A California bakery has crafted an astonishingly lifelike, spine-tingling Clicker sculpture made entirely out of bread.
26.09.2023 - 21:17 / rockpapershotgun.com / Todd Howard / Out Of
If you land and go exploring on one of Starfield's many planets, you might become afflicted with a status effect. It won't bother you too much, though, and you can cure the effect with an item or a quick trip to a doctor.
It wasn't always so easy. In an interview with Game Maker's Notebook, Todd Howard says that environmental damage was initially "punitive", until they "nerfed the hell out of it."
In answering a question about prioritisation in game development at the 46m 24s mark in the full interview, Howard says it's about the "straightest line fix: it's not always cut something. We have this phrase, 'Take it out of the spotlight.'" He goes on to give an example.
"The way the environmental damage works in the game on planets and on your suit, you have resistances and certain kinds atmosphere effects, whether that's radiation or thermal, etc. That's pretty complex system and it was very punitive. So we kept trying where you get these afflictions, we kept trying to tune it. We get to a point where we're tuning it, and you're having to heal those things," says Howard.
"And what we did at the end of the day - and it was a complicated system for players to understand - is, we just nerfed the hell out of it. Where it ends up being, it matters, but only a little bit. It matters more in flavour. The affliction you get is more annoying knowing you have it, than the game result.
"We had originally wanted where, OK, I have multiple space suits, I have one for high radiation planets, one for really cold planets, one for these environments, and I'm saying it now that people are playing the game, you don't think about it that much. [That] might be something we address going forward," added Howard.
Conversely, Howard goes on to explain that gunplay was a system which they deemed important enough where, anytime there was feedback, it caused them to put it more in the spotlight. "We're really happy where that ended up, the game in your hand. What's the response time when I pull the trigger to the screen reacting? Every frame matters for how the game feels in something you're going to be doing all the time," says Howard.
Game Maker's Notebook is a podcast and video series run by the Academy Of Interactive Arts & Sciences, in which one game developer interviews another about their work. Their full episode archive is worth exploring.
If you're still having trouble even after the system has been turned into flavour, we've got a guide for all Starfield's status effects and how to cure them.
A California bakery has crafted an astonishingly lifelike, spine-tingling Clicker sculpture made entirely out of bread.
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Bethesda Game Studio’s creative director, Todd Howard, wasn’t expecting our Starfield ships to be so damn cool.
If there's one thing I love in this world, it's trinkets. Tchotchkes. Doodads and thingamajigs. Nothing enables this desire for collecting crud more than a good old-fashioned Bethesda game. Forks, mugs, spoons, bowls—you name it, it's probably in my inventory.
Exploring Starfield's planets was previously a lot harder, Bethesda has revealed, before the developer decided to dial back some «very punitive» atmosphere effects.
I've walked on nearly 200 different planets in Starfield in environments ranging from frozen tundra to baking infernos to toxic atmospheres. And in all that time I've only suffered one affliction that I felt a need to rush to a doctor to fix: I contracted a lung condition that eventually got so bad it made sprinting consume my oxygen supply in a matter of seconds, and I didn't have the meds to cure it myself.
Starfield director Todd Howard has revealed that exploring planets was originally a lot harder before Bethesda «nerfed the hell out of it.»
Starfield is the biggest Bethesda RPG to date, so of course features, mechanics, and ideas either got cut, reduced, or changed during development. This natural part of the development has been highlighted by Starfield director Todd Howard, who’s explained why a more in-depth planetary affliction system was cut down in favor of other mechanics.
Starfield's planets were originally supposed to be much more punishing for players, that is until Bethesda "nerfed the hell out of it," reveals Todd Howard.
Reworked skill trees and new minigames aside, Cyberpunk 2077's 2.0 update includes a Ukrainian localisation of the game's million-plus-word script. It turns out the Ukrainian version is awash with references to Russia's on-going invasion of Ukraine, all of it seemingly in support of the latter. The news comes via Zone of Games, who have published a few side-by-side comparisons from the game's files, underlining differences between the English and Ukrainian translations in various bits of dialogue and menu text.