MachineGames unveiled Indiana Jones and the Great Circle during yesterday's Xbox Developer Direct with a rather impressive presentation. The developers also seemed genuinely psyched about the project, believing it to be a great match for their own game-making chops. Speaking to the Bethesda blog, Senior Animator Rebecca Elfstrӧm Hidén said:
It’s like two pieces of a puzzle that just fit so well together. We have big, sometimes crazy ideas that seem insane on paper, but they meshed really well with the franchise. You’ve got this amazing adventure that digs into the heart of the character and shines a light on all the things that made people fall in love with him in the first place, and then you’ve got these big, complex set pieces that just fit really well in there. Our DNA and the pillars of Indiana Jones just came together so naturally.
Related Story Indiana Jones and the Great Circle Gets Impressive First-Person Trailer, Confirmed for 2024
Game Director Jerk Gustafsson added:
There are a lot of Indiana Jones fans at MachineGames. Most of us grew up with Indy and fell in love with the movies and the character when we were young. We’ve just got these ties to the character that go back decades. But even if you didn’t grow up with Indiana Jones, you know Indiana Jones. He’s a relatable type of hero and a true adventurer. That’s a legacy we want to share and be part of, and we want to build something interesting and genuine.
It's been nearly fifteen years since Indiana Jones and the Staff of Kings, the last game adaptation of the popular adventure movie franchise. Fans won't have to wait too long for the new one, though, as this first-person single player action/adventure game is scheduled to launch this year on PC and Xbox Series S|X, bringing players on a journey from the Vatican to Egypt, the sunken temples of Sukhothai, and the frigid peaks of the Himalayas, among other locations.
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In a recent interview, game director Jerk Gustafsson discussed the upcoming Indiana Jones and the Great Circle. He explained the meaning behind the game’s title, MachineGame’s inspiration for its story, and what the studio hopes to accomplish with gameplay.
Let's be real: 2023's sheer quantity and quality of game releases are likely to remain unmatched for a long time, so 2024's most anticipated games list might look a bit puny by direct comparison. However, despite some lingering unknowns (will Dragon Age: Dreadwolf launch this year after the planned Summer reveal? Could Metroid Prime 4 be released as a Nintendo Switch 2 launch title?), even if nothing else happens, the calendar already offers a solid schedule of new games to look forward to. Here's our Top 10 most anticipated games of 2024.
If there were any lingering doubts about the multi-device future of PlayStation, Sony CEO Kenichiro Yoshida dispelled them in a video interview with the Norges Bank Investment Management. The executive said PlayStation would remain on console, but the gaming experience will be expanded to PC, mobile, and cloud.
Indiana Jones and the Great Circle revealed that Marios Gavrilis is playing the game's villain, Emmerich Voss. During the recent Xbox Developer Direct, MachineGames offered a look into the villain.
By far, the biggest reveal at the second Xbox Developer Direct was Indiana Jones and the Great Circle. The new first-person action/adventure game in development at MachineGames looked great in its first presentation and isn't too far off, either, since it is slated to launch later this year on PC and Xbox Series S|X.
Indiana Jones And The Great Circle was announced at this week's Xbox Deveoper Direct. It looks good! There has been much discussion of its decision to make its tomb raiding first-person (with some third-person traversal and cutscenes), however.
Yesterday we got the big reveal of Indiana Jones and the Great Circle, and Bethesda and MachineGames didn’t hold back, revealing quite a bit of first-person gameplay and other info about the game’s approach and story. That said, there were a few lingering questions after the presentation, such as, who’s playing Indy and what kind of tech is powering the game? Well, we now have answers on both.
Indiana Jones and the Great Circle uses first-person camera angles to create a "unique experience" that you won't find in other action-adventure games like Uncharted or Tomb Raider.
So, Indiana Jones and the Great Circle is a first-person game. This has come as a bit of a surprise to some people, who likely were expecting a third-person perspective thanks to not just the Great Circle’s movie roots but also Indiana Jones’ influence on the video game industry. But do you really want another Uncharted game where the only significant difference is that your sarcastic hero now wears a hat? After six Uncharted games, a reboot trilogy of Tomb Raiders, and uncountable third-person adventures going back to the dawn of the medium, I think developer MachineGames has made a wise move in making Indiana Jones first-person.
Indiana Jones and the Great Circle, a new whip-cracking adventure coming from Wolfenstein studio MachineGames and avowed Indy fanboy Todd Howard, was revealed on Thursday to be a first-person game. Well, mostly. Players will see through the eyes of Indiana Jones on a globe-trotting story where they’ll explore ancient temples, recover mysterious artifacts, and punch, shoot, and whip Nazis.
MachineGames revealed the first look at its upcoming title, at Xbox's Developer Direct 2024 showcase. The Xbox Series S/X and PC exclusive title was announced back in January 2021, but the showcase finally gave players their first look at gameplay and provided some insight into the story, and when it takes place on the wider timeline.
To celebrate the first trailer of Bethesda's upcoming Indiana Jones game, executive producer Todd Howard stole a Golden Idol from the developer working on it.