Starfield has been out for about six weeks, and as the dust settles on the honeymoon period, some players are finding that the spacefaring RPG just doesn't have the staying power of Bethesda's previous games, most notably Skyrim.
26.09.2023 - 11:43 / pcgamesn.com / Todd Howard / Ted Price / Howard
Starfield is the biggest Bethesda RPG to date, so of course features, mechanics, and ideas either got cut, reduced, or changed during development. This natural part of the development has been highlighted by Starfield director Todd Howard, who’s explained why a more in-depth planetary affliction system was cut down in favor of other mechanics.
Howard was talking with Insomniac Games founder and CEO Ted Price for Game Maker’s Notebook, and the two got to discussing prioritization in game development. Starfield planets came up in the discussion, as Bethesda’s newest RPG game went through some ideas that were changed or cut in favor of changing the player experience.
Howard says Bethesda doesn’t always fix in-game problems by removing the issue completely but instead doing what he calls taking it “out of the spotlight,” using the environmental damage on Starfield planets as an example, which we’ve transcribed for you below.
“The way the environmental damage in the game works on planets and your suit, and you have resistances to certain types of atmosphere effects like radiation and thermal, that was a pretty complex system, it was very punitive,” Howard says.
“What we did at the end of the day, and it was a complicated system for players to understand, is we just nerfed the hell out of it. It matters more in flavor. The affliction you get is more annoying knowing you have it, than the game result,” Howard continues, clarifying that he’s generalizing the feature of planet afflictions on Starfield when saying this.
From Howard’s description, the original idea was for afflictions to be less about flavor and more about mechanics, with players needing to have multiple spacesuits for different planetary atmospheres, similar to the radiation mechanic in the Fallout games, which can be counteracted with specific suits or medicines.
Howard goes on to talk about how decisions to cut or minimize features like this let the team focus on other things. “Particularly gunplay,” Howard tells Price. “The minute-to-minute experience in your hand, we really need to dial this in better and better. We’re really happy where that ended up.”
Bethesda’s work on all the Starfield weapons and guns might also be some of the best the studio has ever done, seeing the team come a long way from the likes of Fallout 3. Considering each can also be expanded by the plethora of Starfield weapons mods, there’s a lot that went into the space game’s gunplay.
With Bethesda’s newest game a roaring success, you’ll want to further expand your experience with the best Starfield mods currently available, and make sure your rig can handle the demanding game with the ideal Starfield settings for your PC.
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Starfield has been out for about six weeks, and as the dust settles on the honeymoon period, some players are finding that the spacefaring RPG just doesn't have the staying power of Bethesda's previous games, most notably Skyrim.
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Starfield is easily one of the biggest video game releases of 2023. The title was highly anticipated for years, and it was the first new RPG from the Bethesda team in quite some time. So, a lot of interest was built around the gameplay experience, and with so much pressure, it’s likely that there were several changes made along the way. This game is now available, and players can go through the various quests and explore planets while we wait for some post-launch content to come out. However, looking back, the game director behind Starfield offered an example of a feature that got dialed back during development.