There's a conspiracy deep at the heart of , and the recent update only complicates the matter. announces in-game events via Major Orders, transmissions from the development team that direct players to complete certain types of missions on certain planets. Major Orders track the progress of players worldwide, allowing Helldivers everywhere to share a common goal, and promoting further unity among the people of Super Earth.
The most recent Major Order instructs players to "," in , prioritizing missions in which players must find and turn on giant, anti-Terminid towers throughout the Umlaut Sector. These spray a substance known as Termicide on the planet below. Helldivers the world over have answered the call, with at least one planet fully liberated at the time of writing, and the remaining three well on their way. But there's just one small problem.
It's not entirely clear what Termicide is made of, but many players are concerned it could be harmful to humans in the long run. It's designed to kill bugs, after all, which means it's probably toxic. However, Super Earth's government — the developers of — make no bones about using it.
Compare it to the real-life pesticides used by the average exterminator. They're toxic by default — that's why they work. However, exterminators use such small amounts of it, and apply it in places where it's so unlikely to be directly ingested by humans, that it doesn't usually pose a problem. The toxicity of a substance is usually informed by the weight of the organism that ingests it. The amount of pesticide needed to kill a cockroach, which weighs about a tenth of a gram, wouldn't even have a noticeable effect on a human.
All that is out the window in, though. For one thing, the average Terminid is significantly larger than the average roach, and for that matter, the average human. If it is toxic, the amount of Termicide needed to kill a Terminid would be more than enough to kill a human. What's more, Termicide isn't being applied at a strategic distance from human eyes, mouths, and noses. Terminid Control Systems are tall, and disperse these chemicals over a wide area. Any Helldiver within a mile radius is liable to breathe some of it in.
But still, orders are orders, and to suggest otherwise would be treason. However, there's another disturbing implication that comes with the most recent update, and it's one the authorities seem desperate to deny.
Some players have reported sightings of flying Terminids recently — but top Super Earth brass assures everything's A-OK. In response to videos of these strange happenings, director and Arrowhead CEO John Pilestedt posted to X (formerly Twitter), to say, “” He goes on to say this is likely all just in-universe propaganda from
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Hackers are wreaking havoc on , but could be setting a great precedent for the game's future updates. Hacking hasn't been too great a problem for Super Earth for very long, with the game's sometimes overactive anti-cheat features even prompting some players to skip on PC. But in recent days, a small group of rogue hackers have found a way around its anti-cheat. And they've been making use of exploits to give other players an unfair advantage.
Helldivers 2 releases a new and bigger update for players which brings new gameplay elements, balancing to missions and weapons, as well as general adjustments and quality of life tweaks. The live service shooter from Arrowhead Game Studios continues to evolve since its launch back in February. Helldivers 2 has managed to achieve this through a combination of new updates and a dynamic world that is constantly in flux thanks to the push and pull of the players and enemy factions across the map.
players have once again been blessed as developer Arrowhead Studio rolls out a patch that includes one of the game's most requested features alongside some other special treats. Upon its launch, the community immediately began to question how long it would take the average user to reach the maximum player level given that Boosters and mission difficulty modes are locked behind personal progression. While the level cap used to be 50, developer Arrowhead Studios has listened to feedback and made this limit significantly larger.
is upping the firepower available to the soldiers of Super Earth, but as exciting as this news may be, it could actually be a cause for concern. Over the course of 's updates, there's been a good bit of debate over how strong weapons should be, with some key nerfs that addressed overpowered weapons causing community backlash from those who fell in love with these advantages. The nail-biting difficulty found on higher levels can make for thrilling gameplay, however, even if it dilutes the sense of a power fantasy.
Helldivers 2 is a pretty unique game when it comes to its story, as a seemingly never-ending Galactic War keeps moving whether you're part of it or not. It's a story that constantly shifts and changes depending on the whims of developer Arrowhead and omnipotent games master Joel, meaning that it can be a little difficult to keep up if you need to take a break, or catch up if you're a new player.
The objective known as Operation Swift Disassembly is an exciting push of momentum against the threat of the Automatons, but soldiers of Super Earth would be unwise to place too much stock in its success. Unlike most online multiplayer games, has a constantly updating narrative based around the tides of the Galactic War. Progress is partly determined by the community's efforts in each Major Order, but the overall path is also shaped by a game master who ultimately controls the story.
The war for Super Earth just got even more exciting as announced that two new weapons will soon be available for all players. In the ongoing campaigns to wipe out both the Terminids and the Automatons, Helldivers are equipped with a small arsenal of death-dealing tools: From small handguns all the way to two-man heavy cannons, the firearms on offer are usually enough to wipe out a small army of foes. Fortunately, everyone's options are about to become even more varied with a couple of new guns that look like they'll absolutely devastate the enemy.
players who find themselves constantly running out of Stratagems need not fear as the community has discovered a way of calling in air support for free. In order to push back the hordes of Automatons and Terminids besieging the galaxy, Helldivers need more than just their standard-issue firearms; to really stand a chance, they've got to call in the big guns. The problem with that is that these Strategems all work on a cooldown meaning it's possible to be caught out without the ability to call in additional support.
Players all across the known galaxy converge on certain planets under the name of spreading Managed Democracy in the game Through immersive and organic storytelling reminiscent of the enigmatic gamemaster known as Joel shapes the greater narrative of the game as players contend with hordes of bugs and bots. One way Arrowhead Game Studios directs story efforts is by issuing Major Orders. These missions direct the overall strategy and aims of the playerbase.
Some cryptic new information has surfaced regarding ’s level cap. The Galactic War presents endless challenges for everybody, no matter their level of experience, and the state of the galaxy is constantly evolving as well. One of the aspects of the game that has remained consistent so far is its maximum level, but there are indications that this will soon change.
As players continue spreading the message of Super Earth across an assortment of deadly planets, their quest to spread democracy just became a lot easier thanks to the game's latest update. Shortly after Arrowhead Studios' latest project launched, the developer issued a content patch that added a bevy of environmental hazards like vicious lightning storms and the extremely potent fire tornados that can be found on Hellmire. These additions proved to be especially difficult for players to overcome so it comes as good news that they've been adjusted.
boasts delightfully intricate gameplay systems, and people are still discovering not-so-hidden mechanics and features to exploit. Some features are relatively intuitive, found naturally by simply completing missions. In the chaos of Terminid and Automaton combat, however, Helldivers are hard-pressed simply to survive from one skirmish to another. In the pandemonium, many of the game’s unique mechanics hide in plain sight – in view but out of focus.