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Todd Howard says Starfield was ‘intentionally made to be played for a long time’ - videogameschronicle.com
videogameschronicle.com
01.10.2023 / 16:47

Todd Howard says Starfield was ‘intentionally made to be played for a long time’

Starfield director Todd Howard has said that Starfield was intentionally made to be played for a long time.

Starfield’s Todd Howard sees everything as an RPG now - pcgamesn.com
pcgamesn.com
01.10.2023 / 13:21

Starfield’s Todd Howard sees everything as an RPG now

Starfield director and Bethesda’s Todd Howard has talked about how so many triple-A games these days incorporate light RPG elements into their design, and what this meant for how the team approached its newest game.

Todd Howard says expectations for Starfield changed because everything is an RPG now: "I can't look at a game that doesn't have XP and leveling" - gamesradar.com
gamesradar.com
30.09.2023 / 14:09

Todd Howard says expectations for Starfield changed because everything is an RPG now: "I can't look at a game that doesn't have XP and leveling"

Bethesda boss Todd Howard reckons many games are some sort of RPG nowadays, which is partly why Starfield doubles down on the studio's classical role-playing style to stand out in the crowd.

Take all those damn pencils out of your Starfield inventory, Todd Howard tells overencumbered pack rats - pcgamer.com
pcgamer.com
28.09.2023 / 15:55

Take all those damn pencils out of your Starfield inventory, Todd Howard tells overencumbered pack rats

If there's one thing I love in this world, it's trinkets. Tchotchkes. Doodads and thingamajigs. Nothing enables this desire for collecting crud more than a good old-fashioned Bethesda game. Forks, mugs, spoons, bowls—you name it, it's probably in my inventory.

More than Skyrim or Fallout, Todd Howard says Starfield was "intentionally made to be played for a long time" and Bethesda's looking 5+ years ahead - gamesradar.com - Poland
gamesradar.com
28.09.2023 / 15:25

More than Skyrim or Fallout, Todd Howard says Starfield was "intentionally made to be played for a long time" and Bethesda's looking 5+ years ahead

Bethesda boss Todd Howard says Starfield was designed and built for longevity, even more so than RPGs like Skyrim or any of the modern Fallouts, with the studio already considering how the game will evolve for years and years to come. 

Good news for The Elder Scrolls 6: Bethesda tried a new testing process with Starfield and Todd Howard says it worked so well that it's the new standard - gamesradar.com - Poland - county Price
gamesradar.com
26.09.2023 / 22:31

Good news for The Elder Scrolls 6: Bethesda tried a new testing process with Starfield and Todd Howard says it worked so well that it's the new standard

Starfield was extensively playtested by Bethesda devs often working from home, and Todd Howard says this approach worked so well that the studio's going to apply the method to its future games, with the studio's next confirmed, albeit far-off project obviously being The Elder Scrolls 6.

Todd Howard says Starfield's planetary survival systems were originally 'very punitive' but 'we just nerfed the hell out of it' - pcgamer.com
pcgamer.com
26.09.2023 / 21:13

Todd Howard says Starfield's planetary survival systems were originally 'very punitive' but 'we just nerfed the hell out of it'

I've walked on nearly 200 different planets in Starfield in environments ranging from frozen tundra to baking infernos to toxic atmospheres. And in all that time I've only suffered one affliction that I felt a need to rush to a doctor to fix: I contracted a lung condition that eventually got so bad it made sprinting consume my oxygen supply in a matter of seconds, and I didn't have the meds to cure it myself.

Todd Howard says that Starfield's ship AI sucks on purpose so players can actually hit stuff: 'You have to make the AI really stupid' - pcgamer.com
pcgamer.com
26.09.2023 / 16:35

Todd Howard says that Starfield's ship AI sucks on purpose so players can actually hit stuff: 'You have to make the AI really stupid'

Bethesda is known for making big, blockbuster RPGs—but Starfield's space combat was a totally new frontier for the team. I've personally found a decent bit of fun in zipping around and knocking pirates out of the sky, even if it's clearly not the game's main focus. I don't envy the devs saddled with the task of balancing dogfights in space.

Todd Howard Says Planet Exploration in Starfield Was Brutal Before Being 'Nerfed' - ign.com
ign.com
26.09.2023 / 15:39

Todd Howard Says Planet Exploration in Starfield Was Brutal Before Being 'Nerfed'

If you are bummed that planet exploration in Starfield is not as challenging as expected, Bethesda originally planned to make the system much more punitive, according to the game's director.

Todd Howard says exploring planets in Starfield was much more punishing before Bethesda "nerfed the hell out of it" - gamesradar.com
gamesradar.com
26.09.2023 / 11:17

Todd Howard says exploring planets in Starfield was much more punishing before Bethesda "nerfed the hell out of it"

Starfield's planets were originally supposed to be much more punishing for players, that is until Bethesda "nerfed the hell out of it," reveals Todd Howard.

Starfield Almost Happened In Fallout’s Earth, But Bethesda Couldn’t Make It Work - gameranx.com - Washington
gameranx.com
13.09.2023 / 13:51

Starfield Almost Happened In Fallout’s Earth, But Bethesda Couldn’t Make It Work

Do you think Starfield takes place in the same Earth as Fallout? Do you think it should have been officially so? As it turns out, this was a key decision in Starfield’s development.

Bethesda Considered Making Starfield A Fallout Sequel - thegamer.com - Washington - city Boston
thegamer.com
13.09.2023 / 09:55

Bethesda Considered Making Starfield A Fallout Sequel

Earth is an inhospitable wasteland in Starfield. Sounds familiar, aye? Nuclear war ravaged our little floating rock in the Fallout series, leaving much of the planet a smoking radioactive desert. However, the two games aren't connected, but Bethesda did consider setting Starfield in the Fallout universe at one point during development.

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