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The Elder Scrolls 6 is at least 3 years away, probably more, and there's bad news for PlayStation fans - pcgamer.com - county Howard - county Spencer
pcgamer.com
19.09.2023 / 15:25

The Elder Scrolls 6 is at least 3 years away, probably more, and there's bad news for PlayStation fans

It looks like The Elder Scrolls 6 won't be releasing until 2026 at the very earliest, and our PlayStation pals are likely going to be missing out entirely.

Immortals of Aveum studio lays off nearly half its staff less than a month after releasing the game - pcgamer.com - After
pcgamer.com
15.09.2023 / 00:57

Immortals of Aveum studio lays off nearly half its staff less than a month after releasing the game

Just a few weeks after the release of its debut game Immortals of Aveum, a fantasy FPS that replaces guns with magical spells (that feel mostly like guns), Ascendant Studios has laid off nearly half its staff.

As Starfield shooters show off their most OP guns, players are sharing their hints about how to find the game's most busted weapons - gamesradar.com
gamesradar.com
14.09.2023 / 11:27

As Starfield shooters show off their most OP guns, players are sharing their hints about how to find the game's most busted weapons

After one Starfield player stumbled upon a seriously overpowered gun, other players are giving out tips on how to find busted weapons.

Bethesda 'talked about' using the Fallout version of Earth in Starfield, Todd Howard says - pcgamer.com - Washington - city London - city New York
pcgamer.com
12.09.2023 / 21:05

Bethesda 'talked about' using the Fallout version of Earth in Starfield, Todd Howard says

For reasons I won't get into here because it may constitute a little bit of a spoiler, the planet Earth in Starfield is a bit of a wasteland. But what if it was The Wasteland—that is, the post-nuclear hellscape of Bethesda's other big sci-fi-ish game series, Fallout? In an interview with The Washington Post, creative director Todd Howard said developers actually gave thought to the idea.

Todd Howard blames the pandemic for Starfield delays: Working from home was 'very, very slow' - pcgamer.com - Washington - county Howard
pcgamer.com
12.09.2023 / 16:29

Todd Howard blames the pandemic for Starfield delays: Working from home was 'very, very slow'

You may have heard about a little space game called Starfield, the gravitational pull from which risks swallowing all games discourse for months and possibly years to come. Perhaps that's no surprise for a game that's been in development and hyped for as long as any title that I can remember (well, ones that have shipped anyway) but it's easy to forget now the thing's in our hands that it was subject to multiple delays along the way.

Starfield official mod tools will arrive next year, Todd Howard confirms - techradar.com
techradar.com
11.09.2023 / 09:46

Starfield official mod tools will arrive next year, Todd Howard confirms

Starfield game director Todd Howard has confirmed that the game's official mod tools will be released next year. 

Bethesda plan official Starfield mod support for release in 2024 - rockpapershotgun.com - Japan - county Howard
rockpapershotgun.com
11.09.2023 / 08:25

Bethesda plan official Starfield mod support for release in 2024

Bethesda are adding official support for Starfield mods in 2024, Bethesda Games Studios top banana Todd Howard has told Famitsu in a Japanese language interview. People are already modding Starfield, of course - the options range from "Potato Mode" functionality for lower-spec computers, through somewhat controversial Starfield DLSS mods, to the all-important Starfield script extender, which lets other modders add "scripting capabilities and functionality" to the game. But Bethesda have yet to release proper in-house tools, aka Creation Kit 2.

Todd Howard mentions that the official Starfield mod tools are coming in 2024, with the DLC's release still TBA - pcgamer.com - Britain - county Howard - county Todd
pcgamer.com
11.09.2023 / 00:01

Todd Howard mentions that the official Starfield mod tools are coming in 2024, with the DLC's release still TBA

In an interview with Famitsu, Starfield lead and Bethesda frontman Todd Howard stated that the game's mod support «will be available next year» (obtained via machine translation), which likely refers to Starfield's equivalent to the Creation Kit modding tools for Skyrim and Fallout 4.

Todd Howard confirms Starfield Creation Kit mod support will launch in 2024 - destructoid.com
destructoid.com
10.09.2023 / 18:21

Todd Howard confirms Starfield Creation Kit mod support will launch in 2024

While it’s certainly true that Starfield already has more mods than most games ever receive during their entire lifetime, including the hotly anticipated Script Extender thingamajig, it doesn’t take an eagle’s eye to notice that the vast majority of them are still relatively limited in scope. That’s for good reason, too, as Starfield is currently missing a crucial feature that all Bethesda Game Studios RPGS eventually receive: Creation Kit support. Until Creation Kit 2 – built specifically for Starfield‘s Creation Engine 2 – comes out, modders won’t be able to easily add new weapons, customizations, and other assorted goodies into the game, but the good news is that it’s bound to happen relatively soon!

Legendary Skyrim and Fallout artist brings their most popular mod to Starfield - unbelievably detailed eyes - gamesradar.com
gamesradar.com
08.09.2023 / 16:19

Legendary Skyrim and Fallout artist brings their most popular mod to Starfield - unbelievably detailed eyes

A prolific Skyrim and Fallout modder has brought their incredibly detailed eye mod to Starfield.

Starfield Had The Biggest Launch Ever For A Bethesda Game - gameinformer.com
gameinformer.com
08.09.2023 / 12:29

Starfield Had The Biggest Launch Ever For A Bethesda Game

Starfield is finally out for everyone after an early access launch on September 1 with a premium price tag (or Xbox Game Pass upgrade) and on September 6 for everyone else. Starfield has already become Bethesda Game Studios’ biggest launch ever, beating previous releases like Fallout 76, Fallout 4, and The Elder Scrolls V: Skyrim. 

Todd Howard discusses reasoning for lack of ground vehicles in Starfield - pcinvasion.com
pcinvasion.com
07.09.2023 / 23:11

Todd Howard discusses reasoning for lack of ground vehicles in Starfield

After finding out that Starfield completely omits any ground-based vehicles for your avatar to ride on, many players have wondered exactly why Bethesda made this design decision. Fortunately for those players, Bethesda executive producer and Starfield director Todd Howard recently addressed the matter in an interview with Bloomberg. You can find the interview posted further down this article, where you can skip to 3:00 to hear Howard’s response.

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