lead and Bethesda frontman Todd Howard stated that the game's mod support «will be available next year» (obtained via machine translation), which likely refers to Starfield's equivalent to the Creation Kit modding tools for Skyrim and Fallout 4.
It's already more than possible to mod Starfield, with creators already cranking out aScript Extender, UI overhaul, space travel change, and more than a few gag creations as well. Previous Bethesda games had similar gaps between their official launch and the release of their mod tools, and the Creation Kit's introduction can greatly expand modders' options.
Right now, most of the offerings on the Nexus are limited to aesthetic changes like custom model and texture replacements, or deep functionality changes from talented programmers such as the Script Extender.
The release of a Starfield Creation Kit equivalent will open things up to more substantive content additions—things like new quests, items, and areas. What I really want to know is whether we'll be able to go as far as introducing new planets and systems on the star map.
It's already been confirmed that Starfield will see some extensive post-launch DLC on the order of Skyrim and Fallout 4's expansions, but Howard was understandably tight-lipped about when we'll see it, playfully remarking to Famitsu that «when it will be released is a secret.»
The rest of the interview has some fun Starfield development tidbits as well. Howard shouts out the Ultima series as a major inspiration to him as a developer, something he shares with the project lead of 2023's other mega RPG, Baldur's Gate 3.
Larian boss Swen Vincke often cites Ultima 7 as a bit of a north star for the studio. So no matter if you're pounding pavement in Baldur's Gate or getting into a dogfight in the Alpha Centauri system, you owe a little debt of gratitude to Lord British himself, Ultima creator Richard Garriott.
Bethesda Game Studio’s creative director, Todd Howard, wasn’t expecting our Starfield ships to be so damn cool.
Bethesda is known for making big, blockbuster RPGs—but Starfield's space combat was a totally new frontier for the team. I've personally found a decent bit of fun in zipping around and knocking pirates out of the sky, even if it's clearly not the game's main focus. I don't envy the devs saddled with the task of balancing dogfights in space.
Starfield's planets were originally supposed to be much more punishing for players, that is until Bethesda "nerfed the hell out of it," reveals Todd Howard.
Starfield hasn’t been out in the wild for very long, but that hasn’t stopped modders already taking the time to change and — in some cases — improve the game for PC players. From a much more detailed inventory UI to adding DLSS and even adding the PlayStation Studios splash screen to the start of the game (yes, seriously!), there are already some great mods worth a look.
It looks like The Elder Scrolls 6 won't be releasing until 2026 at the very earliest, and our PlayStation pals are likely going to be missing out entirely.
The core cast of Baldur's Gate 3 are back together, causing raucous speculation among players.
You may have heard about a little space game called Starfield, the gravitational pull from which risks swallowing all games discourse for months and possibly years to come. Perhaps that's no surprise for a game that's been in development and hyped for as long as any title that I can remember (well, ones that have shipped anyway) but it's easy to forget now the thing's in our hands that it was subject to multiple delays along the way.
Bethesda Game Studios’ Starfield is available now for Xbox Series X/S and PC, amassing over six million players and topping physical sales charts in the United Kingdom. It was also in development for eight years, and despite that, as usually happens in the industry, some plans didn’t make it in.
Starfield director Todd Howard has spoken about plans for the game that didn’t make the final cut, including the idea for a very neat Fallout reference.
Bethesda are adding official support for Starfield mods in 2024, Bethesda Games Studios top banana Todd Howard has told Famitsu in a Japanese language interview. People are already modding Starfield, of course - the options range from "Potato Mode" functionality for lower-spec computers, through somewhat controversial Starfield DLSS mods, to the all-important Starfield script extender, which lets other modders add "scripting capabilities and functionality" to the game. But Bethesda have yet to release proper in-house tools, aka Creation Kit 2.
While it’s certainly true that Starfield already has more mods than most games ever receive during their entire lifetime, including the hotly anticipated Script Extender thingamajig, it doesn’t take an eagle’s eye to notice that the vast majority of them are still relatively limited in scope. That’s for good reason, too, as Starfield is currently missing a crucial feature that all Bethesda Game Studios RPGS eventually receive: Creation Kit support. Until Creation Kit 2 – built specifically for Starfield‘s Creation Engine 2 – comes out, modders won’t be able to easily add new weapons, customizations, and other assorted goodies into the game, but the good news is that it’s bound to happen relatively soon!
Starfield has now surpassed the Steam concurrency peak of The Elder Scrolls V: Skyrim, which registered 287K concurrent users when it launched twelve years ago, entering Steam's all-time Top 30. It is not the highest concurrency peak of a Bethesda Game Studios title on Steam; Fallout 4 reached a peak of 472K users when it launched eight years ago. However, it was a given that a meaningful portion of players would opt to access the game via the Microsoft Store and the Game Pass subscription service, as per Microsoft's policy.