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Todd Howard says Starfield was ‘intentionally made to be played for a long time’ - videogameschronicle.com
videogameschronicle.com
01.10.2023 / 16:47

Todd Howard says Starfield was ‘intentionally made to be played for a long time’

Starfield director Todd Howard has said that Starfield was intentionally made to be played for a long time.

Todd Howard didn't expect your Starfield ships to go so hard: "If you give the people the tools, they will surprise you so much" - gamesradar.com
gamesradar.com
30.09.2023 / 21:57

Todd Howard didn't expect your Starfield ships to go so hard: "If you give the people the tools, they will surprise you so much"

Bethesda Game Studio’s creative director, Todd Howard, wasn’t expecting our Starfield ships to be so damn cool.

Todd Howard says expectations for Starfield changed because everything is an RPG now: "I can't look at a game that doesn't have XP and leveling" - gamesradar.com
gamesradar.com
30.09.2023 / 14:09

Todd Howard says expectations for Starfield changed because everything is an RPG now: "I can't look at a game that doesn't have XP and leveling"

Bethesda boss Todd Howard reckons many games are some sort of RPG nowadays, which is partly why Starfield doubles down on the studio's classical role-playing style to stand out in the crowd.

Starfield was intentionally made to be played for years, says Todd Howard - techradar.com
techradar.com
29.09.2023 / 15:57

Starfield was intentionally made to be played for years, says Todd Howard

Starfield director Todd Howard says that Bethesda's sci-fi RPG was «intentionally» designed to be played for a long time and that he expects to still be working to update the game for the next five years.

More than Skyrim or Fallout, Todd Howard says Starfield was "intentionally made to be played for a long time" and Bethesda's looking 5+ years ahead - gamesradar.com - Poland
gamesradar.com
28.09.2023 / 15:25

More than Skyrim or Fallout, Todd Howard says Starfield was "intentionally made to be played for a long time" and Bethesda's looking 5+ years ahead

Bethesda boss Todd Howard says Starfield was designed and built for longevity, even more so than RPGs like Skyrim or any of the modern Fallouts, with the studio already considering how the game will evolve for years and years to come. 

Todd Howard calls out encumbered Starfield hoarders: "No, you don't need the trays and the pencils" - gamesradar.com
gamesradar.com
27.09.2023 / 15:51

Todd Howard calls out encumbered Starfield hoarders: "No, you don't need the trays and the pencils"

If you're tired of Starfield encumbrance, guess what: it's your own fault. Even director Todd Howard will tell you that you should stop picking everything up.

Bethesda "nerfed the hell out of" Starfield's planet atmosphere effects - eurogamer.net
eurogamer.net
27.09.2023 / 11:49

Bethesda "nerfed the hell out of" Starfield's planet atmosphere effects

Exploring Starfield's planets was previously a lot harder, Bethesda has revealed, before the developer decided to dial back some «very punitive» atmosphere effects.

Good news for The Elder Scrolls 6: Bethesda tried a new testing process with Starfield and Todd Howard says it worked so well that it's the new standard - gamesradar.com - Poland - county Price
gamesradar.com
26.09.2023 / 22:31

Good news for The Elder Scrolls 6: Bethesda tried a new testing process with Starfield and Todd Howard says it worked so well that it's the new standard

Starfield was extensively playtested by Bethesda devs often working from home, and Todd Howard says this approach worked so well that the studio's going to apply the method to its future games, with the studio's next confirmed, albeit far-off project obviously being The Elder Scrolls 6.

Starfield's planets were initially much harsher, until Bethesda "nerfed the hell" out of status effects - rockpapershotgun.com
rockpapershotgun.com
26.09.2023 / 21:17

Starfield's planets were initially much harsher, until Bethesda "nerfed the hell" out of status effects

If you land and go exploring on one of Starfield's many planets, you might become afflicted with a status effect. It won't bother you too much, though, and you can cure the effect with an item or a quick trip to a doctor.

Todd Howard says Starfield's planetary survival systems were originally 'very punitive' but 'we just nerfed the hell out of it' - pcgamer.com
pcgamer.com
26.09.2023 / 21:13

Todd Howard says Starfield's planetary survival systems were originally 'very punitive' but 'we just nerfed the hell out of it'

I've walked on nearly 200 different planets in Starfield in environments ranging from frozen tundra to baking infernos to toxic atmospheres. And in all that time I've only suffered one affliction that I felt a need to rush to a doctor to fix: I contracted a lung condition that eventually got so bad it made sprinting consume my oxygen supply in a matter of seconds, and I didn't have the meds to cure it myself.

Todd Howard says that Starfield's ship AI sucks on purpose so players can actually hit stuff: 'You have to make the AI really stupid' - pcgamer.com
pcgamer.com
26.09.2023 / 16:35

Todd Howard says that Starfield's ship AI sucks on purpose so players can actually hit stuff: 'You have to make the AI really stupid'

Bethesda is known for making big, blockbuster RPGs—but Starfield's space combat was a totally new frontier for the team. I've personally found a decent bit of fun in zipping around and knocking pirates out of the sky, even if it's clearly not the game's main focus. I don't envy the devs saddled with the task of balancing dogfights in space.

Starfield Previously Had More Punishing Environmental Damage on Planets - gamingbolt.com
gamingbolt.com
26.09.2023 / 14:57

Starfield Previously Had More Punishing Environmental Damage on Planets

Plans change continuously in game development, and some content a team has spent months, even years, of resources on may not make it into the final release. Starfield is no exception, even with an eight-year development cycle. While speaking to Ted Price on the AIAS Game Maker’s Notebook Podcast, director Todd Howard highlighted how the game’s planets previously had much more punishing environmental effects.

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