Bethesda boss Todd Howard says Starfield was designed and built for longevity, even more so than RPGs like Skyrim or any of the modern Fallouts, with the studio already considering how the game will evolve for years and years to come.
10.09.2023 - 18:21 / destructoid.com / Todd Howard / Howard / Will
While it’s certainly true that Starfield already has more mods than most games ever receive during their entire lifetime, including the hotly anticipated Script Extender thingamajig, it doesn’t take an eagle’s eye to notice that the vast majority of them are still relatively limited in scope. That’s for good reason, too, as Starfield is currently missing a crucial feature that all Bethesda Game Studios RPGS eventually receive: Creation Kit support. Until Creation Kit 2 – built specifically for Starfield‘s Creation Engine 2 – comes out, modders won’t be able to easily add new weapons, customizations, and other assorted goodies into the game, but the good news is that it’s bound to happen relatively soon!
Notably, in a recent interview with Famitsu, Bethesda’s Todd Howard said that official mod support, meaning Creation Kit 2, would be coming to Starfield in 2024. This would also likely mark the beginning of mod availability on the Xbox version of Starfield, marking yet another major milestone for the title. There’s nothing to stop modders from fiddling with Starfield in the interim, of course, but it won’t be smooth sailing until Creation Kit 2 is officially out and about.
Historically, Bethesda has always staggered the release of its games’ respective Creation Kit offerings. Skyrim, for example, came out on November 11, 2011, while its Creation Kit launched early in February 2012. Similarly, Fallout 4 was released on November 10, 2015, and it didn’t receive its own Creation Kit until April 2016. This means that, even though Howard hasn’t provided a firm timeline in his interview with Famitsu, the odds are good that we are roughly 4-6 months away from the release of Starfield‘s Creation Kit 2, given the studio’s previous offerings.
Starfield‘s modding community likely won’t spring into proper action until that happens, then, but that’s not to say there’s a shortage of mods at this time. In fact, there’s a wealth of Starfield mods to choose from already, and many of them are arguably must-have choices. One might say, for example, that the ability to change the field of vision should’ve been a basic feature in Starfield instead of an optional mod, but that’s a wholly different can of worms.
Bethesda boss Todd Howard says Starfield was designed and built for longevity, even more so than RPGs like Skyrim or any of the modern Fallouts, with the studio already considering how the game will evolve for years and years to come.
I've walked on nearly 200 different planets in Starfield in environments ranging from frozen tundra to baking infernos to toxic atmospheres. And in all that time I've only suffered one affliction that I felt a need to rush to a doctor to fix: I contracted a lung condition that eventually got so bad it made sprinting consume my oxygen supply in a matter of seconds, and I didn't have the meds to cure it myself.
Todd Howard has shared a surprising insight about Starfield.
You may have heard about a little space game called Starfield, the gravitational pull from which risks swallowing all games discourse for months and possibly years to come. Perhaps that's no surprise for a game that's been in development and hyped for as long as any title that I can remember (well, ones that have shipped anyway) but it's easy to forget now the thing's in our hands that it was subject to multiple delays along the way.
Starfield is getting official mod support in 2024, game director Todd Howard confirmed in an interview. Since the expansive space RPG's debut in early access, thousands of unofficial mods have been made available online, ranging from ones that enable Nvidia's DLSS upscaling system to making the inventory more compact and user-friendly. However, official modding tools make it easy to add fresh, custom content such as new planets and story quests, essentially opening the playing field for more experimentation. This has been the custom for Bethesda games at launch, where the modding community has been deeply involved with eliminating bugs or enhancing the experience, thanks to a deep understanding of the engine.
Bethesda has confirmed plans to introduce official mod support for Starfield in 2024.
Starfield is getting official mod support in 2024 according to Bethesda development chief Todd Howard.
Starfield game director Todd Howard has confirmed that the game's official mod tools will be released next year.
Bethesda are adding official support for Starfield mods in 2024, Bethesda Games Studios top banana Todd Howard has told Famitsu in a Japanese language interview. People are already modding Starfield, of course - the options range from "Potato Mode" functionality for lower-spec computers, through somewhat controversial Starfield DLSS mods, to the all-important Starfield script extender, which lets other modders add "scripting capabilities and functionality" to the game. But Bethesda have yet to release proper in-house tools, aka Creation Kit 2.
In an interview with Famitsu, Starfield lead and Bethesda frontman Todd Howard stated that the game's mod support «will be available next year» (obtained via machine translation), which likely refers to Starfield's equivalent to the Creation Kit modding tools for Skyrim and Fallout 4.
After finding out that Starfield completely omits any ground-based vehicles for your avatar to ride on, many players have wondered exactly why Bethesda made this design decision. Fortunately for those players, Bethesda executive producer and Starfield director Todd Howard recently addressed the matter in an interview with Bloomberg. You can find the interview posted further down this article, where you can skip to 3:00 to hear Howard’s response.
Bethesda’s officially released yesterday after about a week of early access availability. Director Todd Howard and Xbox CEO Phil Spencer recently answered a few questions about the new game in a recent interview. .