Bethesda Game Studio’s creative director, Todd Howard, wasn’t expecting our Starfield ships to be so damn cool.
14.09.2023 - 16:53 / polygon.com / Todd Howard
In the world of big-budget video game developers, Bethesda Game Studios has the rare gift of consistency. Play one of its games and you know, more or less, what to expect from all of them: an expansive open world filled with every product a Staples and/or medieval Whole Foods ever sold, mannequin-like characters that will stiffly run through gunfire to ask you to deliver a magic cheese curd, and, most importantly, literature. Tons of books, letters, notes, and emails for you, the player, to read at your leisure, totally unbothered by whatever world-ending crisis you are ostensibly supposed to ward off.
I love all this writing. I love that there is so much of it, and I love that there is no discernable reason for the vast majority of it. Most of all, I love that the lion’s share of these books are fucking boring, with a few works spanning multiple volumes and over a dozen pages each about shit I will never care about in a million years.
This, to me, is a vital part of the appeal of Bethesda games. Even if I don’t care about the fictional exploits of Mehrunes Whoever, it is incredible to me that someone did, enough to write several hundred words that most people will probably ignore. They’re there because they should be. They’re there because Bethesda games are set in worlds where people read, and those worlds are made with the conviction that the player should be able to read many of those books — even the goddamn turgid histories that make me want to tear my eyes out. Maybe the characters of the Elder Scrolls games feel the same way about them!
All this is to ask: Where the fuck are the books in Starfield? What is this nonsense where you pick up a book — real neat that they’re still around in the future, by the way — and all you get is the first couple paragraphs and then a line about the book’s importance in the world??? Some of these books aren’t even fictional, but public domain works! What’s stopping you from putting all of Anna Karenina in your game, Todd Howard? Not concern for my hard drive, I’ll say! You’re already taking up 100 of my god-given gigabytes. What’s a few books that come free on every Kindle gonna hurt?
Going from the ridiculously expansive books and terminal entries of Bethesda’s Elder Scrolls and Fallout games to the little blurbs that compose Starfield’s diegetic texts feels like a personal slight, a ridiculous assumption that just because I did not choose to read all those very long books in Skyrim that I wouldn’t read them someday. And while I guess it is understandable to fill your game with short things that players will read over long ones they will ignore, it has the terrible knock-on effect of implying that Starfield’s characters just don’t want to read anymore,
Bethesda Game Studio’s creative director, Todd Howard, wasn’t expecting our Starfield ships to be so damn cool.
It's not easy to balance space combat without seriously dumbing down the enemies, Todd Howard says.
Starfield is easily one of the biggest video game releases of 2023. The title was highly anticipated for years, and it was the first new RPG from the Bethesda team in quite some time. So, a lot of interest was built around the gameplay experience, and with so much pressure, it’s likely that there were several changes made along the way. This game is now available, and players can go through the various quests and explore planets while we wait for some post-launch content to come out. However, looking back, the game director behind Starfield offered an example of a feature that got dialed back during development.
Starfield is the biggest Bethesda RPG to date, so of course features, mechanics, and ideas either got cut, reduced, or changed during development. This natural part of the development has been highlighted by Starfield director Todd Howard, who’s explained why a more in-depth planetary affliction system was cut down in favor of other mechanics.
It's no secret that Starfield — out now on PC and Xbox Series S/X — is hands down one of the most monumental game launches of the year. For Bethesda, it's a gamble in uncharted territory as they undertake their first new universe in 25 years, set across the stars in a futuristic civilised corner of the Milky Way galaxy. For publisher Xbox, it's an opportunity to bounce back from a lacklustre 2022 slate and dominate the gaming conversation for a long time — probably years, given the staying power director Todd Howard's RPGs are notorious for. With over a thousand planets to explore, dashing factions to align with, and cosmic mysteries bubbling with political intrigue, Starfield aims to be the most complex spacefaring adventure of our generation. As such, it soars gracefully, but not without some turbulence.
It’s no secret that Starfield requires a powerful gaming PC. Even if you have the latest generation hardware and the best graphics settings, the game will still crush your framerate. PC optimizations are on the way at last though for Nvidia users, because the latest game drivers improve Starfield performance by a small margin on systems that support Resizable BAR.
Starfield's jogging speed can appear to be a little fast but thankfully if you're finding it to be an issue a few players have already created some mods to help.
In an interview with Famitsu, Starfield lead and Bethesda frontman Todd Howard stated that the game's mod support «will be available next year» (obtained via machine translation), which likely refers to Starfield's equivalent to the Creation Kit modding tools for Skyrim and Fallout 4.
Starfield players have already made some incredibly useful mods, like a fix for the frustrating inventory system or the addition of DLSS support, but they've also added some very silly things like hairy chests, colourful juice boxes, and the lasagne loving cat Garfield.
Modders have already begun creating Thomas the Tank Engine mods for Starfield.
If you've been exploring planets in the future, as told by Starfield, you might have noticed a distinct lack of land vehicles. It seems cars, trucks and SUVs are a thing of the past in Starfield's vision for the stars, but game director Todd Howard says adding vehicles would «change the gameplay.»
Starfield players are a creative bunch, and when they're not filling spaceships full of potatoes or building New Atlantis in Lego, they're using the robust character creator to recreate a bunch of famous faces.