Todd Howard has shared a surprising insight about Starfield.
06.09.2023 - 16:08 / techradar.com / Todd Howard / Howard / Be A / Howard Says
Starfield's game director Todd Howard has said that some players may find the ending «controversial.»
In an interview with NPR, Howard revealed that he thinks some players might respond differently to the game's ending, saying that it won't provide the answer to every lingering question they could have.
«I do think the ending of the game might be a little controversial,» Howard said «We ask a lot of questions. We don't provide a lot of answers. Because I think we want a lot of those answers to be in you.»
Howard didn't go into spoiler territory of course, so players will need to finish the campaign to understand his point of view. However, by his statement, it's suggested that Starfield's finale may be ambiguous or even be left up to the player's interpretation.
As long as players stick to the main campaign they should be able to finish the game in roughly 18 hours, but if you're one of those players who seems to stray off the linear path, it could take around 48 hours and 192 for completionists.
Starfield is currently available on Xbox Series X|S and PC, as well as Xbox Game Pass. Before the game even launched, one player was able to beat the main campaign in under three hours while still in early access. Speedrunner Micrologist rolled credits in just under 2 hours, 51 minutes, and 42 seconds — an impressive achievement considering the game's scale.
Bethesda's managing director, Ashley Cheng, and Howard recently discussed the game's massive galaxy and said that players shouldn't expect every planet to be like «Disney Land.»
«Everyone’s concerned that empty planets are going to be boring. But when the astronauts went to the moon, there was nothing there. They certainly weren’t bored,» Cheng said. Howard added that out of the 1,000-plus planets, some were specifically designed to be empty in order to create a sense of loneliness.
Looking for something new to play, check out our list of the best RPGs , and if you're searching for something more specific, here's our guide to the best Xbox Series X games and PC games available now.
Todd Howard has shared a surprising insight about Starfield.
Starfield's planets were originally supposed to be much more punishing for players, that is until Bethesda "nerfed the hell out of it," reveals Todd Howard.
For reasons I won't get into here because it may constitute a little bit of a spoiler, the planet Earth in Starfield is a bit of a wasteland. But what if it was The Wasteland—that is, the post-nuclear hellscape of Bethesda's other big sci-fi-ish game series, Fallout? In an interview with The Washington Post, creative director Todd Howard said developers actually gave thought to the idea.
You may have heard about a little space game called Starfield, the gravitational pull from which risks swallowing all games discourse for months and possibly years to come. Perhaps that's no surprise for a game that's been in development and hyped for as long as any title that I can remember (well, ones that have shipped anyway) but it's easy to forget now the thing's in our hands that it was subject to multiple delays along the way.
Starfield director Todd Howard has spoken about plans for the game that didn’t make the final cut, including the idea for a very neat Fallout reference.
In an interview with Famitsu, Starfield lead and Bethesda frontman Todd Howard stated that the game's mod support «will be available next year» (obtained via machine translation), which likely refers to Starfield's equivalent to the Creation Kit modding tools for Skyrim and Fallout 4.
While it’s certainly true that Starfield already has more mods than most games ever receive during their entire lifetime, including the hotly anticipated Script Extender thingamajig, it doesn’t take an eagle’s eye to notice that the vast majority of them are still relatively limited in scope. That’s for good reason, too, as Starfield is currently missing a crucial feature that all Bethesda Game Studios RPGS eventually receive: Creation Kit support. Until Creation Kit 2 – built specifically for Starfield‘s Creation Engine 2 – comes out, modders won’t be able to easily add new weapons, customizations, and other assorted goodies into the game, but the good news is that it’s bound to happen relatively soon!
Starfield is officially out, and modders have been working hard creating helpful add-ons, from useful, quality-of-life mods such as revamping the inventory UI to unofficially adding support for DLSS. Others have added more cosmetic things like reskin in-game clothes. And then there are some people out there who keep modding Bethesda's Todd Howard into the game.
Bethesda’s Todd Howard has responded to a question asking why Starfield isn’t optimized for PC, clarifying that it is – it’s just a “next-gen PC game” you may need to upgrade your PC for.
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Bethesda’s Todd Howard has discussed the benefits of Starfield being an Xbox console exclusive.
«When you're making something exclusive then the more you can focus.»