At the Game Developer Conference last month, Glow Up Games co-founder and CXO Latoya Peterson contributed to a series of micro-talks around sustainability, calling out the fundamental flaws of games funding.
At the Game Developer Conference last month, Glow Up Games co-founder and CXO Latoya Peterson contributed to a series of micro-talks around sustainability, calling out the fundamental flaws of games funding.
Last year's Alan Wake 2 released to critical acclaim, winning awards such as the game Award for best narrative at the 2023 Game Awards, and this year's BAFTA Game Award for Artistic Achievement.
I wanted to convince Iron to come to the pub.
This year's Game Developers Conference saw nearly 30,000 people in attendance, its organisers announced.
It's not often we get to hear a senior developer of a Super Mario Bros. game philosophise about game design. At gamescom last year, Takashi Tezuka, executive officer at Nintendo and producer on Super Mario Bros. Wonder, and Shiro Mouri, the game's director, gave us a glimpse, as they spoke with Eurogamer about their intentions for Super Mario Bros. Wonder.
For many, The Legend of Zelda: Tears of the Kingdom is still seen as a kind of Breath of the Wild 1.5 — a half-sequel that builds on 2017's revolutionary hit but, in using the same Hyrule as its overworld, doesn't fully transform it into something new.
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Larian Studios founder Swen Vincke recently revealed that the studio isn’t planning any expansions or DLC for Baldur’s Gate 3. It’s also not working on a potential Baldur’s Gate 4.
During a GDC talk yesterday, Nintendo looked back at the creative process for Super Mario Bros Wonder, particularly how the large development team dealt with incorporating everyone's input when creating the game's 'Wonder effects'.
Baldur's Gate 3 swept the Game Developers Choice Awards on Wednesday night, taking home Game of the Year in addition to Best Narrative, Best Design, and the Audience Award.
Epic today held its annual State of Unreal event at the Game Developers Conference in San Francisco, with new announcements for gamers and developers alike.
Xbox has launched the 'Gaming For Everyone Product Inclusion Framework', a series of resources and information on how to make games more inclusive.
It's been almost a year since Epic Games launched Unreal Editor for Fortnite (UEFN), and the company seems quite pleased with how it's gone.
Marvel 1943: Rise of Hydra, the Marvel ensemble narrative-driven action adventure game from Skydance New Media, will launch in 2025, the developer announced. Platforms were not announced.
It's GDC week, and conversations are being had about AI. Ubisoft have blundered into this, in classic Ubi style, by revealing that they've had an R&D team beavering away on a project called NEO NPC. It's the usual pitch. "Have you ever dreamed of having a real conversation with an NPC in a video game?", asks Ubi's official post about it. And what all people who make this fail to understand that the answer most normal people give if they think about it is "Erm, probably no, actually?"
Ubisoft has shown three behind-the-scenes demos at GDC this week on the potential of AI when it comes to building NPCs.
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This GDC marks the comeback of an iconic panel, with 1ReasonToBe returning in person for the first time since 2019.
Day one of the 2024 Game Developers Conference opened with a session about fostering inclusivity and diversity in game communities, with panellists giving a welcome reminder about why this matters and the obstacles standing in the way.
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Players can now buy games via Robot Cache and play them 'almost instantly' as they download.
Toxicity is a serious issue that players expect studios of online games to address. New legal regulations are also demanding studios do more to protect their players or face hefty fines.
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GamesIndustry.biz and the Games Industry Gathering are teaming up on a party to be held in San Francisco during GDC next month.
Game artists: It's time to show your work to the world. The Academy of Interactive Arts and Sciences (AIAS) has opened submissions for its third annual arts showcase—promoting an honoring a broad spectrum of art by specific artists in video games.
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