Bethesda’s upcoming game is reportedly being considered to launch on Sony’s PlayStation 5 console, despite being initially advertised as an Xbox exclusive.
26.01.2024 - 13:45 / comingsoon.net / Todd Howard / Bethesda Softworks / Jerk Gustafsson
In a recent interview, game director Jerk Gustafsson discussed the upcoming Indiana Jones and the Great Circle. He explained the meaning behind the game’s title, MachineGame’s inspiration for its story, and what the studio hopes to accomplish with gameplay.
In an interview for Lucasfilm, Gustafsson explained that a great circle is a circle dividing a sphere in half. The Equator is one, and others are used for things like navigation. Once such circle, Gustafsson explains, connects key historical sites. These include places like the Pyramids at Giza, the Nazca Lines, Easter Island, and the ruins of Sukhothai in modern-day Thailand. The new game will see Indi investigating these locations to unravel the mystery of what ties them together.
Bethesda’s Todd Howard had wanted to tell a story about the great circle for some time and collaborated on the project. However, Gustafsson also says that MachineGames wants to stay true to Indiana Jones’ character. The game starts about a year after Raiders of the Lost Ark, shortly after Indi’s separation from Marion. Machine Games wants to explore where Indi is at that point in his life. Lucasfilm Games offered feedback on realizing that vision while staying true to the character.
The director also talked about MachineGames’ vision regarding gameplay. “He [Indiana Jones] is not a superhero. He is a very agile and tough archaeologist,” said Gustafsson. “When you overcome the numerous obstacles in your way, it takes a lot of effort and hard work, like a real human being.” He explained how the game’s combat heavily focuses on improvisation, such as throwing a clay jar at an enemy’s head or disarming him with Indiana Jones’ whip.
Gustafsson also discussed the studio’s attempts to put the player in Indiana’s shoes. Indiana Jones and the Great Circle’s first-person perspective is part of that. However, the developers also wanted to show Indi on screen as much as possible. To accomplish this, MachineGames has worked to create seamless transitions between the first-person gameplay and third-person actions and cutscenes.
Bethesda’s upcoming game is reportedly being considered to launch on Sony’s PlayStation 5 console, despite being initially advertised as an Xbox exclusive.
Indiana Jones and the Great Circle revealed that Marios Gavrilis is playing the game's villain, Emmerich Voss. During the recent Xbox Developer Direct, MachineGames offered a look into the villain.
By far, the biggest reveal at the second Xbox Developer Direct was Indiana Jones and the Great Circle. The new first-person action/adventure game in development at MachineGames looked great in its first presentation and isn't too far off, either, since it is slated to launch later this year on PC and Xbox Series S|X.
Indiana Jones And The Great Circle was announced at this week's Xbox Deveoper Direct. It looks good! There has been much discussion of its decision to make its tomb raiding first-person (with some third-person traversal and cutscenes), however.
Yesterday we got the big reveal of Indiana Jones and the Great Circle, and Bethesda and MachineGames didn’t hold back, revealing quite a bit of first-person gameplay and other info about the game’s approach and story. That said, there were a few lingering questions after the presentation, such as, who’s playing Indy and what kind of tech is powering the game? Well, we now have answers on both.
Indiana Jones and the Great Circle uses first-person camera angles to create a "unique experience" that you won't find in other action-adventure games like Uncharted or Tomb Raider.
So, Indiana Jones and the Great Circle is a first-person game. This has come as a bit of a surprise to some people, who likely were expecting a third-person perspective thanks to not just the Great Circle’s movie roots but also Indiana Jones’ influence on the video game industry. But do you really want another Uncharted game where the only significant difference is that your sarcastic hero now wears a hat? After six Uncharted games, a reboot trilogy of Tomb Raiders, and uncountable third-person adventures going back to the dawn of the medium, I think developer MachineGames has made a wise move in making Indiana Jones first-person.
Indiana Jones and the Great Circle, a new whip-cracking adventure coming from Wolfenstein studio MachineGames and avowed Indy fanboy Todd Howard, was revealed on Thursday to be a first-person game. Well, mostly. Players will see through the eyes of Indiana Jones on a globe-trotting story where they’ll explore ancient temples, recover mysterious artifacts, and punch, shoot, and whip Nazis.
MachineGames unveiled Indiana Jones and the Great Circle during yesterday's Xbox Developer Direct with a rather impressive presentation. The developers also seemed genuinely psyched about the project, believing it to be a great match for their own game-making chops. Speaking to the Bethesda blog, Senior Animator Rebecca Elfstrӧm Hidén said:
Nope, Harrison Ford is sadly not voicing the titular tomb raider in Indiana Jones and the Great Circle.
To celebrate the first trailer of Bethesda's upcoming Indiana Jones game, executive producer Todd Howard stole a Golden Idol from the developer working on it.
Following the reveal of Indiana Jones and The Great Circle, developer MachineGames’ decision to go predominantly first-person for the game has become perhaps its biggest talking point.