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Todd Howard
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Bethesda Considered Making Starfield A Fallout Sequel - thegamer.com - Washington - city Boston
thegamer.com
13.09.2023 / 09:55

Bethesda Considered Making Starfield A Fallout Sequel

Earth is an inhospitable wasteland in Starfield. Sounds familiar, aye? Nuclear war ravaged our little floating rock in the Fallout series, leaving much of the planet a smoking radioactive desert. However, the two games aren't connected, but Bethesda did consider setting Starfield in the Fallout universe at one point during development.

Bethesda 'talked about' using the Fallout version of Earth in Starfield, Todd Howard says - pcgamer.com - Washington - city London - city New York
pcgamer.com
12.09.2023 / 21:05

Bethesda 'talked about' using the Fallout version of Earth in Starfield, Todd Howard says

For reasons I won't get into here because it may constitute a little bit of a spoiler, the planet Earth in Starfield is a bit of a wasteland. But what if it was The Wasteland—that is, the post-nuclear hellscape of Bethesda's other big sci-fi-ish game series, Fallout? In an interview with The Washington Post, creative director Todd Howard said developers actually gave thought to the idea.

Todd Howard blames the pandemic for Starfield delays: Working from home was 'very, very slow' - pcgamer.com - Washington - county Howard
pcgamer.com
12.09.2023 / 16:29

Todd Howard blames the pandemic for Starfield delays: Working from home was 'very, very slow'

You may have heard about a little space game called Starfield, the gravitational pull from which risks swallowing all games discourse for months and possibly years to come. Perhaps that's no surprise for a game that's been in development and hyped for as long as any title that I can remember (well, ones that have shipped anyway) but it's easy to forget now the thing's in our hands that it was subject to multiple delays along the way.

Starfield Developer Had “Hundreds of Plans” for the Title That Didn’t Make it - gamingbolt.com - Britain - Washington - city Washington
gamingbolt.com
11.09.2023 / 18:47

Starfield Developer Had “Hundreds of Plans” for the Title That Didn’t Make it

Bethesda Game Studios’ Starfield is available now for Xbox Series X/S and PC, amassing over six million players and topping physical sales charts in the United Kingdom. It was also in development for eight years, and despite that, as usually happens in the industry, some plans didn’t make it in.

Starfield official mod tools will arrive next year, Todd Howard confirms - techradar.com
techradar.com
11.09.2023 / 09:46

Starfield official mod tools will arrive next year, Todd Howard confirms

Starfield game director Todd Howard has confirmed that the game's official mod tools will be released next year. 

Todd Howard mentions that the official Starfield mod tools are coming in 2024, with the DLC's release still TBA - pcgamer.com - Britain - county Howard - county Todd
pcgamer.com
11.09.2023 / 00:01

Todd Howard mentions that the official Starfield mod tools are coming in 2024, with the DLC's release still TBA

In an interview with Famitsu, Starfield lead and Bethesda frontman Todd Howard stated that the game's mod support «will be available next year» (obtained via machine translation), which likely refers to Starfield's equivalent to the Creation Kit modding tools for Skyrim and Fallout 4.

Todd Howard confirms Starfield Creation Kit mod support will launch in 2024 - destructoid.com
destructoid.com
10.09.2023 / 18:21

Todd Howard confirms Starfield Creation Kit mod support will launch in 2024

While it’s certainly true that Starfield already has more mods than most games ever receive during their entire lifetime, including the hotly anticipated Script Extender thingamajig, it doesn’t take an eagle’s eye to notice that the vast majority of them are still relatively limited in scope. That’s for good reason, too, as Starfield is currently missing a crucial feature that all Bethesda Game Studios RPGS eventually receive: Creation Kit support. Until Creation Kit 2 – built specifically for Starfield‘s Creation Engine 2 – comes out, modders won’t be able to easily add new weapons, customizations, and other assorted goodies into the game, but the good news is that it’s bound to happen relatively soon!

Microsoft Announces Xbox Digital Broadcast for Tokyo Game Show - ign.com - Britain - Japan - city Tokyo - state Indiana - Announces
ign.com
08.09.2023 / 08:55

Microsoft Announces Xbox Digital Broadcast for Tokyo Game Show

Microsoft has announced an Xbox Digital Broadcast for Tokyo Game Show.

Asked about Starfield ground vehicles, Todd Howard points out that there are spaceships and jetpacks in the game - pcgamer.com
pcgamer.com
08.09.2023 / 00:55

Asked about Starfield ground vehicles, Todd Howard points out that there are spaceships and jetpacks in the game

Opinions on Starfield are all over the place, but two criticisms are pretty widely shared: One, the maps aren't very good, and two, it's a bit disappointing that there aren't any ground vehicles to explore planets with.

Starfield Fans are Obsessed With Putting Todd Howard in the Game - ign.com - county Howard - county Todd
ign.com
07.09.2023 / 14:59

Starfield Fans are Obsessed With Putting Todd Howard in the Game

Starfield is officially out, and modders have been working hard creating helpful add-ons, from useful, quality-of-life mods such as revamping the inventory UI to unofficially adding support for DLSS. Others have added more cosmetic things like reskin in-game clothes. And then there are some people out there who keep modding Bethesda's Todd Howard into the game.

Todd Howard Had a Fun Reply to a Silly Question About Starfield PC Optimisation - ign.com - Britain
ign.com
07.09.2023 / 13:07

Todd Howard Had a Fun Reply to a Silly Question About Starfield PC Optimisation

Starfield development chief Todd Howard had a fun response after an interviewer asked him why Bethesda hadn’t optimised Starfield for PC.

Starfield console commands: All cheats & how to use them - radiotimes.com - Britain - Usa
radiotimes.com
06.09.2023 / 16:55

Starfield console commands: All cheats & how to use them

Bethesda’s "Skyrim in space" rings true when you take a look at the codes, because anyone familiar with the Creation Engine and Gamebryo will recognise them from a mile away — as they have been essentially the same since The Elder Scrolls IV: Oblivion

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