Todd Howard
Hayley Williams
Ai
PC
Xbox Series X
Starfield
Todd Howard
Hayley Williams
Ai
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Todd Howard wants you to play Starfield for years, but even some Bethesda superfans are already sick of it: "I've been playing Skyrim again, it just hits different" - gamesradar.com
gamesradar.com
12.10.2023 / 22:29

Todd Howard wants you to play Starfield for years, but even some Bethesda superfans are already sick of it: "I've been playing Skyrim again, it just hits different"

Starfield has been out for about six weeks, and as the dust settles on the honeymoon period, some players are finding that the spacefaring RPG just doesn't have the staying power of Bethesda's previous games, most notably Skyrim. 

Make Starfield prettier with this HD texture overhaul - destructoid.com - city Akila
destructoid.com
12.10.2023 / 15:13

Make Starfield prettier with this HD texture overhaul

While some doubt the power of Creation Engine 2, it can at least be agreed that Starfield looks pretty. From the metropolitan streets of New Atlantis to seeing planets from low orbit, Bethesda has given us an attractive-looking game. But it could always stand to look a little better.

Starfield Devs Had to Make the Ship Combat AI ‘Really Stupid’ to Get It Right, Says Howard - wccftech.com - county Price
wccftech.com
02.10.2023 / 19:21

Starfield Devs Had to Make the Ship Combat AI ‘Really Stupid’ to Get It Right, Says Howard

One of the main new systems that Bethesda Game Studios had to implement in Starfield was ship combat. Speaking with Insomniac Games CEO Ted Price in the latest episode of The AIAS Game Maker's Notebook Podcast, Game Director Todd Howard discussed the influences (FTL and early MechWarrior games) and revealed that the studio had to make the AI 'really stupid' to get ship combat to be fun for everyone.

Todd Howard didn't expect your Starfield ships to go so hard: "If you give the people the tools, they will surprise you so much" - gamesradar.com
gamesradar.com
30.09.2023 / 21:57

Todd Howard didn't expect your Starfield ships to go so hard: "If you give the people the tools, they will surprise you so much"

Bethesda Game Studio’s creative director, Todd Howard, wasn’t expecting our Starfield ships to be so damn cool.

Bethesda "nerfed the hell out of" Starfield's planet atmosphere effects - eurogamer.net
eurogamer.net
27.09.2023 / 11:49

Bethesda "nerfed the hell out of" Starfield's planet atmosphere effects

Exploring Starfield's planets was previously a lot harder, Bethesda has revealed, before the developer decided to dial back some «very punitive» atmosphere effects.

Good news for The Elder Scrolls 6: Bethesda tried a new testing process with Starfield and Todd Howard says it worked so well that it's the new standard - gamesradar.com - Poland - county Price
gamesradar.com
26.09.2023 / 22:31

Good news for The Elder Scrolls 6: Bethesda tried a new testing process with Starfield and Todd Howard says it worked so well that it's the new standard

Starfield was extensively playtested by Bethesda devs often working from home, and Todd Howard says this approach worked so well that the studio's going to apply the method to its future games, with the studio's next confirmed, albeit far-off project obviously being The Elder Scrolls 6.

Starfield's planets were initially much harsher, until Bethesda "nerfed the hell" out of status effects - rockpapershotgun.com
rockpapershotgun.com
26.09.2023 / 21:17

Starfield's planets were initially much harsher, until Bethesda "nerfed the hell" out of status effects

If you land and go exploring on one of Starfield's many planets, you might become afflicted with a status effect. It won't bother you too much, though, and you can cure the effect with an item or a quick trip to a doctor.

To test Starfield, Bethesda gave the team a build that was "basically done" last year and said "this should be the game you're playing over the holiday" - gamesradar.com - Poland
gamesradar.com
26.09.2023 / 20:51

To test Starfield, Bethesda gave the team a build that was "basically done" last year and said "this should be the game you're playing over the holiday"

Bethesda boss Todd Howard says Starfield was "basically done" by holiday 2022, and to help test the mammoth RPG, virtually everyone on the development team got a build to play on their own Xbox consoles and PCs at home.

Todd Howard says that Starfield's ship AI sucks on purpose so players can actually hit stuff: 'You have to make the AI really stupid' - pcgamer.com
pcgamer.com
26.09.2023 / 16:35

Todd Howard says that Starfield's ship AI sucks on purpose so players can actually hit stuff: 'You have to make the AI really stupid'

Bethesda is known for making big, blockbuster RPGs—but Starfield's space combat was a totally new frontier for the team. I've personally found a decent bit of fun in zipping around and knocking pirates out of the sky, even if it's clearly not the game's main focus. I don't envy the devs saddled with the task of balancing dogfights in space.

Starfield Previously Had More Punishing Environmental Damage on Planets - gamingbolt.com
gamingbolt.com
26.09.2023 / 14:57

Starfield Previously Had More Punishing Environmental Damage on Planets

Plans change continuously in game development, and some content a team has spent months, even years, of resources on may not make it into the final release. Starfield is no exception, even with an eight-year development cycle. While speaking to Ted Price on the AIAS Game Maker’s Notebook Podcast, director Todd Howard highlighted how the game’s planets previously had much more punishing environmental effects.

Exploring Starfield's planets was a lot harder before Bethesda "nerfed the hell out of it" - techradar.com
techradar.com
26.09.2023 / 14:09

Exploring Starfield's planets was a lot harder before Bethesda "nerfed the hell out of it"

Starfield director Todd Howard has revealed that exploring planets was originally a lot harder before Bethesda «nerfed the hell out of it.»

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