The House of Mouse has made a number of additions to the management of its games division.
25.03.2024 - 15:11 / gamesindustry.biz / Chris Dring / Ai / Pro / Ubisoft
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The latest GamesIndustry.biz Microcast is available to download or watch now, and dives into some of the biggest conversations around the business of video games from the past week.
Chris Dring returns from San Francisco to bring us a better sense of the mood at GDC 2024 and how it reflects what's happening in the industry, as well as some of the more interesting things he learned around the conference.
Subjects that get discussed include the leaked PS5 Pro specs and what impact (if any) a mid-gen refresh might have for the console, why publishers and developers may be deprioritising Xbox, and the potential for AI initiatives such as Ubisoft's Neo NPCs.
You can watch via the player below, download the audio podcast version here, or subscribe to our podcast feed, available via Spotify, iTunes, Google Play, Stitcher, Overcast, Player FM, TuneIn and other widely-used podcast platforms.
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Episode edited by Alix Attenborough.
The House of Mouse has made a number of additions to the management of its games division.
Disney Games has added three games industry veterans to its leadership team, following the announcement of its collaboration with Epic on a new «games and entertainment universe».
Disney Games has expanded its leadership team with the appointment of former Blizzard and Ubisoft veterans.
Neural networks have grown substantially over the recent years from the iteration of the first Generative Pre-trained Transformers. As NVIDIA has refined their latest graphics cards and Tensor Cores, the capabilities of those networks has been greatly improved in recent years. Traditionally just text-based inputs, NVIDIA has been leveraging TensorRT for deep learning and audio interpretation. In two separate hands-on demonstrations with Inworld AI technology at GDC 2024, we had the opportunity to try and turn both Ubisoft’s NEO NPCs and NVIDIA’s Covert Protocol.
Insider Gaming has a serious new report about the goings-on behind the scenes at Ubisoft’s XDefiant.
60 FPS. It’s the thing gamers want in their video games, but developers are not always able to deliver. Many gamers were sold on the idea that the Xbox Series X|S and PlayStation 5 could run games at 60 FPS. As things stand in the current console generation, most games are still on 30 FPS, and those games that do run at 60 FPS, compromise on resolution and some image enhancements to get there.
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Sony's own upscaling tech for the rumored PlayStation 5 Pro - PS5 Pro PSSR (PlayStation Spectral Super Resolution) - is said to offer vastly improved image quality for current PS5 titles.
The PlayStation 5 Pro rumor mill is currently on overdrive, but this early on, we already have one analyst calling out the need for realistic expectations.
Ubisoft has changed the way players will be able to interact with NPCs going forward. While serving the purpose of making a game world feel more lived in and immersive, NPCs could sometimes become one of the more annoying parts of an open-world title, spewing the same dialogue time and time again as players interact with them, with one of the most infamous examples being in Bethesda's, where players would hear the like "" many times on their adventures, because archers clearly seem to favor knee-shots in northern Tamriel.
The heavily rumoured PS5 Pro will feature a GPU (graphics processing unit) up to three times faster than the PS5 model currently available, it's been claimed. Insider Gaming and YouTuber Moore's Law is Dead state PS5 Pro documents were posted to Sony's developer portal, and screenshots have been shared with them that suggest the upgraded console will deliver significant improvements over the original system.
Assassin’s Creed and Far Cry publisher Ubisoft has unveiled ‘NEO NPCs’ at the Game Developers Conference in San Francisco.