Critical Role's D&D dungeon master Matthew Mercer would love to make a videogame 'should all those stars align', though I think it's a little more likely than that
Critical Role is pretty much the biggest livestreamed D&D campaign, by sheer popularity and volume alone. Starting halfway through the group's home game in 2015, to call the game's rise to popularity 'meteoric' is an understatement. It's gone from an experiment by Geek & Sundry to its own enterprise with heaps of merch, a charity foundation, officially-sanctioned D&D settings, board games, its own unique systems like Candela Obscura, and a very solid animated series with two seasons and counting. And, according to a recent interview with Dicebreaker, we could get a Critical Role videogame, too. Responding to a question as to whether he'd like to make the leap to a digital world, Critical Role's DM Matthew Mercer responds with a bit of caution, saying it would «require the right idea, the right development studio and the right budget.» However, he goes on to say that he'd «love to see that in the future, should all those stars align». Coming from anyone else, saying 'sure, we'd love to make a game' wouldn't even register on my radar. Everybody with a world and characters they care about would love to make a game, it's just that games are both extremely difficult and wildly expensive to make. Looking back on Critical Role's history, though, I think it's very possible. If Critical Role as a company sets its mind on it, it's even likely. Back when The Legend of Vox Machina animated series was being funded, Critical Role put up a kickstarter with a humble goal of $750,000. It beat that goal, raising $1 million. Sorry, correction—it raised $1 million in its first hour. In total, the Kickstarter for The Legend of Vox Machina broke $11.3 million in funding, which is about 1,500% of the original goal. Not only would a Critical Role video game be able to easily get a huge wad of Kickstarter cash to get things started, it'd sell like hotcakes if it was even a little bit good. It also helps that Critical Role already has good ties to the industry, on account of the fact its entire cast are self-described «nerdy-ass voice actors.» Mercer, for example, voiced Minsc in Baldur's Gate 3—and you've likely heard his voice in a thousand other places before. Overwatch, Fallout 4, Pillars of Eternity World of Warcraft, League of Legends, The Legend of Zelda—he's been in the industry since 2002. If I went through the whole cast's portfolio (like how CEO Travis Willingham is Kingpin in Marvel's Spider-Man and Thor in like, most things that need voice acting for Thor, or how Ashley Johnson is Ellie from The Last of Us, or how Laura Bailey is Jaina Proudmoore) I'd be here all day.