It looks like The Elder Scrolls 6 won't be releasing until 2026 at the very earliest, and our PlayStation pals are likely going to be missing out entirely.
30.08.2023 - 22:07 / gamesradar.com / Todd Howard / Howard
Three things are always in your future: death, taxes, and yet another version of Skyrim. It seems Bethesda boss Todd Howard is in on the joke, even when he's writing internal messages to the rest of the dev team.
Today, just before the Starfield launch, Howard sent out a heartfelt congratulations message to the Starfield devs and everyone at Xbox and Bethesda. In that message (which was made public by Windows Centrai), Howard notes that "Our path to creating Starfield would be a long and winding one where we made other games along the way." Those games include, in Howard's words, "Fallout 4, Skyrim SE, Fallout Shelter, Skyrim VR, Fallout 76, [and] Skyrim again…"
In that letter, Howard says that Starfield was formally pitched to the head of ZeniMax in 2013, so releasing three different Skyrims in the space of a decade is a pretty neat feat. Howard's talking about three versions in particular: the remastered Skyrim: Special Edition released in 2016, the PSVR and PC title Skyrim VR first released in 2017, and the expanded Skyrim: Anniversary Edition which released in 2021.
That makes four formally distinct editions of Skyrim, but if you total up every release of the game across every platform it's been on, you're looking at well over a dozen editions - even more if you count versions on different PC platforms like Steam, GOG, Epic, and Game Pass.
There are a lot of years left before The Elder Scrolls 6 launches. Who knows how many more versions of Skyrim we could play in the meantime?
It looks like The Elder Scrolls 6 won't be releasing until 2026 at the very earliest, and our PlayStation pals are likely going to be missing out entirely.
Just a few weeks after the release of its debut game Immortals of Aveum, a fantasy FPS that replaces guns with magical spells (that feel mostly like guns), Ascendant Studios has laid off nearly half its staff.
After one Starfield player stumbled upon a seriously overpowered gun, other players are giving out tips on how to find busted weapons.
For reasons I won't get into here because it may constitute a little bit of a spoiler, the planet Earth in Starfield is a bit of a wasteland. But what if it was The Wasteland—that is, the post-nuclear hellscape of Bethesda's other big sci-fi-ish game series, Fallout? In an interview with The Washington Post, creative director Todd Howard said developers actually gave thought to the idea.
You may have heard about a little space game called Starfield, the gravitational pull from which risks swallowing all games discourse for months and possibly years to come. Perhaps that's no surprise for a game that's been in development and hyped for as long as any title that I can remember (well, ones that have shipped anyway) but it's easy to forget now the thing's in our hands that it was subject to multiple delays along the way.
Starfield game director Todd Howard has confirmed that the game's official mod tools will be released next year.
Bethesda are adding official support for Starfield mods in 2024, Bethesda Games Studios top banana Todd Howard has told Famitsu in a Japanese language interview. People are already modding Starfield, of course - the options range from "Potato Mode" functionality for lower-spec computers, through somewhat controversial Starfield DLSS mods, to the all-important Starfield script extender, which lets other modders add "scripting capabilities and functionality" to the game. But Bethesda have yet to release proper in-house tools, aka Creation Kit 2.
In an interview with Famitsu, Starfield lead and Bethesda frontman Todd Howard stated that the game's mod support «will be available next year» (obtained via machine translation), which likely refers to Starfield's equivalent to the Creation Kit modding tools for Skyrim and Fallout 4.
While it’s certainly true that Starfield already has more mods than most games ever receive during their entire lifetime, including the hotly anticipated Script Extender thingamajig, it doesn’t take an eagle’s eye to notice that the vast majority of them are still relatively limited in scope. That’s for good reason, too, as Starfield is currently missing a crucial feature that all Bethesda Game Studios RPGS eventually receive: Creation Kit support. Until Creation Kit 2 – built specifically for Starfield‘s Creation Engine 2 – comes out, modders won’t be able to easily add new weapons, customizations, and other assorted goodies into the game, but the good news is that it’s bound to happen relatively soon!
A prolific Skyrim and Fallout modder has brought their incredibly detailed eye mod to Starfield.
Starfield is finally out for everyone after an early access launch on September 1 with a premium price tag (or Xbox Game Pass upgrade) and on September 6 for everyone else. Starfield has already become Bethesda Game Studios’ biggest launch ever, beating previous releases like Fallout 76, Fallout 4, and The Elder Scrolls V: Skyrim.
After finding out that Starfield completely omits any ground-based vehicles for your avatar to ride on, many players have wondered exactly why Bethesda made this design decision. Fortunately for those players, Bethesda executive producer and Starfield director Todd Howard recently addressed the matter in an interview with Bloomberg. You can find the interview posted further down this article, where you can skip to 3:00 to hear Howard’s response.