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Capcom took the number one spot in 2023 for Metacritic's game publisher rankings.
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The US Department of Justice has filed a civil antitrust lawsuit against Apple, having accused the tech firm of illegally monopolising the smartphone market and violating antitrust laws.
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Tango Gameworks founder Shinji Mikami has reportedly started a new studio.
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Velan Studios has announced that it is in the early stages of reorganisation, and has confirmed that layoffs will most likely occur as a result.
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During a GDC talk yesterday, Nintendo looked back at the creative process for Super Mario Bros Wonder, particularly how the large development team dealt with incorporating everyone's input when creating the game's 'Wonder effects'.
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A movie adaptation of The Sims is under way, with Margot Robbie's production company LuckyChap set to produce.
Baldur's Gate 3 swept the Game Developers Choice Awards on Wednesday night, taking home Game of the Year in addition to Best Narrative, Best Design, and the Audience Award.
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Media Molecule has set a date for the last of its staff affected by layoffs announced last October to leave the studio.
Epic today held its annual State of Unreal event at the Game Developers Conference in San Francisco, with new announcements for gamers and developers alike.
Private Division's Rollerdome has hit one million players
Xbox has launched the 'Gaming For Everyone Product Inclusion Framework', a series of resources and information on how to make games more inclusive.
It's been almost a year since Epic Games launched Unreal Editor for Fortnite (UEFN), and the company seems quite pleased with how it's gone.
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A new VR publisher and developer VRAL Games has launched at GDC this week.
Roblox has announced the AI-powered Avatar Auto Setup and Texture Generator for its platform
Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Sigtrap co-founders Gary Lloyd and Luke Thompson, who launched the Time Crisis-inspired Under Cover on Meta Quest earlier this month.
Remedy has published its financial results for 2023, and reported a 22.2% decrease in revenue to €33.9 million compared to €43.6 million during the same period last year.
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The GamesIndustry.biz Microcast takes a quick dive into the biggest stories from the business of video games over the past week - and the latest episode is available to listen to or watch now.
Ubisoft has shown three behind-the-scenes demos at GDC this week on the potential of AI when it comes to building NPCs.
Sensor Tower has acquired mobile marketing firm Data.ai for an undisclosed sum, which will involve an unknown number of layoffs from the latter's workforce.
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This GDC marks the comeback of an iconic panel, with 1ReasonToBe returning in person for the first time since 2019.
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Neowiz has announced that Lies of P has reached seven million players
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It can be difficult keeping track of the various comings and goings in the games industry, which is why we compile them in semi-regular round-ups.
A year after being removed from Steam, Ironmace's Dark and Darker will be available on the Epic Games Store.
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Something Wicked Games has reportedly cut an unknown number of staff.
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Playstack has announced that Balatro has moved one million copies
Day one of the 2024 Game Developers Conference opened with a session about fostering inclusivity and diversity in game communities, with panellists giving a welcome reminder about why this matters and the obstacles standing in the way.
HTC has announced a change in its revenue share for developers on its XR gaming and app storefront Viveport.
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16.74 million video games were sold across Europe during February, according to the latest GSD data.
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Players can now buy games via Robot Cache and play them 'almost instantly' as they download.
Minecraft has announced the Marketplace Pass for $3.99 per month
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VOID Interactive's first game Ready or Not was a chart topper, garnering 1.5 million views on Twitch during the first 24 hours after launch. It wasn't a fluke. The small remote team at VOID Interactive had many factors working against them but a successful creator launch campaign propelled their game to become one of the most watched titles in the world last year.
A modder has claimed that Aspyr used their work in Star Wars: Battlefront Classic Collection without credit.
A new AAA studio has launched, composed of industry veterans from EA, Sony, Blizzard, Disney, Apple, and Google.
Toxicity is a serious issue that players expect studios of online games to address. New legal regulations are also demanding studios do more to protect their players or face hefty fines.
Turtle Beach, the accessories giant best known for its gaming headsets, has acquired PDP for the value of $118 million.
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Virtuos has acquired the Los Angeles-based VFX studio Beyond-FX for an undisclosed sum.
Singularity 6's cosy MMO Palia has reached over 3 million players in six months ahead of its launch on Steam on March 25.
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Scopely's Monopoly Go has amassed $2 billion in revenue
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Game development is no longer just a one-man show – or even a one-studio spectacle. The seismic size of games these days means that the crafting of fantastical, virtual realms is easily a multi-team endeavour.
This June, we are running a special editorial event around making games cheaper, faster and better. And we've called it GI Sprint.
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Grom Social Enterprises has announced the acquisition of studio Arctic7.
Tencent has reportedly taken over two ByteDance games teams, and has consolidated them into a new company.
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Game jams both big and small have been a stimulating bucket of creativity for developers everywhere, encouraging creatives to push themselves out of their comfort zone and create a full game in a limited time frame, anything from a day to just a week.
Embracer has sold Saber Interactive for $247 million.
The date for Summer Game Fest 2024 has been confirmed, with the gaming showcase taking place on Friday, June 7.
Take This and Safe In Our World have announced new event safety guidelines to provide organisers with the necessary tools and steps to help make events safe and inclusive.
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Gamesindustry.biz is an invaluable resource tailored to professionals involved in the creation and distribution of video games. Positioned as "The resource for people who make and sell games," this platform has become an indispensable hub for industry insiders, offering a plethora of insights, news, and analyses. With a keen focus on the gaming business, it serves as a multifaceted portal where game developers, publishers, marketers, and distributors can converge to access the latest trends and developments in the ever-evolving gaming landscape.
One of the most remarkable features of gamesindustry.biz is its dedication to keeping its audience informed through in-depth articles, interviews, and reports. The website hosts an array of features, such as opinion pieces, thought-provoking editorials, and postmortems on successful (and sometimes not so successful) game launches. This rich collection of content fosters knowledge-sharing, encourages critical thinking, and provides valuable lessons to aspiring game developers and entrepreneurs.
Moreover, gamesindustry.biz is known for its inclusive approach to gaming, ensuring that voices from diverse backgrounds are heard and represented. The platform often delves into matters of inclusivity, diversity, and accessibility in gaming, underscoring its commitment to making the industry more inclusive and welcoming for all.
By offering a wealth of knowledge, a platform for discourse, and fostering a sense of community, this resource empowers gaming professionals to thrive in an ever-changing industry. Whether you're an established developer or a newcomer in the field, gamesindustry.biz is a beacon of guidance and inspiration, guiding you towards success in the vibrant world of video games.
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