Bethesda’s upcoming game is reportedly being considered to launch on Sony’s PlayStation 5 console, despite being initially advertised as an Xbox exclusive.
21.01.2024 - 21:41 / wccftech.com / Todd Howard / Elder Scrolls / Troy Baker / Alessio Palumbo / Jerk Gustafsson
By far, the biggest reveal at the second Xbox Developer Direct was Indiana Jones and the Great Circle. The new first-person action/adventure game in development at MachineGames looked great in its first presentation and isn't too far off, either, since it is slated to launch later this year on PC and Xbox Series S|X.
Some may not recall it, but the game announced three years ago is being executive produced by Bethesda's Todd Howard, the man behind Elder Scrolls, the latest Fallout games, and Starfield. It was he who actually campaigned for it. In a new interview posted on the Lucasfilm website, we learned that Todd Howard had the idea for the Great Circle storyline. Game Director Jerk Gustafsson said:
We developed the story synopsis in-house at MachineGames in collaboration with Todd Howard, who had long nurtured the idea of doing a story-based game on the mysterious Great Circle.
Gustafsson also explained the real-life concept behind it.
A “great circle” is any circle that divides a sphere in half. On Earth, the most well-known one is obviously the equator. But they can exist from any point really, and are used heavily in aviation when plotting your course. It turns out there is a very real and mysterious great circle that is not the equator, but one that connects many of history’s greatest historical sites such as Giza, Easter Island, Sukhothai, Nazca, and many more. Their connection has remained a mystery, and this provides the perfect adventure for our game.
The Game Director of Indiana Jones and the Great Circle then discussed the main pillars of the plot.
Of course, we wanted to be true to Indiana Jones’ character, because that is the most important thing for us, and be sure that where his story is at that point in time and be sure that this chapter fits into Indy’s story.
When we come into the story, it’s almost a year after Raiders, and we wanted to explore where Indy would be at this time, having just separated from Marion, being sort of lost again, adrift in his own obsessions with his work. For that we had enormous help from the team at Lucasfilm Games, in addition to vetting the story with them for creative feedback to make sure that we stayed true to the franchise.
Indiana Jones and the Great Circle features a mix of linear missions and open maps. It's powered by id Tech (possibly the new version of the engine) and features the likeness of young Harrison Ford, voiced by Troy Baker. More information should come in throughout the next few months.
Bethesda’s upcoming game is reportedly being considered to launch on Sony’s PlayStation 5 console, despite being initially advertised as an Xbox exclusive.
In a recent interview, game director Jerk Gustafsson discussed the upcoming Indiana Jones and the Great Circle. He explained the meaning behind the game’s title, MachineGame’s inspiration for its story, and what the studio hopes to accomplish with gameplay.
Indiana Jones and the Great Circle revealed that Marios Gavrilis is playing the game's villain, Emmerich Voss. During the recent Xbox Developer Direct, MachineGames offered a look into the villain.
The Dial of Destiny was one of 2023’s biggest flops but, as many soon-to-be-dead Nazis have discovered, just because you knock Indiana Jones down doesn’t mean he’s out of the count. Wolfenstein developer MachineGames has now unveiled Indiana Jones and the Great Circle, which allow players to don that fedora and crack that whip.
Indiana Jones And The Great Circle was announced at this week's Xbox Deveoper Direct. It looks good! There has been much discussion of its decision to make its tomb raiding first-person (with some third-person traversal and cutscenes), however.
Indiana Jones and the Great Circle uses first-person camera angles to create a "unique experience" that you won't find in other action-adventure games like Uncharted or Tomb Raider.
Indiana Jones and the Great Circle, a new whip-cracking adventure coming from Wolfenstein studio MachineGames and avowed Indy fanboy Todd Howard, was revealed on Thursday to be a first-person game. Well, mostly. Players will see through the eyes of Indiana Jones on a globe-trotting story where they’ll explore ancient temples, recover mysterious artifacts, and punch, shoot, and whip Nazis.
Nope, Harrison Ford is sadly not voicing the titular tomb raider in Indiana Jones and the Great Circle.
To celebrate the first trailer of Bethesda's upcoming Indiana Jones game, executive producer Todd Howard stole a Golden Idol from the developer working on it.
Microsoft’s second (hopefully annual?) Xbox Developer Direct went, like the first, exceptionally well. While we didn’t get a shadow-dropped killer exclusive – and let’s be honest, that’s not an expectation that Team Xbox probably wants to set – we did still get the surprise of a behind-the-scenes look at Square Enix’s upcoming Visions of Mana. Better yet, we got a good look at gameplay from Obsidian’s upcoming first-person RPG Avowed, we got the Hellblade 2 release date we’ve been waiting for, and best of all, we got the proper reveal of Indiana Jones and the Great Circle, the new first-person (!) action/adventure/puzzler/whip-simulator that’s being executive produced by Elder Scrolls and Fallout director Todd Howard. I’m extremely pleased with Microsoft’s showing, and it helps set the tone for what should be a very good year of Xbox exclusives.
Xbox kicked off its 2024 with a jam-packed Developer Direct showcase, bringing reveals and updates on four upcoming releases from four studios, plus a bonus update from Square Enix. The 45-minute presentation, streamed live on YouTube and Xbox's other social channels late Thursday, took the covers off MachineGames' upcoming Indiana Jones game, provided a release date for the highly anticipated Senua's Saga, and revealed a release window for Avowed, Obsidian's next big fantasy RPG.
Barely containing his inner nerd as he lifted the curtain on the gameplay reveal for Indiana Jones and the Great Circle, Todd Howard explains that he's had almost everything about the game, down to granular plot points, planned out for years.