Bethesda Considered Making Starfield A Fallout Sequel
13.09.2023 - 09:55
/ thegamer.com
/ Todd Howard
Earth is an inhospitable wasteland in Starfield. Sounds familiar, aye? Nuclear war ravaged our little floating rock in the Fallout series, leaving much of the planet a smoking radioactive desert. However, the two games aren't connected, but Bethesda did consider setting Starfield in the Fallout universe at one point during development.
In an interview with The Washington Post (as highlighted by PC Gamer), Todd Howard revealed that the team talked about connecting the two games, but like "hundreds" of other plans, it didn't work out. Granted, had Bethesda taken the idea beyond discussion and started fitting Fallout and Starfield's worlds together, the entire backstory would have to change.
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Spoilers for Starfield's main quest.
In Starfield, Earth is a smouldering wreck because of the Grav Drive that lets ships cross galaxies in seconds. Its development destroyed the atmosphere, forcing a mass exodus of the human population into the uncharted stars. The price to pay for intergalactic colonisation was our home, but lining this up with Fallout would take some work. For one, in Fallout, the planet is fragmented into factions more focused on survival, with only a handful - such as the Brotherhood of Steel - preserving old knowledge and tech. But hoarding isn't innovation, and even if the survivors of a nuclear apocalypse managed to invent interstellar travel, evacuating a disjointed humanity would be an even bigger ask.
Then we have the question of Fallout's other species. We don't just have humans, but ghouls and intelligent super mutants - would they be left behind out of fear of going feral and threatening human colony ships? Possibly, but there'd inevitably be conflict about leaving people behind to wither away as the atmosphere burned up.
Then there's Fallout's aesthetic. It's already rooted in an alternate version of our past, with retrofuturism driving much of its design as we see tech beyond our capabilities alongside '50s decor. Starfield basing itself on the real world with a NASA-punk aesthetic immediately clashes with Fallout.
Ignoring the aesthetic, different histories, ghouls, super mutants, and disjointed state of humanity that hardly has the time or reason to think of the stars, there's the year Fallout 4 takes place. Starfield starts only 40 years after the credits roll in Boston. If it were in the same 'Bethesdaverse', it'd have to take place much later given how far humanity has spread and how removed it is from Earth and even Sol by the time we step foot onto the scene.
Fitting the two together would take a lot of work, so it's no surprise the idea was scrapped. But the idea was floated nonetheless, which