Todd Howard
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Todd Howard
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Todd Howard says exploring planets in Starfield was much more punishing before Bethesda "nerfed the hell out of it" - gamesradar.com
gamesradar.com
26.09.2023 / 11:17

Todd Howard says exploring planets in Starfield was much more punishing before Bethesda "nerfed the hell out of it"

Starfield's planets were originally supposed to be much more punishing for players, that is until Bethesda "nerfed the hell out of it," reveals Todd Howard.

Bethesda 'talked about' using the Fallout version of Earth in Starfield, Todd Howard says - pcgamer.com - Washington - city London - city New York
pcgamer.com
12.09.2023 / 21:05

Bethesda 'talked about' using the Fallout version of Earth in Starfield, Todd Howard says

For reasons I won't get into here because it may constitute a little bit of a spoiler, the planet Earth in Starfield is a bit of a wasteland. But what if it was The Wasteland—that is, the post-nuclear hellscape of Bethesda's other big sci-fi-ish game series, Fallout? In an interview with The Washington Post, creative director Todd Howard said developers actually gave thought to the idea.

Todd Howard blames the pandemic for Starfield delays: Working from home was 'very, very slow' - pcgamer.com - Washington - county Howard
pcgamer.com
12.09.2023 / 16:29

Todd Howard blames the pandemic for Starfield delays: Working from home was 'very, very slow'

You may have heard about a little space game called Starfield, the gravitational pull from which risks swallowing all games discourse for months and possibly years to come. Perhaps that's no surprise for a game that's been in development and hyped for as long as any title that I can remember (well, ones that have shipped anyway) but it's easy to forget now the thing's in our hands that it was subject to multiple delays along the way.

Todd Howard says that hundreds of plans for Starfield "went out of the window" - techradar.com - Washington
techradar.com
11.09.2023 / 16:45

Todd Howard says that hundreds of plans for Starfield "went out of the window"

Starfield director Todd Howard has spoken about plans for the game that didn’t make the final cut, including the idea for a very neat Fallout reference. 

Starfield official mod tools will arrive next year, Todd Howard confirms - techradar.com
techradar.com
11.09.2023 / 09:46

Starfield official mod tools will arrive next year, Todd Howard confirms

Starfield game director Todd Howard has confirmed that the game's official mod tools will be released next year. 

Todd Howard mentions that the official Starfield mod tools are coming in 2024, with the DLC's release still TBA - pcgamer.com - Britain - county Howard - county Todd
pcgamer.com
11.09.2023 / 00:01

Todd Howard mentions that the official Starfield mod tools are coming in 2024, with the DLC's release still TBA

In an interview with Famitsu, Starfield lead and Bethesda frontman Todd Howard stated that the game's mod support «will be available next year» (obtained via machine translation), which likely refers to Starfield's equivalent to the Creation Kit modding tools for Skyrim and Fallout 4.

Todd Howard confirms Starfield Creation Kit mod support will launch in 2024 - destructoid.com
destructoid.com
10.09.2023 / 18:21

Todd Howard confirms Starfield Creation Kit mod support will launch in 2024

While it’s certainly true that Starfield already has more mods than most games ever receive during their entire lifetime, including the hotly anticipated Script Extender thingamajig, it doesn’t take an eagle’s eye to notice that the vast majority of them are still relatively limited in scope. That’s for good reason, too, as Starfield is currently missing a crucial feature that all Bethesda Game Studios RPGS eventually receive: Creation Kit support. Until Creation Kit 2 – built specifically for Starfield‘s Creation Engine 2 – comes out, modders won’t be able to easily add new weapons, customizations, and other assorted goodies into the game, but the good news is that it’s bound to happen relatively soon!

Starfield doesn’t have ground vehicles because they would have changed the game, director says - techradar.com
techradar.com
08.09.2023 / 12:53

Starfield doesn’t have ground vehicles because they would have changed the game, director says

Starfield director Todd Howard has addressed the space RPG’s lack of ground vehicles and explained that the decision was made so that the developers could focus on on-foot exploration. 

Starfield's lack of ground vehicles is a deliberate choice, Bethesda says - eurogamer.net
eurogamer.net
08.09.2023 / 11:03

Starfield's lack of ground vehicles is a deliberate choice, Bethesda says

Bethesda has discussed its decision not to include ground vehicles in Starfield — at least, not at the game's launch.

Asked about Starfield ground vehicles, Todd Howard points out that there are spaceships and jetpacks in the game - pcgamer.com
pcgamer.com
08.09.2023 / 00:55

Asked about Starfield ground vehicles, Todd Howard points out that there are spaceships and jetpacks in the game

Opinions on Starfield are all over the place, but two criticisms are pretty widely shared: One, the maps aren't very good, and two, it's a bit disappointing that there aren't any ground vehicles to explore planets with.

Todd Howard Explains the Lack of Ground Vehicles in Starfield - comingsoon.net
comingsoon.net
07.09.2023 / 22:37

Todd Howard Explains the Lack of Ground Vehicles in Starfield

Bethesda’s officially released yesterday after about a week of early access availability. Director Todd Howard and Xbox CEO Phil Spencer recently answered a few questions about the new game in a recent interview. .

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