Todd Howard
Bethesda Softworks
PC
Xbox Series X
Xbox Series S
Bethesda
Starfield
Bethesda Game Studios
IT
Todd Howard
Bethesda Softworks
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Starfield Player Scans All 1,695 Planets - comingsoon.net
comingsoon.net
04.10.2023 / 22:37

Starfield Player Scans All 1,695 Planets

Released last month, Starfield is the biggest game Bethesda Softworks ever made, featuring 120 star systems and almost 1,700 planets. While it was only a matter of time before someone explored them all, one ambitious Starfield player had already scanned all 1,695 worlds.

Todd Howard didn't expect your Starfield ships to go so hard: "If you give the people the tools, they will surprise you so much" - gamesradar.com
gamesradar.com
30.09.2023 / 21:57

Todd Howard didn't expect your Starfield ships to go so hard: "If you give the people the tools, they will surprise you so much"

Bethesda Game Studio’s creative director, Todd Howard, wasn’t expecting our Starfield ships to be so damn cool.

Simulation game The Elder Scrolls: Castles now available in Early Access for Android - gematsu.com - county Early
gematsu.com
28.09.2023 / 22:59

Simulation game The Elder Scrolls: Castles now available in Early Access for Android

Publisher Bethesda Softworks and developer Bethesda Game Studios have released simulation game The Elder Scrolls: Castles in Early Access for Android via Google Play. It is free-to-play.

Todd Howard calls out encumbered Starfield hoarders: "No, you don't need the trays and the pencils" - gamesradar.com
gamesradar.com
27.09.2023 / 15:51

Todd Howard calls out encumbered Starfield hoarders: "No, you don't need the trays and the pencils"

If you're tired of Starfield encumbrance, guess what: it's your own fault. Even director Todd Howard will tell you that you should stop picking everything up.

Todd Howard says Starfield's planetary survival systems were originally 'very punitive' but 'we just nerfed the hell out of it' - pcgamer.com
pcgamer.com
26.09.2023 / 21:13

Todd Howard says Starfield's planetary survival systems were originally 'very punitive' but 'we just nerfed the hell out of it'

I've walked on nearly 200 different planets in Starfield in environments ranging from frozen tundra to baking infernos to toxic atmospheres. And in all that time I've only suffered one affliction that I felt a need to rush to a doctor to fix: I contracted a lung condition that eventually got so bad it made sprinting consume my oxygen supply in a matter of seconds, and I didn't have the meds to cure it myself.

The Elder Scrolls 6 is at least 3 years away, probably more, and there's bad news for PlayStation fans - pcgamer.com - county Howard - county Spencer
pcgamer.com
19.09.2023 / 15:25

The Elder Scrolls 6 is at least 3 years away, probably more, and there's bad news for PlayStation fans

It looks like The Elder Scrolls 6 won't be releasing until 2026 at the very earliest, and our PlayStation pals are likely going to be missing out entirely.

Starfield Vasco PureArts Figure Revealed, Available for Pre-Order - comingsoon.net
comingsoon.net
14.09.2023 / 21:11

Starfield Vasco PureArts Figure Revealed, Available for Pre-Order

PureArts and Bethesda are partnering together for a figure in the form of Vasco, the robotic companion in Bethesda’s latest game.

Game Artist Explains the Problem With Starfield Characters Faces - comingsoon.net - Australia - Hungary
comingsoon.net
13.09.2023 / 19:51

Game Artist Explains the Problem With Starfield Characters Faces

is a big hit for Bethesda, though the game isn’t without faults. A slow start and weak main plot are the most common criticisms across Starfield reviews. Meanwhile, some players also find its characters subtly off-putting. One veteran game developer recently explained why this is, pointing out subtle but noticeable problems with Starfield’s facial animations. 

Starfield Almost Happened In Fallout’s Earth, But Bethesda Couldn’t Make It Work - gameranx.com - Washington
gameranx.com
13.09.2023 / 13:51

Starfield Almost Happened In Fallout’s Earth, But Bethesda Couldn’t Make It Work

Do you think Starfield takes place in the same Earth as Fallout? Do you think it should have been officially so? As it turns out, this was a key decision in Starfield’s development.

Latest Nvidia driver improves Starfield performance for PCs with Resizable BAR - pcinvasion.com
pcinvasion.com
13.09.2023 / 04:57

Latest Nvidia driver improves Starfield performance for PCs with Resizable BAR

It’s no secret that Starfield requires a powerful gaming PC. Even if you have the latest generation hardware and the best graphics settings, the game will still crush your framerate. PC optimizations are on the way at last though for Nvidia users, because the latest game drivers improve Starfield performance by a small margin on systems that support Resizable BAR.

Bethesda 'talked about' using the Fallout version of Earth in Starfield, Todd Howard says - pcgamer.com - Washington - city London - city New York
pcgamer.com
12.09.2023 / 21:05

Bethesda 'talked about' using the Fallout version of Earth in Starfield, Todd Howard says

For reasons I won't get into here because it may constitute a little bit of a spoiler, the planet Earth in Starfield is a bit of a wasteland. But what if it was The Wasteland—that is, the post-nuclear hellscape of Bethesda's other big sci-fi-ish game series, Fallout? In an interview with The Washington Post, creative director Todd Howard said developers actually gave thought to the idea.

Todd Howard blames the pandemic for Starfield delays: Working from home was 'very, very slow' - pcgamer.com - Washington - county Howard
pcgamer.com
12.09.2023 / 16:29

Todd Howard blames the pandemic for Starfield delays: Working from home was 'very, very slow'

You may have heard about a little space game called Starfield, the gravitational pull from which risks swallowing all games discourse for months and possibly years to come. Perhaps that's no surprise for a game that's been in development and hyped for as long as any title that I can remember (well, ones that have shipped anyway) but it's easy to forget now the thing's in our hands that it was subject to multiple delays along the way.

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