3.65 million PC and console games were sold across the UK during March, an impressive rise of 26% over the same period in 2023.
3.65 million PC and console games were sold across the UK during March, an impressive rise of 26% over the same period in 2023.
Singularity 6 has laid off a third of its staff following Palia's release on Steam.
This April marks the tenth anniversary of Ustwo Games' breakout hit, Monument Valley.
Apple has made changes to its guidelines on the App Store, making retro emulators available globally.
Developers at Life is Strange: True Colors studio Deck Nine have voiced concerns about hate speech, crunch, toxic behavior, and management that was in some cases unresponsive to serious concerns and in other cases protected abusers on staff.
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The StandUp For GamesAid comedy night returns on Tuesday, April 23rd at the London Comedy Store.
Former Prytania Media CEO Annie Delisi Strain has issued a statement regarding the closure of Crop Circle Games last month.
Yu Miyake is allegedly moving from his role as producer on the Dragon Quest series to another position within Square Enix.
How old does a game have to be before it becomes "retro"?
Relic Entertainment has announced redundancies following its sale from Sega last week.
It can be difficult keeping track of the various comings and goings in the games industry, which is why we compile them in semi-regular round-ups.
Vlambeer's Rami Ismail has sold 50% of his shares of the studio to co-founder Jan Willem Nijman.
Everyone’s favourite candid games exec, Phil Spencer, was in the news last week discussing the concerning ‘lack of growth’ in video games.
Venture capital firm A16Z Games has invested $75 million into its third annual accelerator for pre-seed game startups.
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Nick Katselapov, cofounder of Wargaming, has unveiled the investment firm Mika Games.
Unity has announced it will no longer be selling or supporting Ziva Dynamics products, and has entered an agreement with VFX and animation studio DNEG to license the software.
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Gearbox Entertainment has announced an unspecified number of redundancies following its sale from Embracer last week.
Mobile developer Midas Games has secured $1 million in funding in a pre-seed investment round led by Ludas Ventures.
The US Federal Trade Commission has denied an attempt to add facial age estimation technology to the list of acceptable forms of obtaining parental consent for collecting kids' information under the Children's Online Privacy Protection Act (COPPA).
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Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Ember Trail's Cruz Segovia Ardiz, game director of the alien planet management game Distant Bloom, which launched on Steam last week.
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GamesIndustry.biz, TikTok and the National Research Group will host a free webinar next month on the new transformative landscape of mobile games and how to succeed within it.
The Portuguese games industry had a big presence at GDC last month, with over 50 delegates from 20 companies attending, 14 companies represented in the country's pavilion (its first ever at the event), and a reception organised at the Consulate General of Portugal welcoming over 100 attendees.
Ubisoft has announced another round of layoffs, with 45 staff affected across its global publishing and Asia-Pacific teams.
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Certain Affinity has laid off 25 US-based employees working in its business operations division.
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Hazelight Studios' It Takes Two has sold over 16 million units
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The modern era of virtual reality as we know it started around June of 2012, when John Carmack brought the Oculus Rift to the Electronic Entertainment Expo and showed it off to attendees with Doom 3 BFG Edition.
Yellow Brick Games is parting ways with Private Division to self-publish its first game.
Thunderful has entered an agreement to sell Headup for €500,000.
Don't Nod has announced a new studio organisation structured around its three genres of predilection: RPG, narrative adventure, and action adventure.
This year's Game Developers Conference saw nearly 30,000 people in attendance, its organisers announced.
Navigating the world of influencer partnerships can be daunting for game publishers and developers, but a well-structured deal can create an invaluable, campaign-defining activation that makes the difference between a game arriving to modest fanfare or becoming an unignorable, widespread presence in gaming culture.
Sega has sold Relic Entertainment, and will cut 240 roles across Sega Europe, Creative Assembly and Sega HARDlight
Take-Two will acquire developer Gearbox from Embracer for $460 million.
Nintendo of America is reorganizing its QA team, as Kotaku reports the company is conducting a "massive" downsizing of the contractor base at its Redmond, Washington headquarters.
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Misfits Gaming has launched a new games studio called Misfits Interactive.
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SpecialEffect has received this year’s BAFTA Games Special Award
Xbox head Phil Spencer has said that he wants to see more digital retailers on the console, such as the Epic Games Store and Itch.io.
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The full line-up for the London Developer Conference has been revealed.
GameStop has reportedly made another round of layoffs, with an unspecified number of jobs lost following lower fourth quarter revenue and low consumer spending.
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I was eagerly awaiting the return of TimeSplitters.
You're playing catch with your sibling, running after them in the street in front of your house. For everyone around you, the pavement is just concrete, the trees are just trees, and you're just a child.
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The executive team of Bidstack have bought back the in-game advertising platform from investors and shareholders.
Toys for Bob has reportedly signed a deal with Microsoft after parting ways with the firm last month.
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Capcom took the number one spot in 2023 for Metacritic's game publisher rankings.
Gamesindustry.biz is an invaluable resource tailored to professionals involved in the creation and distribution of video games. Positioned as "The resource for people who make and sell games," this platform has become an indispensable hub for industry insiders, offering a plethora of insights, news, and analyses. With a keen focus on the gaming business, it serves as a multifaceted portal where game developers, publishers, marketers, and distributors can converge to access the latest trends and developments in the ever-evolving gaming landscape.
One of the most remarkable features of gamesindustry.biz is its dedication to keeping its audience informed through in-depth articles, interviews, and reports. The website hosts an array of features, such as opinion pieces, thought-provoking editorials, and postmortems on successful (and sometimes not so successful) game launches. This rich collection of content fosters knowledge-sharing, encourages critical thinking, and provides valuable lessons to aspiring game developers and entrepreneurs.
Moreover, gamesindustry.biz is known for its inclusive approach to gaming, ensuring that voices from diverse backgrounds are heard and represented. The platform often delves into matters of inclusivity, diversity, and accessibility in gaming, underscoring its commitment to making the industry more inclusive and welcoming for all.
By offering a wealth of knowledge, a platform for discourse, and fostering a sense of community, this resource empowers gaming professionals to thrive in an ever-changing industry. Whether you're an established developer or a newcomer in the field, gamesindustry.biz is a beacon of guidance and inspiration, guiding you towards success in the vibrant world of video games.
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